Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit 300d1837 authored by Ed Coyne's avatar Ed Coyne Committed by Android (Google) Code Review
Browse files

Merge "Allow IO During boot process, BootActions."

parents 8446a300 7464ac9b
Loading
Loading
Loading
Loading
+25 −4
Original line number Diff line number Diff line
@@ -8,10 +8,6 @@ bootanimation_CommonCFlags += -Wall -Werror -Wunused -Wunreachable-code
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)

LOCAL_SRC_FILES:= \
    bootanimation_main.cpp \
    audioplay.cpp \

LOCAL_CFLAGS += ${bootanimation_CommonCFlags}

LOCAL_SHARED_LIBRARIES := \
@@ -24,6 +20,29 @@ LOCAL_SHARED_LIBRARIES := \
    liblog \
    libutils \

LOCAL_SRC_FILES:= \
    BootAnimationUtil.cpp \

ifeq ($(PRODUCT_IOT),true)
LOCAL_SRC_FILES += \
    iot/iotbootanimation_main.cpp \
    iot/BootAction.cpp

LOCAL_SHARED_LIBRARIES += \
    libandroidthings \
    libbase \
    libbinder

LOCAL_STATIC_LIBRARIES += cpufeatures

else

LOCAL_SRC_FILES += \
    bootanimation_main.cpp \
    audioplay.cpp \

endif  # PRODUCT_IOT

LOCAL_MODULE:= bootanimation

LOCAL_INIT_RC := bootanim.rc
@@ -45,6 +64,8 @@ LOCAL_CFLAGS += ${bootanimation_CommonCFlags}
LOCAL_SRC_FILES:= \
    BootAnimation.cpp

LOCAL_CFLAGS += ${bootanimation_CommonCFlags}

LOCAL_C_INCLUDES += \
    external/tinyalsa/include \
    frameworks/wilhelm/include
+7 −10
Original line number Diff line number Diff line
@@ -96,11 +96,9 @@ static constexpr size_t TEXT_POS_LEN_MAX = 16;

// ---------------------------------------------------------------------------

BootAnimation::BootAnimation(InitCallback initCallback,
                             PlayPartCallback partCallback)
BootAnimation::BootAnimation(sp<Callbacks> callbacks)
        : Thread(false), mClockEnabled(true), mTimeIsAccurate(false),
        mTimeFormat12Hour(false), mTimeCheckThread(NULL),
        mInitCallback(initCallback), mPlayPartCallback(partCallback) {
        mTimeFormat12Hour(false), mTimeCheckThread(NULL), mCallbacks(callbacks) {
    mSession = new SurfaceComposerClient();

    std::string powerCtl = android::base::GetProperty("sys.powerctl", "");
@@ -357,6 +355,8 @@ bool BootAnimation::android()
    initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png");
    initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png");

    mCallbacks->init({});

    // clear screen
    glShadeModel(GL_FLAT);
    glDisable(GL_DITHER);
@@ -424,6 +424,7 @@ void BootAnimation::checkExit() {
    int exitnow = atoi(value);
    if (exitnow) {
        requestExit();
        mCallbacks->shutdown();
    }
}

@@ -777,9 +778,7 @@ bool BootAnimation::preloadZip(Animation& animation)
        }
    }

    if (mInitCallback != nullptr) {
        mInitCallback(animation.parts);
    }
    mCallbacks->init(animation.parts);

    zip->endIteration(cookie);

@@ -887,9 +886,7 @@ bool BootAnimation::playAnimation(const Animation& animation)
            if(exitPending() && !part.playUntilComplete)
                break;

            if (mPlayPartCallback != nullptr) {
                mPlayPartCallback(i, part, r);
            }
            mCallbacks->playPart(i, part, r);

            glClearColor(
                    part.backgroundColor[0],
+22 −18
Original line number Diff line number Diff line
@@ -93,22 +93,27 @@ public:
        Font clockFont;
    };

    // Callback will be called during initialization after we have loaded
    // All callbacks will be called from this class's internal thread.
    class Callbacks : public RefBase {
    public:
        // Will be called during initialization after we have loaded
        // the animation and be provided with all parts in animation.
    typedef std::function<void(const Vector<Animation::Part>& parts)> InitCallback;
        virtual void init(const Vector<Animation::Part>& /*parts*/) {}

    // Callback will be called while animation is playing before each part is
        // Will be called while animation is playing before each part is
        // played. It will be provided with the part and play count for it.
        // It will be provided with the partNumber for the part about to be played,
        // as well as a reference to the part itself. It will also be provided with
        // which play of that part is about to start, some parts are repeated
        // multiple times.
    typedef std::function<void(int partNumber, const Animation::Part& part, int playNumber)>
            PlayPartCallback;
        virtual void playPart(int /*partNumber*/, const Animation::Part& /*part*/,
                              int /*playNumber*/) {}

        // Will be called when animation is done and thread is shutting down.
        virtual void shutdown() {}
    };

    // Callbacks may be null and will be called from this class's internal
    // thread.
    BootAnimation(InitCallback initCallback, PlayPartCallback partCallback);
    BootAnimation(sp<Callbacks> callbacks);

    sp<SurfaceComposerClient> session() const;

@@ -170,8 +175,7 @@ private:
    String8     mZipFileName;
    SortedVector<String8> mLoadedFiles;
    sp<TimeCheckThread> mTimeCheckThread = nullptr;
    InitCallback mInitCallback = nullptr;
    PlayPartCallback mPlayPartCallback = nullptr;
    sp<Callbacks> mCallbacks;
};

// ---------------------------------------------------------------------------
+61 −0
Original line number Diff line number Diff line
/*
 * Copyright (C) 2017 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "BootAnimationUtil.h"

#include <inttypes.h>

#include <binder/IServiceManager.h>
#include <cutils/properties.h>
#include <utils/Log.h>
#include <utils/SystemClock.h>

namespace android {

bool bootAnimationDisabled() {
    char value[PROPERTY_VALUE_MAX];
    property_get("debug.sf.nobootanimation", value, "0");
    if (atoi(value) > 0) {
      return false;
    }

    property_get("ro.boot.quiescent", value, "0");
    return atoi(value) > 0;
}

void waitForSurfaceFlinger() {
    // TODO: replace this with better waiting logic in future, b/35253872
    int64_t waitStartTime = elapsedRealtime();
    sp<IServiceManager> sm = defaultServiceManager();
    const String16 name("SurfaceFlinger");
    const int SERVICE_WAIT_SLEEP_MS = 100;
    const int LOG_PER_RETRIES = 10;
    int retry = 0;
    while (sm->checkService(name) == nullptr) {
        retry++;
        if ((retry % LOG_PER_RETRIES) == 0) {
            ALOGW("Waiting for SurfaceFlinger, waited for %" PRId64 " ms",
                  elapsedRealtime() - waitStartTime);
        }
        usleep(SERVICE_WAIT_SLEEP_MS * 1000);
    };
    int64_t totalWaited = elapsedRealtime() - waitStartTime;
    if (totalWaited > SERVICE_WAIT_SLEEP_MS) {
        ALOGI("Waiting for SurfaceFlinger took %" PRId64 " ms", totalWaited);
    }
}

}  // namespace android
+25 −0
Original line number Diff line number Diff line
/*
 * Copyright (C) 2017 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

namespace android {

// Returns true if boot animation is disabled.
bool bootAnimationDisabled();

// Waits until the surface flinger is up.
void waitForSurfaceFlinger();

}  // namespace android
Loading