Loading libs/hwui/Line.h +2 −2 Original line number Diff line number Diff line Loading @@ -74,8 +74,8 @@ public: ~Line() { delete mPatch; delete mXDivs; delete mYDivs; delete[] mXDivs; delete[] mYDivs; glDeleteTextures(1, &mTexture); } Loading libs/hwui/Patch.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -34,7 +34,7 @@ Patch::Patch(const uint32_t xCount, const uint32_t yCount) { } Patch::~Patch() { delete vertices; delete[] vertices; } /////////////////////////////////////////////////////////////////////////////// Loading libs/hwui/Program.cpp +2 −3 Original line number Diff line number Diff line Loading @@ -46,10 +46,9 @@ Program::Program(const char* vertex, const char* fragment) { GLint infoLen = 0; glGetProgramiv(id, GL_INFO_LOG_LENGTH, &infoLen); if (infoLen > 1) { char* log = (char*) malloc(sizeof(char) * infoLen); glGetProgramInfoLog(id, infoLen, 0, log); GLchar log[infoLen]; glGetProgramInfoLog(id, infoLen, 0, &log[0]); LOGE("Error while linking shaders: %s", log); delete log; } glDeleteShader(vertexShader); glDeleteShader(fragmentShader); Loading Loading
libs/hwui/Line.h +2 −2 Original line number Diff line number Diff line Loading @@ -74,8 +74,8 @@ public: ~Line() { delete mPatch; delete mXDivs; delete mYDivs; delete[] mXDivs; delete[] mYDivs; glDeleteTextures(1, &mTexture); } Loading
libs/hwui/Patch.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -34,7 +34,7 @@ Patch::Patch(const uint32_t xCount, const uint32_t yCount) { } Patch::~Patch() { delete vertices; delete[] vertices; } /////////////////////////////////////////////////////////////////////////////// Loading
libs/hwui/Program.cpp +2 −3 Original line number Diff line number Diff line Loading @@ -46,10 +46,9 @@ Program::Program(const char* vertex, const char* fragment) { GLint infoLen = 0; glGetProgramiv(id, GL_INFO_LOG_LENGTH, &infoLen); if (infoLen > 1) { char* log = (char*) malloc(sizeof(char) * infoLen); glGetProgramInfoLog(id, infoLen, 0, log); GLchar log[infoLen]; glGetProgramInfoLog(id, infoLen, 0, &log[0]); LOGE("Error while linking shaders: %s", log); delete log; } glDeleteShader(vertexShader); glDeleteShader(fragmentShader); Loading