Loading libs/hwui/renderthread/CanvasContext.cpp +8 −4 Original line number Diff line number Diff line Loading @@ -658,10 +658,14 @@ void CanvasContext::onSurfaceStatsAvailable(void* context, ASurfaceControl* cont if (gpuCompleteTime == -1) { gpuCompleteTime = frameInfo->get(FrameInfoIndex::SwapBuffersCompleted); } if (gpuCompleteTime < frameInfo->get(FrameInfoIndex::SwapBuffers)) { // TODO (b/180488606): Investigate why this can happen for first frames. ALOGW("Impossible GPU complete time swapBuffers=%" PRIi64 " gpuComplete=%" PRIi64, frameInfo->get(FrameInfoIndex::SwapBuffers), gpuCompleteTime); if (gpuCompleteTime < frameInfo->get(FrameInfoIndex::IssueDrawCommandsStart)) { // On Vulkan the GPU commands are flushed to the GPU during IssueDrawCommands rather // than after SwapBuffers. So if the GPU signals before issue draw commands, then // something probably went wrong. Anything after that could just be expected // pipeline differences ALOGW("Impossible GPU complete time issueCommandsStart=%" PRIi64 " gpuComplete=%" PRIi64, frameInfo->get(FrameInfoIndex::IssueDrawCommandsStart), gpuCompleteTime); gpuCompleteTime = frameInfo->get(FrameInfoIndex::SwapBuffersCompleted); } frameInfo->set(FrameInfoIndex::FrameCompleted) = gpuCompleteTime; Loading Loading
libs/hwui/renderthread/CanvasContext.cpp +8 −4 Original line number Diff line number Diff line Loading @@ -658,10 +658,14 @@ void CanvasContext::onSurfaceStatsAvailable(void* context, ASurfaceControl* cont if (gpuCompleteTime == -1) { gpuCompleteTime = frameInfo->get(FrameInfoIndex::SwapBuffersCompleted); } if (gpuCompleteTime < frameInfo->get(FrameInfoIndex::SwapBuffers)) { // TODO (b/180488606): Investigate why this can happen for first frames. ALOGW("Impossible GPU complete time swapBuffers=%" PRIi64 " gpuComplete=%" PRIi64, frameInfo->get(FrameInfoIndex::SwapBuffers), gpuCompleteTime); if (gpuCompleteTime < frameInfo->get(FrameInfoIndex::IssueDrawCommandsStart)) { // On Vulkan the GPU commands are flushed to the GPU during IssueDrawCommands rather // than after SwapBuffers. So if the GPU signals before issue draw commands, then // something probably went wrong. Anything after that could just be expected // pipeline differences ALOGW("Impossible GPU complete time issueCommandsStart=%" PRIi64 " gpuComplete=%" PRIi64, frameInfo->get(FrameInfoIndex::IssueDrawCommandsStart), gpuCompleteTime); gpuCompleteTime = frameInfo->get(FrameInfoIndex::SwapBuffersCompleted); } frameInfo->set(FrameInfoIndex::FrameCompleted) = gpuCompleteTime; Loading