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Commit 2d496bfe authored by Romain Guy's avatar Romain Guy
Browse files

Fix point sprites.

Change-Id: Ic9438daaf25f3969a0dd5b634b7cceccbbbfb27b
parent e51ddc1b
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+5 −0
Original line number Diff line number Diff line
@@ -56,6 +56,11 @@ void ProgramFragment::setupGL(const Context *rsc, ProgramFragmentState *state)

        glEnable(GL_TEXTURE_2D);
        if (rsc->checkVersion1_1()) {
            if (mPointSpriteEnable) {
                glEnable(GL_POINT_SPRITE_OES);
            } else {
                glDisable(GL_POINT_SPRITE_OES);
            }
            glTexEnvi(GL_POINT_SPRITE_OES, GL_COORD_REPLACE_OES, mPointSpriteEnable);
        }
        glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID());
+8 −0
Original line number Diff line number Diff line
@@ -800,6 +800,12 @@ static void SC_shininess(float s)
    glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, s);
}

static void SC_pointAttenuation(float a, float b, float c)
{
    GLfloat params[] = { a, b, c };
    glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, params);
}

static void SC_hsbToRgb(float h, float s, float b, float* rgb)
{
    float red = 0.0f;
@@ -1185,6 +1191,8 @@ ScriptCState::SymbolTable_t ScriptCState::gSyms[] = {
        "void", "(float, float, float, float)" },
    { "shininess", (void *)&SC_shininess,
        "void", "(float)" },
    { "pointAttenuation", (void *)&SC_pointAttenuation,
        "void", "(float, float, float)" },

    { "uploadToTexture", (void *)&SC_uploadToTexture,
        "void", "(int, int)" },