Loading packages/SystemUI/src/com/android/systemui/statusbar/LightRevealScrim.kt +0 −15 Original line number Diff line number Diff line Loading @@ -207,11 +207,6 @@ class LightRevealScrim(context: Context?, attrs: AttributeSet?) : View(context, */ lateinit var isScrimOpaqueChangedListener: Consumer<Boolean> /** * A runnable to call when the scrim has been fully revealed. This is only invoked once */ var fullyRevealedRunnable: Runnable? = null /** * How much of the underlying views are revealed, in percent. 0 means they will be completely * obscured and 1 means they'll be fully visible. Loading @@ -223,20 +218,10 @@ class LightRevealScrim(context: Context?, attrs: AttributeSet?) : View(context, revealEffect.setRevealAmountOnScrim(value, this) updateScrimOpaque() maybeTriggerFullyRevealedRunnable() invalidate() } } private fun maybeTriggerFullyRevealedRunnable() { if (revealAmount == 1.0f) { fullyRevealedRunnable?.let { it.run() fullyRevealedRunnable = null } } } /** * The [LightRevealEffect] used to manipulate the radial gradient whenever [revealAmount] * changes. Loading packages/SystemUI/src/com/android/systemui/statusbar/NotificationShadeDepthController.kt +2 −23 Original line number Diff line number Diff line Loading @@ -37,6 +37,7 @@ import com.android.systemui.dagger.SysUISingleton import com.android.systemui.dump.DumpManager import com.android.systemui.plugins.statusbar.StatusBarStateController import com.android.systemui.statusbar.phone.BiometricUnlockController import com.android.systemui.statusbar.phone.BiometricUnlockController.MODE_WAKE_AND_UNLOCK import com.android.systemui.statusbar.phone.DozeParameters import com.android.systemui.statusbar.phone.ScrimController import com.android.systemui.statusbar.phone.panelstate.PanelExpansionListener Loading Loading @@ -73,10 +74,6 @@ class NotificationShadeDepthController @Inject constructor( private const val TAG = "DepthController" } /** * Did we already unblur while dozing? */ private var alreadyUnblurredWhileDozing = false lateinit var root: View private var blurRoot: View? = null private var keyguardAnimator: Animator? = null Loading Loading @@ -233,11 +230,9 @@ class NotificationShadeDepthController @Inject constructor( private val keyguardStateCallback = object : KeyguardStateController.Callback { override fun onKeyguardFadingAwayChanged() { if (!keyguardStateController.isKeyguardFadingAway || !biometricUnlockController.isWakeAndUnlock) { biometricUnlockController.mode != MODE_WAKE_AND_UNLOCK) { return } // When wakeAndUnlocking the screen remains dozing, so we have to manually trigger // the unblur earlier keyguardAnimator?.cancel() keyguardAnimator = ValueAnimator.ofFloat(1f, 0f).apply { Loading @@ -259,7 +254,6 @@ class NotificationShadeDepthController @Inject constructor( }) start() } alreadyUnblurredWhileDozing = statusBarStateController.dozeAmount != 0.0f } override fun onKeyguardShowingChanged() { Loading @@ -281,24 +275,10 @@ class NotificationShadeDepthController @Inject constructor( if (isDozing) { shadeAnimation.finishIfRunning() brightnessMirrorSpring.finishIfRunning() // unset this for safety, to be ready for the next wakeup alreadyUnblurredWhileDozing = false } } override fun onDozeAmountChanged(linear: Float, eased: Float) { if (alreadyUnblurredWhileDozing) { if (linear == 0.0f) { // We finished waking up, let's reset alreadyUnblurredWhileDozing = false } else { // We've already handled the unbluring from the keyguardAnimator above. // if we would continue, we'd play another unzoom / blur animation from the // dozing changing. return } } wakeAndUnlockBlurRadius = blurUtils.blurRadiusOfRatio(eased) scheduleUpdate() } Loading Loading @@ -458,7 +438,6 @@ class NotificationShadeDepthController @Inject constructor( it.println("blursDisabledForAppLaunch: $blursDisabledForAppLaunch") it.println("qsPanelExpansion: $qsPanelExpansion") it.println("transitionToFullShadeProgress: $transitionToFullShadeProgress") it.println("alreadyUnblurredWhileDozing: $alreadyUnblurredWhileDozing") it.println("lastAppliedBlur: $lastAppliedBlur") } } Loading packages/SystemUI/src/com/android/systemui/statusbar/phone/StatusBar.java +3 −16 Original line number Diff line number Diff line Loading @@ -335,7 +335,6 @@ public class StatusBar extends SystemUI implements } private final LockscreenShadeTransitionController mLockscreenShadeTransitionController; private boolean mCallingFadingAwayAfterReveal; private StatusBarCommandQueueCallbacks mCommandQueueCallbacks; void setWindowState(int state) { Loading Loading @@ -3097,20 +3096,8 @@ public class StatusBar extends SystemUI implements public void fadeKeyguardWhilePulsing() { mNotificationPanelViewController.fadeOut(0, FADE_KEYGUARD_DURATION_PULSING, ()-> { Runnable finishFading = () -> { mCallingFadingAwayAfterReveal = false; hideKeyguard(); mStatusBarKeyguardViewManager.onKeyguardFadedAway(); }; if (mLightRevealScrim.getRevealAmount() != 1.0f) { mCallingFadingAwayAfterReveal = true; // We're still revealing the Light reveal, let's only go to keyguard once // that has finished and nothing moves anymore. // Going there introduces lots of jank mLightRevealScrim.setFullyRevealedRunnable(finishFading); } else { finishFading.run(); } }).start(); } Loading Loading @@ -4257,7 +4244,7 @@ public class StatusBar extends SystemUI implements + "mStatusBarKeyguardViewManager was null"); return; } if (mKeyguardStateController.isKeyguardFadingAway() && !mCallingFadingAwayAfterReveal) { if (mKeyguardStateController.isKeyguardFadingAway()) { mStatusBarKeyguardViewManager.onKeyguardFadedAway(); } } Loading Loading
packages/SystemUI/src/com/android/systemui/statusbar/LightRevealScrim.kt +0 −15 Original line number Diff line number Diff line Loading @@ -207,11 +207,6 @@ class LightRevealScrim(context: Context?, attrs: AttributeSet?) : View(context, */ lateinit var isScrimOpaqueChangedListener: Consumer<Boolean> /** * A runnable to call when the scrim has been fully revealed. This is only invoked once */ var fullyRevealedRunnable: Runnable? = null /** * How much of the underlying views are revealed, in percent. 0 means they will be completely * obscured and 1 means they'll be fully visible. Loading @@ -223,20 +218,10 @@ class LightRevealScrim(context: Context?, attrs: AttributeSet?) : View(context, revealEffect.setRevealAmountOnScrim(value, this) updateScrimOpaque() maybeTriggerFullyRevealedRunnable() invalidate() } } private fun maybeTriggerFullyRevealedRunnable() { if (revealAmount == 1.0f) { fullyRevealedRunnable?.let { it.run() fullyRevealedRunnable = null } } } /** * The [LightRevealEffect] used to manipulate the radial gradient whenever [revealAmount] * changes. Loading
packages/SystemUI/src/com/android/systemui/statusbar/NotificationShadeDepthController.kt +2 −23 Original line number Diff line number Diff line Loading @@ -37,6 +37,7 @@ import com.android.systemui.dagger.SysUISingleton import com.android.systemui.dump.DumpManager import com.android.systemui.plugins.statusbar.StatusBarStateController import com.android.systemui.statusbar.phone.BiometricUnlockController import com.android.systemui.statusbar.phone.BiometricUnlockController.MODE_WAKE_AND_UNLOCK import com.android.systemui.statusbar.phone.DozeParameters import com.android.systemui.statusbar.phone.ScrimController import com.android.systemui.statusbar.phone.panelstate.PanelExpansionListener Loading Loading @@ -73,10 +74,6 @@ class NotificationShadeDepthController @Inject constructor( private const val TAG = "DepthController" } /** * Did we already unblur while dozing? */ private var alreadyUnblurredWhileDozing = false lateinit var root: View private var blurRoot: View? = null private var keyguardAnimator: Animator? = null Loading Loading @@ -233,11 +230,9 @@ class NotificationShadeDepthController @Inject constructor( private val keyguardStateCallback = object : KeyguardStateController.Callback { override fun onKeyguardFadingAwayChanged() { if (!keyguardStateController.isKeyguardFadingAway || !biometricUnlockController.isWakeAndUnlock) { biometricUnlockController.mode != MODE_WAKE_AND_UNLOCK) { return } // When wakeAndUnlocking the screen remains dozing, so we have to manually trigger // the unblur earlier keyguardAnimator?.cancel() keyguardAnimator = ValueAnimator.ofFloat(1f, 0f).apply { Loading @@ -259,7 +254,6 @@ class NotificationShadeDepthController @Inject constructor( }) start() } alreadyUnblurredWhileDozing = statusBarStateController.dozeAmount != 0.0f } override fun onKeyguardShowingChanged() { Loading @@ -281,24 +275,10 @@ class NotificationShadeDepthController @Inject constructor( if (isDozing) { shadeAnimation.finishIfRunning() brightnessMirrorSpring.finishIfRunning() // unset this for safety, to be ready for the next wakeup alreadyUnblurredWhileDozing = false } } override fun onDozeAmountChanged(linear: Float, eased: Float) { if (alreadyUnblurredWhileDozing) { if (linear == 0.0f) { // We finished waking up, let's reset alreadyUnblurredWhileDozing = false } else { // We've already handled the unbluring from the keyguardAnimator above. // if we would continue, we'd play another unzoom / blur animation from the // dozing changing. return } } wakeAndUnlockBlurRadius = blurUtils.blurRadiusOfRatio(eased) scheduleUpdate() } Loading Loading @@ -458,7 +438,6 @@ class NotificationShadeDepthController @Inject constructor( it.println("blursDisabledForAppLaunch: $blursDisabledForAppLaunch") it.println("qsPanelExpansion: $qsPanelExpansion") it.println("transitionToFullShadeProgress: $transitionToFullShadeProgress") it.println("alreadyUnblurredWhileDozing: $alreadyUnblurredWhileDozing") it.println("lastAppliedBlur: $lastAppliedBlur") } } Loading
packages/SystemUI/src/com/android/systemui/statusbar/phone/StatusBar.java +3 −16 Original line number Diff line number Diff line Loading @@ -335,7 +335,6 @@ public class StatusBar extends SystemUI implements } private final LockscreenShadeTransitionController mLockscreenShadeTransitionController; private boolean mCallingFadingAwayAfterReveal; private StatusBarCommandQueueCallbacks mCommandQueueCallbacks; void setWindowState(int state) { Loading Loading @@ -3097,20 +3096,8 @@ public class StatusBar extends SystemUI implements public void fadeKeyguardWhilePulsing() { mNotificationPanelViewController.fadeOut(0, FADE_KEYGUARD_DURATION_PULSING, ()-> { Runnable finishFading = () -> { mCallingFadingAwayAfterReveal = false; hideKeyguard(); mStatusBarKeyguardViewManager.onKeyguardFadedAway(); }; if (mLightRevealScrim.getRevealAmount() != 1.0f) { mCallingFadingAwayAfterReveal = true; // We're still revealing the Light reveal, let's only go to keyguard once // that has finished and nothing moves anymore. // Going there introduces lots of jank mLightRevealScrim.setFullyRevealedRunnable(finishFading); } else { finishFading.run(); } }).start(); } Loading Loading @@ -4257,7 +4244,7 @@ public class StatusBar extends SystemUI implements + "mStatusBarKeyguardViewManager was null"); return; } if (mKeyguardStateController.isKeyguardFadingAway() && !mCallingFadingAwayAfterReveal) { if (mKeyguardStateController.isKeyguardFadingAway()) { mStatusBarKeyguardViewManager.onKeyguardFadedAway(); } } Loading