Loading docs/html/guide/appendix/market-filters.jd +9 −0 Original line number Diff line number Diff line Loading @@ -24,6 +24,8 @@ manifest file to the configurations defined by the device, as well as other fact <li><a href="{@docRoot}guide/practices/compatibility.html">Android Compatibility</a></li> <li><code><a href="{@docRoot}guide/topics/manifest/supports-gl-texture-element.html"><supports-gl-texture></a></code></li> <li><code><a href="{@docRoot}guide/topics/manifest/supports-screens-element.html"><supports-screens></a></code></li> <li><code><a href="{@docRoot}guide/topics/manifest/uses-configuration-element.html"><uses-configuration></a></code></li> Loading Loading @@ -395,5 +397,12 @@ href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code with alternative resources.</p> </td> </tr> <tr> <td><nobr><a href="{@docRoot}guide/topics/manifest/supports-gl-texture-element.html">{@code <supports-gl-texture>}</a></nobr></td> <td> <p>Android Market filters the application unless one or more of the GL texture compression formats supported by the application are also supported by the device. </p> </td> </tr> </table> docs/html/guide/guide_toc.cs +1 −0 Original line number Diff line number Diff line Loading @@ -223,6 +223,7 @@ <li><a href="<?cs var:toroot ?>guide/topics/manifest/provider-element.html"><provider></a></li> <li><a href="<?cs var:toroot ?>guide/topics/manifest/receiver-element.html"><receiver></a></li> <li><a href="<?cs var:toroot ?>guide/topics/manifest/service-element.html"><service></a></li> <li><a href="<?cs var:toroot ?>guide/topics/manifest/supports-gl-texture-element.html"><supports-gl-texture></a></li> <li><a href="<?cs var:toroot ?>guide/topics/manifest/supports-screens-element.html"><supports-screens></a></li> <!-- ##api level 4## --> <li><a href="<?cs var:toroot ?>guide/topics/manifest/uses-configuration-element.html"><uses-configuration></a></li> <li><a href="<?cs var:toroot ?>guide/topics/manifest/uses-feature-element.html"><uses-feature></a></li> <!-- ##api level 4## --> Loading docs/html/guide/topics/manifest/activity-element.jd +19 −0 Original line number Diff line number Diff line Loading @@ -14,6 +14,7 @@ page.title=<activity> android:<a href="#exclude">excludeFromRecents</a>=["true" | "false"] android:<a href="#exported">exported</a>=["true" | "false"] android:<a href="#finish">finishOnTaskLaunch</a>=["true" | "false"] android:<a href="#hwaccel">hardwareAccelerated</a>=["true" | "false"] android:<a href="#icon">icon</a>="<i>drawable resource</i>" android:<a href="#label">label</a>="<i>string resource</i>" android:<a href="#lmode">launchMode</a>=["multiple" | "singleTop" | Loading Loading @@ -286,6 +287,24 @@ are both "{@code true}", this attribute trumps the other. The affinity of the activity is ignored. The activity is not re-parented, but destroyed. </p> <dt><a name="hwaccel"></a>{@code android:hardwareAccelerated}</dt> <dd>Whether or not hardware-accelerated rendering should be enabled for this Activity — "{@code true}" if it should be enabled, and "{@code false}" if not. The default value is "{@code false}". <p>Starting from Android 3.0, a hardware-accelerated OpenGL renderer is available to applications, to improve performance for many common 2D graphics operations. When the hardware-accelerated renderer is enabled, most operations in Canvas, Paint, Xfermode, ColorFilter, Shader, and Camera are accelerated. This results in smoother animations, smoother scrolling, and improved responsiveness overall, even for applications that do not explicitly make use the framework's OpenGL libraries. </p> <p>Note that not all of the OpenGL 2D operations are accelerated. If you enable the hardware-accelerated renderer, test your application to ensure that it can make use of the renderer without errors.</p> </dd> <dt><a name="icon"></a>{@code android:icon}</dt> <dd>An icon representing the activity. The icon is displayed to users when a representation of the activity is required on-screen. For example, icons Loading docs/html/guide/topics/manifest/application-element.jd +21 −1 Original line number Diff line number Diff line Loading @@ -9,6 +9,7 @@ page.title=<application> android:<a href="#desc">description</a>="<i>string resource</i>" android:<a href="#enabled">enabled</a>=["true" | "false"] android:<a href="#code">hasCode</a>=["true" | "false"] android:<a href="#hwaccel">hardwareAccelerated</a>=["true" | "false"] android:<a href="#icon">icon</a>="<i>drawable resource</i>" android:<a href="#killrst">killAfterRestore</a>=["true" | "false"] android:<a href="#label">label</a>="<i>string resource</i>" Loading Loading @@ -108,7 +109,26 @@ The default value is "{@code true}". <p> An application would not have any code of its own only if it's using nothing but built-in component classes, such as an activity that uses the {@link android.app.AliasActivity} class, a rare occurrence. android.app.AliasActivity} class, a rare occurrence.</p> </dd> <dt><a name="hwaccel"></a>{@code android:hardwareAccelerated}</dt> <dd>Whether or not hardware-accelerated rendering should be enabled for all Activities and Views in this application — "{@code true}" if it should be enabled, and "{@code false}" if not. The default value is "{@code false}". <p>Starting from Android 3.0, a hardware-accelerated OpenGL renderer is available to applications, to improve performance for many common 2D graphics operations. When the hardware-accelerated renderer is enabled, most operations in Canvas, Paint, Xfermode, ColorFilter, Shader, and Camera are accelerated. This results in smoother animations, smoother scrolling, and improved responsiveness overall, even for applications that do not explicitly make use the framework's OpenGL libraries. </p> <p>Note that not all of the OpenGL 2D operations are accelerated. If you enable the hardware-accelerated renderer, test your application to ensure that it can make use of the renderer without errors.</p> </dd> <dt><a name="icon"></a>{@code android:icon}</dt> <dd>An icon for the application as whole, and the default icon for Loading docs/html/guide/topics/manifest/manifest-intro.jd +2 −0 Original line number Diff line number Diff line Loading @@ -83,6 +83,8 @@ other mention of the element name. <a href="{@docRoot}guide/topics/manifest/uses-configuration-element.html"><uses-configuration /></a> <!-- ##api level 3## --> <a href="{@docRoot}guide/topics/manifest/uses-feature-element.html"><uses-feature /></a> <!-- ##api level 4## --> <a href="{@docRoot}guide/topics/manifest/supports-screens-element.html"><supports-screens /></a> <!-- ##api level 4## --> <a href="{@docRoot}guide/topics/manifest/compatible-screens-element.html"><compatible-screens /></a> <!-- ##api level 9## --> <a href="{@docRoot}guide/topics/manifest/supports-gl-texture-element.html"><supports-gl-texture /></a> <!-- ##api level 11## --> <a href="{@docRoot}guide/topics/manifest/application-element.html"><application></a> Loading Loading
docs/html/guide/appendix/market-filters.jd +9 −0 Original line number Diff line number Diff line Loading @@ -24,6 +24,8 @@ manifest file to the configurations defined by the device, as well as other fact <li><a href="{@docRoot}guide/practices/compatibility.html">Android Compatibility</a></li> <li><code><a href="{@docRoot}guide/topics/manifest/supports-gl-texture-element.html"><supports-gl-texture></a></code></li> <li><code><a href="{@docRoot}guide/topics/manifest/supports-screens-element.html"><supports-screens></a></code></li> <li><code><a href="{@docRoot}guide/topics/manifest/uses-configuration-element.html"><uses-configuration></a></code></li> Loading Loading @@ -395,5 +397,12 @@ href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code with alternative resources.</p> </td> </tr> <tr> <td><nobr><a href="{@docRoot}guide/topics/manifest/supports-gl-texture-element.html">{@code <supports-gl-texture>}</a></nobr></td> <td> <p>Android Market filters the application unless one or more of the GL texture compression formats supported by the application are also supported by the device. </p> </td> </tr> </table>
docs/html/guide/guide_toc.cs +1 −0 Original line number Diff line number Diff line Loading @@ -223,6 +223,7 @@ <li><a href="<?cs var:toroot ?>guide/topics/manifest/provider-element.html"><provider></a></li> <li><a href="<?cs var:toroot ?>guide/topics/manifest/receiver-element.html"><receiver></a></li> <li><a href="<?cs var:toroot ?>guide/topics/manifest/service-element.html"><service></a></li> <li><a href="<?cs var:toroot ?>guide/topics/manifest/supports-gl-texture-element.html"><supports-gl-texture></a></li> <li><a href="<?cs var:toroot ?>guide/topics/manifest/supports-screens-element.html"><supports-screens></a></li> <!-- ##api level 4## --> <li><a href="<?cs var:toroot ?>guide/topics/manifest/uses-configuration-element.html"><uses-configuration></a></li> <li><a href="<?cs var:toroot ?>guide/topics/manifest/uses-feature-element.html"><uses-feature></a></li> <!-- ##api level 4## --> Loading
docs/html/guide/topics/manifest/activity-element.jd +19 −0 Original line number Diff line number Diff line Loading @@ -14,6 +14,7 @@ page.title=<activity> android:<a href="#exclude">excludeFromRecents</a>=["true" | "false"] android:<a href="#exported">exported</a>=["true" | "false"] android:<a href="#finish">finishOnTaskLaunch</a>=["true" | "false"] android:<a href="#hwaccel">hardwareAccelerated</a>=["true" | "false"] android:<a href="#icon">icon</a>="<i>drawable resource</i>" android:<a href="#label">label</a>="<i>string resource</i>" android:<a href="#lmode">launchMode</a>=["multiple" | "singleTop" | Loading Loading @@ -286,6 +287,24 @@ are both "{@code true}", this attribute trumps the other. The affinity of the activity is ignored. The activity is not re-parented, but destroyed. </p> <dt><a name="hwaccel"></a>{@code android:hardwareAccelerated}</dt> <dd>Whether or not hardware-accelerated rendering should be enabled for this Activity — "{@code true}" if it should be enabled, and "{@code false}" if not. The default value is "{@code false}". <p>Starting from Android 3.0, a hardware-accelerated OpenGL renderer is available to applications, to improve performance for many common 2D graphics operations. When the hardware-accelerated renderer is enabled, most operations in Canvas, Paint, Xfermode, ColorFilter, Shader, and Camera are accelerated. This results in smoother animations, smoother scrolling, and improved responsiveness overall, even for applications that do not explicitly make use the framework's OpenGL libraries. </p> <p>Note that not all of the OpenGL 2D operations are accelerated. If you enable the hardware-accelerated renderer, test your application to ensure that it can make use of the renderer without errors.</p> </dd> <dt><a name="icon"></a>{@code android:icon}</dt> <dd>An icon representing the activity. The icon is displayed to users when a representation of the activity is required on-screen. For example, icons Loading
docs/html/guide/topics/manifest/application-element.jd +21 −1 Original line number Diff line number Diff line Loading @@ -9,6 +9,7 @@ page.title=<application> android:<a href="#desc">description</a>="<i>string resource</i>" android:<a href="#enabled">enabled</a>=["true" | "false"] android:<a href="#code">hasCode</a>=["true" | "false"] android:<a href="#hwaccel">hardwareAccelerated</a>=["true" | "false"] android:<a href="#icon">icon</a>="<i>drawable resource</i>" android:<a href="#killrst">killAfterRestore</a>=["true" | "false"] android:<a href="#label">label</a>="<i>string resource</i>" Loading Loading @@ -108,7 +109,26 @@ The default value is "{@code true}". <p> An application would not have any code of its own only if it's using nothing but built-in component classes, such as an activity that uses the {@link android.app.AliasActivity} class, a rare occurrence. android.app.AliasActivity} class, a rare occurrence.</p> </dd> <dt><a name="hwaccel"></a>{@code android:hardwareAccelerated}</dt> <dd>Whether or not hardware-accelerated rendering should be enabled for all Activities and Views in this application — "{@code true}" if it should be enabled, and "{@code false}" if not. The default value is "{@code false}". <p>Starting from Android 3.0, a hardware-accelerated OpenGL renderer is available to applications, to improve performance for many common 2D graphics operations. When the hardware-accelerated renderer is enabled, most operations in Canvas, Paint, Xfermode, ColorFilter, Shader, and Camera are accelerated. This results in smoother animations, smoother scrolling, and improved responsiveness overall, even for applications that do not explicitly make use the framework's OpenGL libraries. </p> <p>Note that not all of the OpenGL 2D operations are accelerated. If you enable the hardware-accelerated renderer, test your application to ensure that it can make use of the renderer without errors.</p> </dd> <dt><a name="icon"></a>{@code android:icon}</dt> <dd>An icon for the application as whole, and the default icon for Loading
docs/html/guide/topics/manifest/manifest-intro.jd +2 −0 Original line number Diff line number Diff line Loading @@ -83,6 +83,8 @@ other mention of the element name. <a href="{@docRoot}guide/topics/manifest/uses-configuration-element.html"><uses-configuration /></a> <!-- ##api level 3## --> <a href="{@docRoot}guide/topics/manifest/uses-feature-element.html"><uses-feature /></a> <!-- ##api level 4## --> <a href="{@docRoot}guide/topics/manifest/supports-screens-element.html"><supports-screens /></a> <!-- ##api level 4## --> <a href="{@docRoot}guide/topics/manifest/compatible-screens-element.html"><compatible-screens /></a> <!-- ##api level 9## --> <a href="{@docRoot}guide/topics/manifest/supports-gl-texture-element.html"><supports-gl-texture /></a> <!-- ##api level 11## --> <a href="{@docRoot}guide/topics/manifest/application-element.html"><application></a> Loading