Loading media/java/android/media/Spatializer.java +7 −2 Original line number Diff line number Diff line Loading @@ -63,7 +63,9 @@ public class Spatializer { /** * Returns whether spatialization is enabled or not. * A false value can originate for instance from the user electing to * disable the feature.<br> * disable the feature, or when the feature is not supported on the device (indicated * by {@link #getImmersiveAudioLevel()} returning {@link #SPATIALIZER_IMMERSIVE_LEVEL_NONE}). * <br> * Note that this state reflects a platform-wide state of the "desire" to use spatialization, * but availability of the audio processing is still dictated by the compatibility between * the effect and the hardware configuration, as indicated by {@link #isAvailable()}. Loading @@ -85,7 +87,10 @@ public class Spatializer { * incompatible with sound spatialization, such as playback on a monophonic speaker.<br> * Note that spatialization can be available, but disabled by the user, in which case this * method would still return {@code true}, whereas {@link #isEnabled()} * would return {@code false}. * would return {@code false}.<br> * Also when the feature is not supported on the device (indicated * by {@link #getImmersiveAudioLevel()} returning {@link #SPATIALIZER_IMMERSIVE_LEVEL_NONE}), * the return value will be false. * @return {@code true} if the spatializer effect is available and capable * of processing the audio for the current configuration of the device, * {@code false} otherwise. Loading Loading
media/java/android/media/Spatializer.java +7 −2 Original line number Diff line number Diff line Loading @@ -63,7 +63,9 @@ public class Spatializer { /** * Returns whether spatialization is enabled or not. * A false value can originate for instance from the user electing to * disable the feature.<br> * disable the feature, or when the feature is not supported on the device (indicated * by {@link #getImmersiveAudioLevel()} returning {@link #SPATIALIZER_IMMERSIVE_LEVEL_NONE}). * <br> * Note that this state reflects a platform-wide state of the "desire" to use spatialization, * but availability of the audio processing is still dictated by the compatibility between * the effect and the hardware configuration, as indicated by {@link #isAvailable()}. Loading @@ -85,7 +87,10 @@ public class Spatializer { * incompatible with sound spatialization, such as playback on a monophonic speaker.<br> * Note that spatialization can be available, but disabled by the user, in which case this * method would still return {@code true}, whereas {@link #isEnabled()} * would return {@code false}. * would return {@code false}.<br> * Also when the feature is not supported on the device (indicated * by {@link #getImmersiveAudioLevel()} returning {@link #SPATIALIZER_IMMERSIVE_LEVEL_NONE}), * the return value will be false. * @return {@code true} if the spatializer effect is available and capable * of processing the audio for the current configuration of the device, * {@code false} otherwise. Loading