Loading docs/html/ndk/guides/graphics/index.jd +19 −5 Original line number Original line Diff line number Diff line page.title=Vulkan Graphics API page.title=Vulkan Graphics API @jd:body @jd:body <p> <a class="external-link" href="https://www.khronos.org/vulkan/">Vulkan</a> is a <p>The Android platform includes an Android-specific implementation of the low-overhead, cross-platform API for high-performance, 3D graphics. Like OpenGL <a class="external-link" href="https://www.khronos.org/vulkan/">Vulkan</a> API ES, Vulkan provides tools for creating high-quality, real-time graphics in specification from the Khronos Group. Vulkan is a low-overhead, cross-platform API for high-performance, 3D graphics. It provides tools for creating high-quality, real-time graphics in applications. Vulkan also provides advantages such as reducing applications. Vulkan also provides advantages such as reducing CPU overhead and providing support for the CPU overhead and providing support for the <a class="external-link" href="https://www.khronos.org/spir">SPIR-V Binary <a class="external-link" href="https://www.khronos.org/spir">SPIR-V Binary Loading @@ -12,7 +14,19 @@ Intermediate language</a>. </p> </p> <p> <p> For general information about this cross-platform API specification, see This section begins with information on how to <a href="{@docRoot}ndk/guides/graphics/getting-started.html">get started</a> using Vulkan in your Android app. Next, it provides useful information that you should know about <a href="{@docRoot}ndk/guides/graphics/design-notes.html">Vulkan design guidelines</a> on the Android platform. From there, it explains how to use Vulkan's <a href="{@docRoot}ndk/guides/graphics/shader-compilers.html">shader compilers</a>. Last, it teaches you how to use <a href="{@docRoot}ndk/guides/graphics/validation-layer.html">validation layers</a> to help assure stability in apps using Vulkan. </p> <p> For more general information about this cross-platform API specification, see Khronos's Khronos's <a class="external-link" href="http://khr.io/vulkanlaunchoverview"> <a class="external-link" href="http://khr.io/vulkanlaunchoverview"> Vulkan Overview</a>. Vulkan Overview</a>. Loading docs/html/ndk/samples/index.jd +8 −0 Original line number Original line Diff line number Diff line Loading @@ -23,3 +23,11 @@ package; if you have already downloaded the NDK, you have them. They reside in <p><a href="https://github.com/googlesamples/android-ndk/tree/android-mk" class="button"> <p><a href="https://github.com/googlesamples/android-ndk/tree/android-mk" class="button"> Browse NDK samples</a></p> Browse NDK samples</a></p> </div> </div> <p>Vulkan samples are located separately from those for the rest of the NDK. To explore them, access the link below.</p> <div id="Vulkan-terms-form"> <p><a href="https://github.com/LunarG/VulkanSamples" class="button"> Browse Vulkan samples</a></p> </div> No newline at end of file Loading
docs/html/ndk/guides/graphics/index.jd +19 −5 Original line number Original line Diff line number Diff line page.title=Vulkan Graphics API page.title=Vulkan Graphics API @jd:body @jd:body <p> <a class="external-link" href="https://www.khronos.org/vulkan/">Vulkan</a> is a <p>The Android platform includes an Android-specific implementation of the low-overhead, cross-platform API for high-performance, 3D graphics. Like OpenGL <a class="external-link" href="https://www.khronos.org/vulkan/">Vulkan</a> API ES, Vulkan provides tools for creating high-quality, real-time graphics in specification from the Khronos Group. Vulkan is a low-overhead, cross-platform API for high-performance, 3D graphics. It provides tools for creating high-quality, real-time graphics in applications. Vulkan also provides advantages such as reducing applications. Vulkan also provides advantages such as reducing CPU overhead and providing support for the CPU overhead and providing support for the <a class="external-link" href="https://www.khronos.org/spir">SPIR-V Binary <a class="external-link" href="https://www.khronos.org/spir">SPIR-V Binary Loading @@ -12,7 +14,19 @@ Intermediate language</a>. </p> </p> <p> <p> For general information about this cross-platform API specification, see This section begins with information on how to <a href="{@docRoot}ndk/guides/graphics/getting-started.html">get started</a> using Vulkan in your Android app. Next, it provides useful information that you should know about <a href="{@docRoot}ndk/guides/graphics/design-notes.html">Vulkan design guidelines</a> on the Android platform. From there, it explains how to use Vulkan's <a href="{@docRoot}ndk/guides/graphics/shader-compilers.html">shader compilers</a>. Last, it teaches you how to use <a href="{@docRoot}ndk/guides/graphics/validation-layer.html">validation layers</a> to help assure stability in apps using Vulkan. </p> <p> For more general information about this cross-platform API specification, see Khronos's Khronos's <a class="external-link" href="http://khr.io/vulkanlaunchoverview"> <a class="external-link" href="http://khr.io/vulkanlaunchoverview"> Vulkan Overview</a>. Vulkan Overview</a>. Loading
docs/html/ndk/samples/index.jd +8 −0 Original line number Original line Diff line number Diff line Loading @@ -23,3 +23,11 @@ package; if you have already downloaded the NDK, you have them. They reside in <p><a href="https://github.com/googlesamples/android-ndk/tree/android-mk" class="button"> <p><a href="https://github.com/googlesamples/android-ndk/tree/android-mk" class="button"> Browse NDK samples</a></p> Browse NDK samples</a></p> </div> </div> <p>Vulkan samples are located separately from those for the rest of the NDK. To explore them, access the link below.</p> <div id="Vulkan-terms-form"> <p><a href="https://github.com/LunarG/VulkanSamples" class="button"> Browse Vulkan samples</a></p> </div> No newline at end of file