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Commit 2cce29e6 authored by John Stiles's avatar John Stiles Committed by Automerger Merge Worker
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Merge "Avoid accidental shadowing in AGSL code." into main am: d053371e am:...

Merge "Avoid accidental shadowing in AGSL code." into main am: d053371e am: 976a9062 am: 9fce1b42

Original change: https://android-review.googlesource.com/c/platform/frameworks/base/+/2783534



Change-Id: Ia8641e789c625fd55c50783bb9dbcf3ba5c90b73
Signed-off-by: default avatarAutomerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
parents 58ab4b3e 9fce1b42
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+2 −3
Original line number Original line Diff line number Diff line
@@ -109,9 +109,8 @@ final class RippleShader extends RuntimeShader {
            + "    float alpha = min(fadeIn, 1. - fadeOutNoise);\n"
            + "    float alpha = min(fadeIn, 1. - fadeOutNoise);\n"
            + "    vec2 uv = p * in_resolutionScale;\n"
            + "    vec2 uv = p * in_resolutionScale;\n"
            + "    vec2 densityUv = uv - mod(uv, in_noiseScale);\n"
            + "    vec2 densityUv = uv - mod(uv, in_noiseScale);\n"
            + "    float turbulence = turbulence(uv, in_turbulencePhase);\n"
            + "    float turb = turbulence(uv, in_turbulencePhase);\n"
            + "    float sparkleAlpha = sparkles(densityUv, in_noisePhase) * ring * alpha "
            + "    float sparkleAlpha = sparkles(densityUv, in_noisePhase) * ring * alpha * turb;\n"
            + "* turbulence;\n"
            + "    float fade = min(fadeIn, 1. - fadeOutRipple);\n"
            + "    float fade = min(fadeIn, 1. - fadeOutRipple);\n"
            + "    float waveAlpha = softCircle(p, center, in_maxRadius * scaleIn, 1.) * fade "
            + "    float waveAlpha = softCircle(p, center, in_maxRadius * scaleIn, 1.) * fade "
            + "* in_color.a;\n"
            + "* in_color.a;\n"