Loading core/java/android/view/Window.java +1 −5 Original line number Diff line number Diff line Loading @@ -40,7 +40,6 @@ import android.os.Bundle; import android.os.Handler; import android.os.IBinder; import android.os.RemoteException; import android.os.SystemProperties; import android.transition.Scene; import android.transition.Transition; import android.transition.TransitionManager; Loading Loading @@ -252,8 +251,6 @@ public abstract class Window { */ public static final int ID_ANDROID_CONTENT = com.android.internal.R.id.content; private static final String PROPERTY_HARDWARE_UI = "persist.sys.ui.hw"; /** * Flag for letting the theme drive the color of the window caption controls. Use with * {@link #setDecorCaptionShade(int)}. This is the default value. Loading Loading @@ -758,8 +755,7 @@ public abstract class Window { boolean hardwareAccelerated) { mAppToken = appToken; mAppName = appName; mHardwareAccelerated = hardwareAccelerated || SystemProperties.getBoolean(PROPERTY_HARDWARE_UI, false); mHardwareAccelerated = hardwareAccelerated; if (wm == null) { wm = (WindowManager)mContext.getSystemService(Context.WINDOW_SERVICE); } Loading packages/SettingsLib/res/values/strings.xml +3 −8 Original line number Diff line number Diff line Loading @@ -674,9 +674,9 @@ <string name="show_screen_updates_summary">Flash entire window surfaces when they update</string> <!-- UI debug setting: show where window updates happen with GPU rendering? [CHAR LIMIT=25] --> <string name="show_hw_screen_updates">Show GPU view updates</string> <string name="show_hw_screen_updates">Show view updates</string> <!-- UI debug setting: show GPU rendering screen updates summary [CHAR LIMIT=50] --> <string name="show_hw_screen_updates_summary">Flash views inside windows when drawn with the GPU</string> <string name="show_hw_screen_updates_summary">Flash views inside windows when drawn</string> <!-- UI debug setting: show when hardware layers get updated [CHAR LIMIT=25] --> <string name="show_hw_layers_updates">Show hardware layers updates</string> Loading Loading @@ -712,11 +712,6 @@ <!-- UI debug setting: force right to left layout summary [CHAR LIMIT=100] --> <string name="force_rtl_layout_all_locales_summary">Force screen layout direction to RTL for all locales</string> <!-- UI debug setting: force hardware acceleration to render apps [CHAR LIMIT=25] --> <string name="force_hw_ui">Force GPU rendering</string> <!-- UI debug setting: force hardware acceleration summary [CHAR LIMIT=50] --> <string name="force_hw_ui_summary">Force use of GPU for 2d drawing</string> <!-- UI debug setting: force anti-aliasing to render apps [CHAR LIMIT=25] --> <string name="force_msaa">Force 4x MSAA</string> <!-- UI debug setting: force anti-aliasing summary [CHAR LIMIT=50] --> Loading @@ -726,7 +721,7 @@ <string name="show_non_rect_clip">Debug non-rectangular clip operations</string> <!-- UI debug setting: profile time taken by hardware acceleration to render apps [CHAR LIMIT=25] --> <string name="track_frame_time">Profile GPU rendering</string> <string name="track_frame_time">Profile HWUI rendering</string> <!-- UI debug setting: enable gpu debug layers [CHAR LIMIT=25] --> <string name="enable_gpu_debug_layers">Enable GPU debug layers</string> Loading Loading
core/java/android/view/Window.java +1 −5 Original line number Diff line number Diff line Loading @@ -40,7 +40,6 @@ import android.os.Bundle; import android.os.Handler; import android.os.IBinder; import android.os.RemoteException; import android.os.SystemProperties; import android.transition.Scene; import android.transition.Transition; import android.transition.TransitionManager; Loading Loading @@ -252,8 +251,6 @@ public abstract class Window { */ public static final int ID_ANDROID_CONTENT = com.android.internal.R.id.content; private static final String PROPERTY_HARDWARE_UI = "persist.sys.ui.hw"; /** * Flag for letting the theme drive the color of the window caption controls. Use with * {@link #setDecorCaptionShade(int)}. This is the default value. Loading Loading @@ -758,8 +755,7 @@ public abstract class Window { boolean hardwareAccelerated) { mAppToken = appToken; mAppName = appName; mHardwareAccelerated = hardwareAccelerated || SystemProperties.getBoolean(PROPERTY_HARDWARE_UI, false); mHardwareAccelerated = hardwareAccelerated; if (wm == null) { wm = (WindowManager)mContext.getSystemService(Context.WINDOW_SERVICE); } Loading
packages/SettingsLib/res/values/strings.xml +3 −8 Original line number Diff line number Diff line Loading @@ -674,9 +674,9 @@ <string name="show_screen_updates_summary">Flash entire window surfaces when they update</string> <!-- UI debug setting: show where window updates happen with GPU rendering? [CHAR LIMIT=25] --> <string name="show_hw_screen_updates">Show GPU view updates</string> <string name="show_hw_screen_updates">Show view updates</string> <!-- UI debug setting: show GPU rendering screen updates summary [CHAR LIMIT=50] --> <string name="show_hw_screen_updates_summary">Flash views inside windows when drawn with the GPU</string> <string name="show_hw_screen_updates_summary">Flash views inside windows when drawn</string> <!-- UI debug setting: show when hardware layers get updated [CHAR LIMIT=25] --> <string name="show_hw_layers_updates">Show hardware layers updates</string> Loading Loading @@ -712,11 +712,6 @@ <!-- UI debug setting: force right to left layout summary [CHAR LIMIT=100] --> <string name="force_rtl_layout_all_locales_summary">Force screen layout direction to RTL for all locales</string> <!-- UI debug setting: force hardware acceleration to render apps [CHAR LIMIT=25] --> <string name="force_hw_ui">Force GPU rendering</string> <!-- UI debug setting: force hardware acceleration summary [CHAR LIMIT=50] --> <string name="force_hw_ui_summary">Force use of GPU for 2d drawing</string> <!-- UI debug setting: force anti-aliasing to render apps [CHAR LIMIT=25] --> <string name="force_msaa">Force 4x MSAA</string> <!-- UI debug setting: force anti-aliasing summary [CHAR LIMIT=50] --> Loading @@ -726,7 +721,7 @@ <string name="show_non_rect_clip">Debug non-rectangular clip operations</string> <!-- UI debug setting: profile time taken by hardware acceleration to render apps [CHAR LIMIT=25] --> <string name="track_frame_time">Profile GPU rendering</string> <string name="track_frame_time">Profile HWUI rendering</string> <!-- UI debug setting: enable gpu debug layers [CHAR LIMIT=25] --> <string name="enable_gpu_debug_layers">Enable GPU debug layers</string> Loading