Loading libs/input/MouseCursorController.cpp +0 −18 Original line number Diff line number Diff line Loading @@ -53,8 +53,6 @@ MouseCursorController::MouseCursorController(PointerControllerContext& context) mLocked.resolvedPointerType = PointerIconStyle::TYPE_NOT_SPECIFIED; mLocked.resourcesLoaded = false; mLocked.buttonState = 0; } MouseCursorController::~MouseCursorController() { Loading Loading @@ -95,22 +93,6 @@ void MouseCursorController::move(float deltaX, float deltaY) { setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY); } void MouseCursorController::setButtonState(int32_t buttonState) { #if DEBUG_MOUSE_CURSOR_UPDATES ALOGD("Set button state 0x%08x", buttonState); #endif std::scoped_lock lock(mLock); if (mLocked.buttonState != buttonState) { mLocked.buttonState = buttonState; } } int32_t MouseCursorController::getButtonState() const { std::scoped_lock lock(mLock); return mLocked.buttonState; } void MouseCursorController::setPosition(float x, float y) { #if DEBUG_MOUSE_CURSOR_UPDATES ALOGD("Set pointer position to x=%0.3f, y=%0.3f", x, y); Loading libs/input/MouseCursorController.h +0 −4 Original line number Diff line number Diff line Loading @@ -45,8 +45,6 @@ public: std::optional<FloatRect> getBounds() const; void move(float deltaX, float deltaY); void setButtonState(int32_t buttonState); int32_t getButtonState() const; void setPosition(float x, float y); FloatPoint getPosition() const; int32_t getDisplayId() const; Loading Loading @@ -96,8 +94,6 @@ private: PointerIconStyle requestedPointerType; PointerIconStyle resolvedPointerType; int32_t buttonState; bool animating{false}; } mLocked GUARDED_BY(mLock); Loading libs/input/PointerController.cpp +0 −8 Original line number Diff line number Diff line Loading @@ -136,14 +136,6 @@ void PointerController::move(float deltaX, float deltaY) { mCursorController.move(transformed.x, transformed.y); } void PointerController::setButtonState(int32_t buttonState) { mCursorController.setButtonState(buttonState); } int32_t PointerController::getButtonState() const { return mCursorController.getButtonState(); } void PointerController::setPosition(float x, float y) { const int32_t displayId = mCursorController.getDisplayId(); vec2 transformed; Loading libs/input/PointerController.h +13 −15 Original line number Diff line number Diff line Loading @@ -50,21 +50,19 @@ public: ~PointerController() override; virtual std::optional<FloatRect> getBounds() const; virtual void move(float deltaX, float deltaY); virtual void setButtonState(int32_t buttonState); virtual int32_t getButtonState() const; virtual void setPosition(float x, float y); virtual FloatPoint getPosition() const; virtual int32_t getDisplayId() const; virtual void fade(Transition transition); virtual void unfade(Transition transition); virtual void setDisplayViewport(const DisplayViewport& viewport); virtual void setPresentation(Presentation presentation); virtual void setSpots(const PointerCoords* spotCoords, const uint32_t* spotIdToIndex, BitSet32 spotIdBits, int32_t displayId); virtual void clearSpots(); std::optional<FloatRect> getBounds() const override; void move(float deltaX, float deltaY) override; void setPosition(float x, float y) override; FloatPoint getPosition() const override; int32_t getDisplayId() const override; void fade(Transition transition) override; void unfade(Transition transition) override; void setDisplayViewport(const DisplayViewport& viewport) override; void setPresentation(Presentation presentation) override; void setSpots(const PointerCoords* spotCoords, const uint32_t* spotIdToIndex, BitSet32 spotIdBits, int32_t displayId) override; void clearSpots() override; void updatePointerIcon(PointerIconStyle iconId); void setCustomPointerIcon(const SpriteIcon& icon); Loading Loading
libs/input/MouseCursorController.cpp +0 −18 Original line number Diff line number Diff line Loading @@ -53,8 +53,6 @@ MouseCursorController::MouseCursorController(PointerControllerContext& context) mLocked.resolvedPointerType = PointerIconStyle::TYPE_NOT_SPECIFIED; mLocked.resourcesLoaded = false; mLocked.buttonState = 0; } MouseCursorController::~MouseCursorController() { Loading Loading @@ -95,22 +93,6 @@ void MouseCursorController::move(float deltaX, float deltaY) { setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY); } void MouseCursorController::setButtonState(int32_t buttonState) { #if DEBUG_MOUSE_CURSOR_UPDATES ALOGD("Set button state 0x%08x", buttonState); #endif std::scoped_lock lock(mLock); if (mLocked.buttonState != buttonState) { mLocked.buttonState = buttonState; } } int32_t MouseCursorController::getButtonState() const { std::scoped_lock lock(mLock); return mLocked.buttonState; } void MouseCursorController::setPosition(float x, float y) { #if DEBUG_MOUSE_CURSOR_UPDATES ALOGD("Set pointer position to x=%0.3f, y=%0.3f", x, y); Loading
libs/input/MouseCursorController.h +0 −4 Original line number Diff line number Diff line Loading @@ -45,8 +45,6 @@ public: std::optional<FloatRect> getBounds() const; void move(float deltaX, float deltaY); void setButtonState(int32_t buttonState); int32_t getButtonState() const; void setPosition(float x, float y); FloatPoint getPosition() const; int32_t getDisplayId() const; Loading Loading @@ -96,8 +94,6 @@ private: PointerIconStyle requestedPointerType; PointerIconStyle resolvedPointerType; int32_t buttonState; bool animating{false}; } mLocked GUARDED_BY(mLock); Loading
libs/input/PointerController.cpp +0 −8 Original line number Diff line number Diff line Loading @@ -136,14 +136,6 @@ void PointerController::move(float deltaX, float deltaY) { mCursorController.move(transformed.x, transformed.y); } void PointerController::setButtonState(int32_t buttonState) { mCursorController.setButtonState(buttonState); } int32_t PointerController::getButtonState() const { return mCursorController.getButtonState(); } void PointerController::setPosition(float x, float y) { const int32_t displayId = mCursorController.getDisplayId(); vec2 transformed; Loading
libs/input/PointerController.h +13 −15 Original line number Diff line number Diff line Loading @@ -50,21 +50,19 @@ public: ~PointerController() override; virtual std::optional<FloatRect> getBounds() const; virtual void move(float deltaX, float deltaY); virtual void setButtonState(int32_t buttonState); virtual int32_t getButtonState() const; virtual void setPosition(float x, float y); virtual FloatPoint getPosition() const; virtual int32_t getDisplayId() const; virtual void fade(Transition transition); virtual void unfade(Transition transition); virtual void setDisplayViewport(const DisplayViewport& viewport); virtual void setPresentation(Presentation presentation); virtual void setSpots(const PointerCoords* spotCoords, const uint32_t* spotIdToIndex, BitSet32 spotIdBits, int32_t displayId); virtual void clearSpots(); std::optional<FloatRect> getBounds() const override; void move(float deltaX, float deltaY) override; void setPosition(float x, float y) override; FloatPoint getPosition() const override; int32_t getDisplayId() const override; void fade(Transition transition) override; void unfade(Transition transition) override; void setDisplayViewport(const DisplayViewport& viewport) override; void setPresentation(Presentation presentation) override; void setSpots(const PointerCoords* spotCoords, const uint32_t* spotIdToIndex, BitSet32 spotIdBits, int32_t displayId) override; void clearSpots() override; void updatePointerIcon(PointerIconStyle iconId); void setCustomPointerIcon(const SpriteIcon& icon); Loading