Loading media/mca/filterpacks/java/android/filterpacks/videosrc/SurfaceTextureSource.java +3 −4 Original line number Diff line number Diff line Loading @@ -20,16 +20,15 @@ import android.filterfw.core.Filter; import android.filterfw.core.FilterContext; import android.filterfw.core.Frame; import android.filterfw.core.FrameFormat; import android.filterfw.core.GLFrame; import android.filterfw.core.GenerateFieldPort; import android.filterfw.core.GenerateFinalPort; import android.filterfw.core.GLFrame; import android.filterfw.core.MutableFrameFormat; import android.filterfw.core.ShaderProgram; import android.filterfw.format.ImageFormat; import android.graphics.SurfaceTexture; import android.os.ConditionVariable; import android.opengl.Matrix; import android.os.ConditionVariable; import android.util.Log; /** <p>A filter that converts textures from a SurfaceTexture object into frames for Loading Loading @@ -57,7 +56,7 @@ public class SurfaceTextureSource extends Filter { public void onSurfaceTextureSourceReady(SurfaceTexture source); } /** A callback to send the internal SurfaceTexture object to, once it is * created. This callback will be called when the the filter graph is * created. This callback will be called when the filter graph is * preparing to execute, but before any processing has actually taken * place. The SurfaceTexture object passed to this callback is the only way * to feed this filter. When the filter graph is shutting down, this Loading Loading
media/mca/filterpacks/java/android/filterpacks/videosrc/SurfaceTextureSource.java +3 −4 Original line number Diff line number Diff line Loading @@ -20,16 +20,15 @@ import android.filterfw.core.Filter; import android.filterfw.core.FilterContext; import android.filterfw.core.Frame; import android.filterfw.core.FrameFormat; import android.filterfw.core.GLFrame; import android.filterfw.core.GenerateFieldPort; import android.filterfw.core.GenerateFinalPort; import android.filterfw.core.GLFrame; import android.filterfw.core.MutableFrameFormat; import android.filterfw.core.ShaderProgram; import android.filterfw.format.ImageFormat; import android.graphics.SurfaceTexture; import android.os.ConditionVariable; import android.opengl.Matrix; import android.os.ConditionVariable; import android.util.Log; /** <p>A filter that converts textures from a SurfaceTexture object into frames for Loading Loading @@ -57,7 +56,7 @@ public class SurfaceTextureSource extends Filter { public void onSurfaceTextureSourceReady(SurfaceTexture source); } /** A callback to send the internal SurfaceTexture object to, once it is * created. This callback will be called when the the filter graph is * created. This callback will be called when the filter graph is * preparing to execute, but before any processing has actually taken * place. The SurfaceTexture object passed to this callback is the only way * to feed this filter. When the filter graph is shutting down, this Loading