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Commit 2e98f50e authored by Michel Comin Escude's avatar Michel Comin Escude
Browse files

Added interpolated blur animation for status bar

Added an increase of the main animation at the beginning so after that
the animation it's not that intense. WIP

Bug: 152988192
Test: Visual
Change-Id: Iffb99e4e1f79e50d315b7c95c213cc5a985e8607
parent 75463684
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+2 −0
Original line number Diff line number Diff line
@@ -49,6 +49,8 @@ public class Interpolators {
    public static final Interpolator CUSTOM_40_40 = new PathInterpolator(0.4f, 0f, 0.6f, 1f);
    public static final Interpolator HEADS_UP_APPEAR = new HeadsUpAppearInterpolator();
    public static final Interpolator ICON_OVERSHOT = new PathInterpolator(0.4f, 0f, 0.2f, 1.4f);
    public static final Interpolator SHADE_ANIMATION =
            new PathInterpolator(0.6f, 0.02f, 0.4f, 0.98f);
    public static final Interpolator ICON_OVERSHOT_LESS
            = new PathInterpolator(0.4f, 0f, 0.2f, 1.1f);
    public static final Interpolator PANEL_CLOSE_ACCELERATED
+5 −1
Original line number Diff line number Diff line
@@ -21,6 +21,7 @@ import android.animation.AnimatorListenerAdapter
import android.animation.ValueAnimator
import android.app.WallpaperManager
import android.util.Log
import android.util.MathUtils
import android.view.Choreographer
import android.view.View
import androidx.annotation.VisibleForTesting
@@ -185,7 +186,10 @@ class NotificationShadeDepthController @Inject constructor(
    private fun updateShadeBlur() {
        var newBlur = 0
        if (statusBarStateController.state == StatusBarState.SHADE) {
            newBlur = blurUtils.blurRadiusOfRatio(shadeExpansion)
            val animatedBlur =
                    Interpolators.SHADE_ANIMATION.getInterpolation(
                            MathUtils.constrain(shadeExpansion / 0.15f, 0f, 1f))
            newBlur = blurUtils.blurRadiusOfRatio(0.35f * animatedBlur + 0.65f * shadeExpansion)
        }

        shadeSpring.animateTo(newBlur)