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Commit 2ffa4d67 authored by John Reck's avatar John Reck Committed by Android (Google) Code Review
Browse files

Merge "Clean up development settings"

parents 7315a697 e22d4d7a
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+1 −5
Original line number Diff line number Diff line
@@ -40,7 +40,6 @@ import android.os.Bundle;
import android.os.Handler;
import android.os.IBinder;
import android.os.RemoteException;
import android.os.SystemProperties;
import android.transition.Scene;
import android.transition.Transition;
import android.transition.TransitionManager;
@@ -252,8 +251,6 @@ public abstract class Window {
     */
    public static final int ID_ANDROID_CONTENT = com.android.internal.R.id.content;

    private static final String PROPERTY_HARDWARE_UI = "persist.sys.ui.hw";

    /**
     * Flag for letting the theme drive the color of the window caption controls. Use with
     * {@link #setDecorCaptionShade(int)}. This is the default value.
@@ -758,8 +755,7 @@ public abstract class Window {
            boolean hardwareAccelerated) {
        mAppToken = appToken;
        mAppName = appName;
        mHardwareAccelerated = hardwareAccelerated
                || SystemProperties.getBoolean(PROPERTY_HARDWARE_UI, false);
        mHardwareAccelerated = hardwareAccelerated;
        if (wm == null) {
            wm = (WindowManager)mContext.getSystemService(Context.WINDOW_SERVICE);
        }
+3 −8
Original line number Diff line number Diff line
@@ -674,9 +674,9 @@
    <string name="show_screen_updates_summary">Flash entire window surfaces when they update</string>

    <!-- UI debug setting: show where window updates happen with GPU rendering? [CHAR LIMIT=25] -->
    <string name="show_hw_screen_updates">Show GPU view updates</string>
    <string name="show_hw_screen_updates">Show view updates</string>
    <!-- UI debug setting: show GPU rendering screen updates summary [CHAR LIMIT=50] -->
    <string name="show_hw_screen_updates_summary">Flash views inside windows when drawn with the GPU</string>
    <string name="show_hw_screen_updates_summary">Flash views inside windows when drawn</string>

    <!-- UI debug setting: show when hardware layers get updated [CHAR LIMIT=25] -->
    <string name="show_hw_layers_updates">Show hardware layers updates</string>
@@ -712,11 +712,6 @@
    <!-- UI debug setting: force right to left layout summary [CHAR LIMIT=100] -->
    <string name="force_rtl_layout_all_locales_summary">Force screen layout direction to RTL for all locales</string>

    <!-- UI debug setting: force hardware acceleration to render apps [CHAR LIMIT=25] -->
    <string name="force_hw_ui">Force GPU rendering</string>
    <!-- UI debug setting: force hardware acceleration summary [CHAR LIMIT=50] -->
    <string name="force_hw_ui_summary">Force use of GPU for 2d drawing</string>

    <!-- UI debug setting: force anti-aliasing to render apps [CHAR LIMIT=25] -->
    <string name="force_msaa">Force 4x MSAA</string>
    <!-- UI debug setting: force anti-aliasing summary [CHAR LIMIT=50] -->
@@ -726,7 +721,7 @@
    <string name="show_non_rect_clip">Debug non-rectangular clip operations</string>

    <!-- UI debug setting: profile time taken by hardware acceleration to render apps [CHAR LIMIT=25] -->
    <string name="track_frame_time">Profile GPU rendering</string>
    <string name="track_frame_time">Profile HWUI rendering</string>

    <!-- UI debug setting: enable gpu debug layers [CHAR LIMIT=25] -->
    <string name="enable_gpu_debug_layers">Enable GPU debug layers</string>