Loading tests/HwAccelerationTest/src/com/android/test/hwui/GLDepthTestActivity.java +87 −38 Original line number Diff line number Diff line Loading @@ -22,6 +22,8 @@ import android.content.Context; import android.content.pm.ConfigurationInfo; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.opengl.EGL14; import android.opengl.EGLDisplay; import android.opengl.GLES20; import android.opengl.GLSurfaceView; import android.opengl.GLUtils; Loading @@ -29,7 +31,7 @@ import android.opengl.Matrix; import android.os.Bundle; import android.os.SystemClock; import android.util.Log; import android.view.MotionEvent; import java.io.IOException; import java.io.InputStream; Loading @@ -54,7 +56,8 @@ public class GLDepthTestActivity extends Activity { // 2.0-compatible // context, and set an OpenGL ES 2.0-compatible renderer. mGLSurfaceView.setEGLContextClientVersion(2); mGLSurfaceView.setRenderer(new GLES20TriangleRenderer(this)); mRenderer = new GLES20TriangleRenderer(this); mGLSurfaceView.setRenderer(mRenderer); } else { throw new IllegalStateException("Can't find OGL ES2.0 context"); } Loading Loading @@ -84,7 +87,17 @@ public class GLDepthTestActivity extends Activity { mGLSurfaceView.onPause(); } @Override public boolean onTouchEvent(MotionEvent event) { Log.i("motion", event.toString()); if (event.getActionMasked() == MotionEvent.ACTION_DOWN) { mRenderer.toggleDepthTest(); } return true; } private GLSurfaceView mGLSurfaceView; private GLES20TriangleRenderer mRenderer; /* * Copyright (C) 2009 The Android Open Source Project Licensed under the Loading @@ -99,7 +112,9 @@ public class GLDepthTestActivity extends Activity { */ class GLES20TriangleRenderer implements GLSurfaceView.Renderer { private final static int REPEAT_RECTANGLES = 10; private boolean mDepthTestEnabled = true; private final static int FRAME_REPEAT_TIMES = 1; public GLES20TriangleRenderer(Context context) { mContext = context; mTriangleVertices = ByteBuffer.allocateDirect(mTriangleVerticesData.length Loading @@ -107,12 +122,28 @@ public class GLDepthTestActivity extends Activity { mTriangleVertices.put(mTriangleVerticesData).position(0); } public void toggleDepthTest() { mDepthTestEnabled = !mDepthTestEnabled; Log.v(TAG, "mDepthTestEnabled is " + mDepthTestEnabled); } public void onDrawFrame(GL10 glUnused) { for (int j = 0 ; j < FRAME_REPEAT_TIMES; j ++) { // Ignore the passed-in GL10 interface, and use the GLES20 // class's static methods instead. GLES20.glClearColor(0.0f, 0.0f, 1.0f, 1.0f); if (mDepthTestEnabled) { GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); } else { GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); } GLES20.glUseProgram(mProgram); if (mDepthTestEnabled) { GLES20.glEnable(GLES20.GL_DEPTH_TEST); } else { GLES20.glDisable(GLES20.GL_DEPTH_TEST); } checkGlError("glUseProgram"); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); Loading @@ -131,16 +162,21 @@ public class GLDepthTestActivity extends Activity { GLES20.glEnableVertexAttribArray(maTextureHandle); checkGlError("glEnableVertexAttribArray maTextureHandle"); long time = SystemClock.uptimeMillis() % 4000L; float angle = 0.090f * ((int) time); Matrix.setRotateM(mMMatrix, 0, angle, 0, 0, 1.0f); for (int i = 0 ; i < REPEAT_RECTANGLES; i ++) { float step = ((float)i) / REPEAT_RECTANGLES; Matrix.setIdentityM(mMMatrix, 0); Matrix.translateM(mMMatrix, 0, 0, step, step / 2); Matrix.scaleM(mMMatrix, 0, 2.0f, 1.0f, 1.0f); Matrix.multiplyMM(mMVPMatrix, 0, mVMatrix, 0, mMMatrix, 0); Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mMVPMatrix, 0); GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0); GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3); GLES20.glUniform4f(muOverlayHandle, step , step, step , step); GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); checkGlError("glDrawArrays"); } } } public void onSurfaceChanged(GL10 glUnused, int width, int height) { // Ignore the passed-in GL10 interface, and use the GLES20 Loading Loading @@ -174,6 +210,12 @@ public class GLDepthTestActivity extends Activity { throw new RuntimeException("Could not get attrib location for uMVPMatrix"); } muOverlayHandle = GLES20.glGetUniformLocation(mProgram, "uOverlay"); checkGlError("glGetUniformLocation uOverlay"); if (muOverlayHandle == -1) { throw new RuntimeException("Could not get attrib location for muOverlayHandle"); } /* * Create our texture. This has to be done each time the surface is * created. Loading Loading @@ -213,6 +255,10 @@ public class GLDepthTestActivity extends Activity { bitmap.recycle(); Matrix.setLookAtM(mVMatrix, 0, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f); EGLDisplay display = EGL14.eglGetCurrentDisplay(); EGL14.eglSwapInterval(display, 0); } private int loadShader(int shaderType, String source) { Loading Loading @@ -276,9 +322,10 @@ public class GLDepthTestActivity extends Activity { private static final int TRIANGLE_VERTICES_DATA_UV_OFFSET = 3; private final float[] mTriangleVerticesData = { // X, Y, Z, U, V -1.0f, -0.5f, 0, -0.5f, 0.0f, 1.0f, -0.5f, 0, 1.5f, -0.0f, 0.0f, 1.11803399f, 0, 0.5f, 1.61803399f }; -1.0f, -1.0f, 0, 0.0f, 0.0f, -1.0f, 1.0f, 0, 0.0f, 1.0f, 1.0f, -1.0f, 0, 1.0f, 0.0f, 1.0f, 1.0f, 0, 1.0f, 1.0f, }; private FloatBuffer mTriangleVertices; Loading @@ -296,8 +343,9 @@ public class GLDepthTestActivity extends Activity { "precision mediump float;\n" + "varying vec2 vTextureCoord;\n" + "uniform sampler2D sTexture;\n" + "uniform vec4 uOverlay;\n" + "void main() {\n" + " gl_FragColor = texture2D(sTexture, vTextureCoord);\n" + " gl_FragColor = texture2D(sTexture, vTextureCoord) * uOverlay;\n" + "}\n"; private float[] mMVPMatrix = new float[16]; Loading @@ -310,6 +358,7 @@ public class GLDepthTestActivity extends Activity { private int muMVPMatrixHandle; private int maPositionHandle; private int maTextureHandle; private int muOverlayHandle; private Context mContext; private static final String TAG = "GLES20TriangleRenderer"; Loading Loading
tests/HwAccelerationTest/src/com/android/test/hwui/GLDepthTestActivity.java +87 −38 Original line number Diff line number Diff line Loading @@ -22,6 +22,8 @@ import android.content.Context; import android.content.pm.ConfigurationInfo; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.opengl.EGL14; import android.opengl.EGLDisplay; import android.opengl.GLES20; import android.opengl.GLSurfaceView; import android.opengl.GLUtils; Loading @@ -29,7 +31,7 @@ import android.opengl.Matrix; import android.os.Bundle; import android.os.SystemClock; import android.util.Log; import android.view.MotionEvent; import java.io.IOException; import java.io.InputStream; Loading @@ -54,7 +56,8 @@ public class GLDepthTestActivity extends Activity { // 2.0-compatible // context, and set an OpenGL ES 2.0-compatible renderer. mGLSurfaceView.setEGLContextClientVersion(2); mGLSurfaceView.setRenderer(new GLES20TriangleRenderer(this)); mRenderer = new GLES20TriangleRenderer(this); mGLSurfaceView.setRenderer(mRenderer); } else { throw new IllegalStateException("Can't find OGL ES2.0 context"); } Loading Loading @@ -84,7 +87,17 @@ public class GLDepthTestActivity extends Activity { mGLSurfaceView.onPause(); } @Override public boolean onTouchEvent(MotionEvent event) { Log.i("motion", event.toString()); if (event.getActionMasked() == MotionEvent.ACTION_DOWN) { mRenderer.toggleDepthTest(); } return true; } private GLSurfaceView mGLSurfaceView; private GLES20TriangleRenderer mRenderer; /* * Copyright (C) 2009 The Android Open Source Project Licensed under the Loading @@ -99,7 +112,9 @@ public class GLDepthTestActivity extends Activity { */ class GLES20TriangleRenderer implements GLSurfaceView.Renderer { private final static int REPEAT_RECTANGLES = 10; private boolean mDepthTestEnabled = true; private final static int FRAME_REPEAT_TIMES = 1; public GLES20TriangleRenderer(Context context) { mContext = context; mTriangleVertices = ByteBuffer.allocateDirect(mTriangleVerticesData.length Loading @@ -107,12 +122,28 @@ public class GLDepthTestActivity extends Activity { mTriangleVertices.put(mTriangleVerticesData).position(0); } public void toggleDepthTest() { mDepthTestEnabled = !mDepthTestEnabled; Log.v(TAG, "mDepthTestEnabled is " + mDepthTestEnabled); } public void onDrawFrame(GL10 glUnused) { for (int j = 0 ; j < FRAME_REPEAT_TIMES; j ++) { // Ignore the passed-in GL10 interface, and use the GLES20 // class's static methods instead. GLES20.glClearColor(0.0f, 0.0f, 1.0f, 1.0f); if (mDepthTestEnabled) { GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); } else { GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); } GLES20.glUseProgram(mProgram); if (mDepthTestEnabled) { GLES20.glEnable(GLES20.GL_DEPTH_TEST); } else { GLES20.glDisable(GLES20.GL_DEPTH_TEST); } checkGlError("glUseProgram"); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); Loading @@ -131,16 +162,21 @@ public class GLDepthTestActivity extends Activity { GLES20.glEnableVertexAttribArray(maTextureHandle); checkGlError("glEnableVertexAttribArray maTextureHandle"); long time = SystemClock.uptimeMillis() % 4000L; float angle = 0.090f * ((int) time); Matrix.setRotateM(mMMatrix, 0, angle, 0, 0, 1.0f); for (int i = 0 ; i < REPEAT_RECTANGLES; i ++) { float step = ((float)i) / REPEAT_RECTANGLES; Matrix.setIdentityM(mMMatrix, 0); Matrix.translateM(mMMatrix, 0, 0, step, step / 2); Matrix.scaleM(mMMatrix, 0, 2.0f, 1.0f, 1.0f); Matrix.multiplyMM(mMVPMatrix, 0, mVMatrix, 0, mMMatrix, 0); Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mMVPMatrix, 0); GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0); GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3); GLES20.glUniform4f(muOverlayHandle, step , step, step , step); GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); checkGlError("glDrawArrays"); } } } public void onSurfaceChanged(GL10 glUnused, int width, int height) { // Ignore the passed-in GL10 interface, and use the GLES20 Loading Loading @@ -174,6 +210,12 @@ public class GLDepthTestActivity extends Activity { throw new RuntimeException("Could not get attrib location for uMVPMatrix"); } muOverlayHandle = GLES20.glGetUniformLocation(mProgram, "uOverlay"); checkGlError("glGetUniformLocation uOverlay"); if (muOverlayHandle == -1) { throw new RuntimeException("Could not get attrib location for muOverlayHandle"); } /* * Create our texture. This has to be done each time the surface is * created. Loading Loading @@ -213,6 +255,10 @@ public class GLDepthTestActivity extends Activity { bitmap.recycle(); Matrix.setLookAtM(mVMatrix, 0, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f); EGLDisplay display = EGL14.eglGetCurrentDisplay(); EGL14.eglSwapInterval(display, 0); } private int loadShader(int shaderType, String source) { Loading Loading @@ -276,9 +322,10 @@ public class GLDepthTestActivity extends Activity { private static final int TRIANGLE_VERTICES_DATA_UV_OFFSET = 3; private final float[] mTriangleVerticesData = { // X, Y, Z, U, V -1.0f, -0.5f, 0, -0.5f, 0.0f, 1.0f, -0.5f, 0, 1.5f, -0.0f, 0.0f, 1.11803399f, 0, 0.5f, 1.61803399f }; -1.0f, -1.0f, 0, 0.0f, 0.0f, -1.0f, 1.0f, 0, 0.0f, 1.0f, 1.0f, -1.0f, 0, 1.0f, 0.0f, 1.0f, 1.0f, 0, 1.0f, 1.0f, }; private FloatBuffer mTriangleVertices; Loading @@ -296,8 +343,9 @@ public class GLDepthTestActivity extends Activity { "precision mediump float;\n" + "varying vec2 vTextureCoord;\n" + "uniform sampler2D sTexture;\n" + "uniform vec4 uOverlay;\n" + "void main() {\n" + " gl_FragColor = texture2D(sTexture, vTextureCoord);\n" + " gl_FragColor = texture2D(sTexture, vTextureCoord) * uOverlay;\n" + "}\n"; private float[] mMVPMatrix = new float[16]; Loading @@ -310,6 +358,7 @@ public class GLDepthTestActivity extends Activity { private int muMVPMatrixHandle; private int maPositionHandle; private int maTextureHandle; private int muOverlayHandle; private Context mContext; private static final String TAG = "GLES20TriangleRenderer"; Loading