Loading libs/input/SpriteController.cpp +3 −2 Original line number Diff line number Diff line Loading @@ -148,8 +148,9 @@ void SpriteController::doUpdateSprites() { if (update.state.wantSurfaceVisible()) { int32_t desiredWidth = update.state.icon.width(); int32_t desiredHeight = update.state.icon.height(); if (update.state.surfaceWidth < desiredWidth || update.state.surfaceHeight < desiredHeight) { // TODO(b/331260947): investigate using a larger surface width with smaller sprites. if (update.state.surfaceWidth != desiredWidth || update.state.surfaceHeight != desiredHeight) { needApplyTransaction = true; update.state.surfaceControl->updateDefaultBufferSize(desiredWidth, desiredHeight); Loading Loading
libs/input/SpriteController.cpp +3 −2 Original line number Diff line number Diff line Loading @@ -148,8 +148,9 @@ void SpriteController::doUpdateSprites() { if (update.state.wantSurfaceVisible()) { int32_t desiredWidth = update.state.icon.width(); int32_t desiredHeight = update.state.icon.height(); if (update.state.surfaceWidth < desiredWidth || update.state.surfaceHeight < desiredHeight) { // TODO(b/331260947): investigate using a larger surface width with smaller sprites. if (update.state.surfaceWidth != desiredWidth || update.state.surfaceHeight != desiredHeight) { needApplyTransaction = true; update.state.surfaceControl->updateDefaultBufferSize(desiredWidth, desiredHeight); Loading