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Commit 2bc18136 authored by Treehugger Robot's avatar Treehugger Robot Committed by Android (Google) Code Review
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Merge "Add empty implementation of ShadeController" into udc-qpr-dev

parents e1c17948 dbe43d52
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+18 −9
Original line number Diff line number Diff line
@@ -18,6 +18,7 @@ package com.android.systemui.shade;

import android.view.MotionEvent;

import com.android.systemui.statusbar.CommandQueue;
import com.android.systemui.statusbar.NotificationPresenter;
import com.android.systemui.statusbar.StatusBarState;
import com.android.systemui.statusbar.phone.CentralSurfaces;
@@ -39,16 +40,24 @@ public interface ShadeController {
    void instantCollapseShade();

    /** See {@link #animateCollapseShade(int, boolean, boolean, float)}. */
    void animateCollapseShade();
    default void animateCollapseShade() {
        animateCollapseShade(CommandQueue.FLAG_EXCLUDE_NONE);
    }

    /** See {@link #animateCollapseShade(int, boolean, boolean, float)}. */
    void animateCollapseShade(int flags);
    default void animateCollapseShade(int flags) {
        animateCollapseShade(flags, false, false, 1.0f);
    }

    /** See {@link #animateCollapseShade(int, boolean, boolean, float)}. */
    void animateCollapseShadeForced();
    default void animateCollapseShadeForced() {
        animateCollapseShade(CommandQueue.FLAG_EXCLUDE_NONE, true, false, 1.0f);
    }

    /** See {@link #animateCollapseShade(int, boolean, boolean, float)}. */
    void animateCollapseShadeForcedDelayed();
    default void animateCollapseShadeForcedDelayed() {
        animateCollapseShade(CommandQueue.FLAG_EXCLUDE_RECENTS_PANEL, true, true, 1.0f);
    }

    /**
     * Collapse the shade animated, showing the bouncer when on {@link StatusBarState#KEYGUARD} or
@@ -155,17 +164,17 @@ public interface ShadeController {
    void onLaunchAnimationEnd(boolean launchIsFullScreen);

    /** Sets the listener for when the visibility of the shade changes. */
    void setVisibilityListener(ShadeVisibilityListener listener);
    default void setVisibilityListener(ShadeVisibilityListener listener) {};

    /** */
    void setNotificationPresenter(NotificationPresenter presenter);
    default void setNotificationPresenter(NotificationPresenter presenter) {};

    /** */
    void setNotificationShadeWindowViewController(
            NotificationShadeWindowViewController notificationShadeWindowViewController);
    default void setNotificationShadeWindowViewController(
            NotificationShadeWindowViewController notificationShadeWindowViewController) {};

    /** */
    void setShadeViewController(ShadeViewController shadeViewController);
    default void setShadeViewController(ShadeViewController shadeViewController) {};

    /** Listens for shade visibility changes. */
    interface ShadeVisibilityListener {
+52 −0
Original line number Diff line number Diff line
package com.android.systemui.shade

import android.view.MotionEvent
import com.android.systemui.dagger.SysUISingleton
import javax.inject.Inject

/** Empty implementation of ShadeController for variants of Android without shades. */
@SysUISingleton
open class ShadeControllerEmptyImpl @Inject constructor() : ShadeController {
    override fun instantExpandShade() {}
    override fun instantCollapseShade() {}
    override fun animateCollapseShade(
        flags: Int,
        force: Boolean,
        delayed: Boolean,
        speedUpFactor: Float
    ) {}
    override fun animateExpandShade() {}
    override fun animateExpandQs() {}
    override fun postAnimateCollapseShade() {}
    override fun postAnimateForceCollapseShade() {}
    override fun postAnimateExpandQs() {}
    override fun cancelExpansionAndCollapseShade() {}
    override fun closeShadeIfOpen(): Boolean {
        return false
    }
    override fun isKeyguard(): Boolean {
        return false
    }
    override fun isShadeFullyOpen(): Boolean {
        return false
    }
    override fun isExpandingOrCollapsing(): Boolean {
        return false
    }
    override fun postOnShadeExpanded(action: Runnable?) {}
    override fun addPostCollapseAction(action: Runnable?) {}
    override fun runPostCollapseRunnables() {}
    override fun collapseShade(): Boolean {
        return false
    }
    override fun collapseShade(animate: Boolean) {}
    override fun collapseOnMainThread() {}
    override fun makeExpandedInvisible() {}
    override fun makeExpandedVisible(force: Boolean) {}
    override fun isExpandedVisible(): Boolean {
        return false
    }
    override fun onStatusBarTouch(event: MotionEvent?) {}
    override fun onLaunchAnimationCancelled(isLaunchForActivity: Boolean) {}
    override fun onLaunchAnimationEnd(launchIsFullScreen: Boolean) {}
}
+0 −20
Original line number Diff line number Diff line
@@ -111,26 +111,6 @@ public final class ShadeControllerImpl implements ShadeController {
        mCommandQueue.recomputeDisableFlags(mDisplayId, false /* animate */);
    }

    @Override
    public void animateCollapseShade() {
        animateCollapseShade(CommandQueue.FLAG_EXCLUDE_NONE);
    }

    @Override
    public void animateCollapseShade(int flags) {
        animateCollapseShade(flags, false, false, 1.0f);
    }

    @Override
    public void animateCollapseShadeForced() {
        animateCollapseShade(CommandQueue.FLAG_EXCLUDE_NONE, true, false, 1.0f);
    }

    @Override
    public void animateCollapseShadeForcedDelayed() {
        animateCollapseShade(CommandQueue.FLAG_EXCLUDE_RECENTS_PANEL, true, true, 1.0f);
    }

    @Override
    public void animateCollapseShade(int flags, boolean force, boolean delayed,
            float speedUpFactor) {