Remove NotificationVisibility storage pool
Based on recent measurements, storage pools of small objects are generally not useful. We ran into this because growing ArrayDeques are potentially very unfriendly towards a generational GC, and racing recycle calls can cause it it grow beyond MAX_POOL_SIZE. This isn't a big deal, but there's no reason we should even be thinking about it. Test: Build and boot AOSP Change-Id: Icbda95e472e206c54f141129cc36ddc6d163b095
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