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Commit 3281fe22 authored by Selim Cinek's avatar Selim Cinek
Browse files

Fixed a bug where the scrim was transparent

When quickly pulling down during the fadeout transition
the scrim was never updated anymore. The animation is now
cancelled in that case.

Change-Id: Iddfbdf5c891732df15f22c81d6fcd4d268ce2593
Fixes: 28054515
parent ca59dc0d
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+9 −1
Original line number Diff line number Diff line
@@ -91,6 +91,7 @@ public class ScrimController implements ViewTreeObserver.OnPreDrawListener,
    private boolean mSkipFirstFrame;
    private boolean mDontAnimateBouncerChanges;
    private boolean mKeyguardFadingOutInProgress;
    private ValueAnimator mKeyguardFadeoutAnimation;

    public ScrimController(ScrimView scrimBehind, ScrimView scrimInFront, View headsUpScrim) {
        mScrimBehind = scrimBehind;
@@ -135,6 +136,9 @@ public class ScrimController implements ViewTreeObserver.OnPreDrawListener,
            if (mPinnedHeadsUpCount != 0) {
                updateHeadsUpScrim(false);
            }
            if (mKeyguardFadeoutAnimation != null) {
                mKeyguardFadeoutAnimation.cancel();
            }
        }
    }

@@ -345,7 +349,10 @@ public class ScrimController implements ViewTreeObserver.OnPreDrawListener,
                    mOnAnimationFinished.run();
                    mOnAnimationFinished = null;
                }
                if (mKeyguardFadingOutInProgress) {
                    mKeyguardFadeoutAnimation = null;
                    mKeyguardFadingOutInProgress = false;
                }
                scrim.setTag(TAG_KEY_ANIM, null);
                scrim.setTag(TAG_KEY_ANIM_TARGET, null);
            }
@@ -353,6 +360,7 @@ public class ScrimController implements ViewTreeObserver.OnPreDrawListener,
        anim.start();
        if (mAnimateKeyguardFadingOut) {
            mKeyguardFadingOutInProgress = true;
            mKeyguardFadeoutAnimation = anim;
        }
        if (mSkipFirstFrame) {
            anim.setCurrentPlayTime(16);