Loading packages/SystemUI/src/com/android/systemui/shade/ShadeController.java +18 −9 Original line number Diff line number Diff line Loading @@ -18,6 +18,7 @@ package com.android.systemui.shade; import android.view.MotionEvent; import com.android.systemui.statusbar.CommandQueue; import com.android.systemui.statusbar.NotificationPresenter; import com.android.systemui.statusbar.StatusBarState; import com.android.systemui.statusbar.phone.CentralSurfaces; Loading @@ -39,16 +40,24 @@ public interface ShadeController { void instantCollapseShade(); /** See {@link #animateCollapseShade(int, boolean, boolean, float)}. */ void animateCollapseShade(); default void animateCollapseShade() { animateCollapseShade(CommandQueue.FLAG_EXCLUDE_NONE); } /** See {@link #animateCollapseShade(int, boolean, boolean, float)}. */ void animateCollapseShade(int flags); default void animateCollapseShade(int flags) { animateCollapseShade(flags, false, false, 1.0f); } /** See {@link #animateCollapseShade(int, boolean, boolean, float)}. */ void animateCollapseShadeForced(); default void animateCollapseShadeForced() { animateCollapseShade(CommandQueue.FLAG_EXCLUDE_NONE, true, false, 1.0f); } /** See {@link #animateCollapseShade(int, boolean, boolean, float)}. */ void animateCollapseShadeForcedDelayed(); default void animateCollapseShadeForcedDelayed() { animateCollapseShade(CommandQueue.FLAG_EXCLUDE_RECENTS_PANEL, true, true, 1.0f); } /** * Collapse the shade animated, showing the bouncer when on {@link StatusBarState#KEYGUARD} or Loading Loading @@ -155,17 +164,17 @@ public interface ShadeController { void onLaunchAnimationEnd(boolean launchIsFullScreen); /** Sets the listener for when the visibility of the shade changes. */ void setVisibilityListener(ShadeVisibilityListener listener); default void setVisibilityListener(ShadeVisibilityListener listener) {}; /** */ void setNotificationPresenter(NotificationPresenter presenter); default void setNotificationPresenter(NotificationPresenter presenter) {}; /** */ void setNotificationShadeWindowViewController( NotificationShadeWindowViewController notificationShadeWindowViewController); default void setNotificationShadeWindowViewController( NotificationShadeWindowViewController notificationShadeWindowViewController) {}; /** */ void setShadeViewController(ShadeViewController shadeViewController); default void setShadeViewController(ShadeViewController shadeViewController) {}; /** Listens for shade visibility changes. */ interface ShadeVisibilityListener { Loading packages/SystemUI/src/com/android/systemui/shade/ShadeControllerEmptyImpl.kt 0 → 100644 +52 −0 Original line number Diff line number Diff line package com.android.systemui.shade import android.view.MotionEvent import com.android.systemui.dagger.SysUISingleton import javax.inject.Inject /** Empty implementation of ShadeController for variants of Android without shades. */ @SysUISingleton open class ShadeControllerEmptyImpl @Inject constructor() : ShadeController { override fun instantExpandShade() {} override fun instantCollapseShade() {} override fun animateCollapseShade( flags: Int, force: Boolean, delayed: Boolean, speedUpFactor: Float ) {} override fun animateExpandShade() {} override fun animateExpandQs() {} override fun postAnimateCollapseShade() {} override fun postAnimateForceCollapseShade() {} override fun postAnimateExpandQs() {} override fun cancelExpansionAndCollapseShade() {} override fun closeShadeIfOpen(): Boolean { return false } override fun isKeyguard(): Boolean { return false } override fun isShadeFullyOpen(): Boolean { return false } override fun isExpandingOrCollapsing(): Boolean { return false } override fun postOnShadeExpanded(action: Runnable?) {} override fun addPostCollapseAction(action: Runnable?) {} override fun runPostCollapseRunnables() {} override fun collapseShade(): Boolean { return false } override fun collapseShade(animate: Boolean) {} override fun collapseOnMainThread() {} override fun makeExpandedInvisible() {} override fun makeExpandedVisible(force: Boolean) {} override fun isExpandedVisible(): Boolean { return false } override fun onStatusBarTouch(event: MotionEvent?) {} override fun onLaunchAnimationCancelled(isLaunchForActivity: Boolean) {} override fun onLaunchAnimationEnd(launchIsFullScreen: Boolean) {} } packages/SystemUI/src/com/android/systemui/shade/ShadeControllerImpl.java +0 −20 Original line number Diff line number Diff line Loading @@ -111,26 +111,6 @@ public final class ShadeControllerImpl implements ShadeController { mCommandQueue.recomputeDisableFlags(mDisplayId, false /* animate */); } @Override public void animateCollapseShade() { animateCollapseShade(CommandQueue.FLAG_EXCLUDE_NONE); } @Override public void animateCollapseShade(int flags) { animateCollapseShade(flags, false, false, 1.0f); } @Override public void animateCollapseShadeForced() { animateCollapseShade(CommandQueue.FLAG_EXCLUDE_NONE, true, false, 1.0f); } @Override public void animateCollapseShadeForcedDelayed() { animateCollapseShade(CommandQueue.FLAG_EXCLUDE_RECENTS_PANEL, true, true, 1.0f); } @Override public void animateCollapseShade(int flags, boolean force, boolean delayed, float speedUpFactor) { Loading Loading
packages/SystemUI/src/com/android/systemui/shade/ShadeController.java +18 −9 Original line number Diff line number Diff line Loading @@ -18,6 +18,7 @@ package com.android.systemui.shade; import android.view.MotionEvent; import com.android.systemui.statusbar.CommandQueue; import com.android.systemui.statusbar.NotificationPresenter; import com.android.systemui.statusbar.StatusBarState; import com.android.systemui.statusbar.phone.CentralSurfaces; Loading @@ -39,16 +40,24 @@ public interface ShadeController { void instantCollapseShade(); /** See {@link #animateCollapseShade(int, boolean, boolean, float)}. */ void animateCollapseShade(); default void animateCollapseShade() { animateCollapseShade(CommandQueue.FLAG_EXCLUDE_NONE); } /** See {@link #animateCollapseShade(int, boolean, boolean, float)}. */ void animateCollapseShade(int flags); default void animateCollapseShade(int flags) { animateCollapseShade(flags, false, false, 1.0f); } /** See {@link #animateCollapseShade(int, boolean, boolean, float)}. */ void animateCollapseShadeForced(); default void animateCollapseShadeForced() { animateCollapseShade(CommandQueue.FLAG_EXCLUDE_NONE, true, false, 1.0f); } /** See {@link #animateCollapseShade(int, boolean, boolean, float)}. */ void animateCollapseShadeForcedDelayed(); default void animateCollapseShadeForcedDelayed() { animateCollapseShade(CommandQueue.FLAG_EXCLUDE_RECENTS_PANEL, true, true, 1.0f); } /** * Collapse the shade animated, showing the bouncer when on {@link StatusBarState#KEYGUARD} or Loading Loading @@ -155,17 +164,17 @@ public interface ShadeController { void onLaunchAnimationEnd(boolean launchIsFullScreen); /** Sets the listener for when the visibility of the shade changes. */ void setVisibilityListener(ShadeVisibilityListener listener); default void setVisibilityListener(ShadeVisibilityListener listener) {}; /** */ void setNotificationPresenter(NotificationPresenter presenter); default void setNotificationPresenter(NotificationPresenter presenter) {}; /** */ void setNotificationShadeWindowViewController( NotificationShadeWindowViewController notificationShadeWindowViewController); default void setNotificationShadeWindowViewController( NotificationShadeWindowViewController notificationShadeWindowViewController) {}; /** */ void setShadeViewController(ShadeViewController shadeViewController); default void setShadeViewController(ShadeViewController shadeViewController) {}; /** Listens for shade visibility changes. */ interface ShadeVisibilityListener { Loading
packages/SystemUI/src/com/android/systemui/shade/ShadeControllerEmptyImpl.kt 0 → 100644 +52 −0 Original line number Diff line number Diff line package com.android.systemui.shade import android.view.MotionEvent import com.android.systemui.dagger.SysUISingleton import javax.inject.Inject /** Empty implementation of ShadeController for variants of Android without shades. */ @SysUISingleton open class ShadeControllerEmptyImpl @Inject constructor() : ShadeController { override fun instantExpandShade() {} override fun instantCollapseShade() {} override fun animateCollapseShade( flags: Int, force: Boolean, delayed: Boolean, speedUpFactor: Float ) {} override fun animateExpandShade() {} override fun animateExpandQs() {} override fun postAnimateCollapseShade() {} override fun postAnimateForceCollapseShade() {} override fun postAnimateExpandQs() {} override fun cancelExpansionAndCollapseShade() {} override fun closeShadeIfOpen(): Boolean { return false } override fun isKeyguard(): Boolean { return false } override fun isShadeFullyOpen(): Boolean { return false } override fun isExpandingOrCollapsing(): Boolean { return false } override fun postOnShadeExpanded(action: Runnable?) {} override fun addPostCollapseAction(action: Runnable?) {} override fun runPostCollapseRunnables() {} override fun collapseShade(): Boolean { return false } override fun collapseShade(animate: Boolean) {} override fun collapseOnMainThread() {} override fun makeExpandedInvisible() {} override fun makeExpandedVisible(force: Boolean) {} override fun isExpandedVisible(): Boolean { return false } override fun onStatusBarTouch(event: MotionEvent?) {} override fun onLaunchAnimationCancelled(isLaunchForActivity: Boolean) {} override fun onLaunchAnimationEnd(launchIsFullScreen: Boolean) {} }
packages/SystemUI/src/com/android/systemui/shade/ShadeControllerImpl.java +0 −20 Original line number Diff line number Diff line Loading @@ -111,26 +111,6 @@ public final class ShadeControllerImpl implements ShadeController { mCommandQueue.recomputeDisableFlags(mDisplayId, false /* animate */); } @Override public void animateCollapseShade() { animateCollapseShade(CommandQueue.FLAG_EXCLUDE_NONE); } @Override public void animateCollapseShade(int flags) { animateCollapseShade(flags, false, false, 1.0f); } @Override public void animateCollapseShadeForced() { animateCollapseShade(CommandQueue.FLAG_EXCLUDE_NONE, true, false, 1.0f); } @Override public void animateCollapseShadeForcedDelayed() { animateCollapseShade(CommandQueue.FLAG_EXCLUDE_RECENTS_PANEL, true, true, 1.0f); } @Override public void animateCollapseShade(int flags, boolean force, boolean delayed, float speedUpFactor) { Loading