Loading packages/SystemUI/compose/features/src/com/android/systemui/scene/ui/composable/SceneContainerTransitions.kt +113 −22 Original line number Diff line number Diff line Loading @@ -3,6 +3,7 @@ package com.android.systemui.scene.ui.composable import androidx.compose.animation.core.spring import com.android.compose.animation.scene.TransitionKey import com.android.compose.animation.scene.transitions import com.android.internal.jank.Cuj import com.android.systemui.notifications.ui.composable.Notifications import com.android.systemui.scene.shared.model.Overlays import com.android.systemui.scene.shared.model.Scenes Loading Loading @@ -56,14 +57,41 @@ val SceneContainerTransitions = transitions { from(Scenes.Dream, to = Scenes.Bouncer) { dreamToBouncerTransition() } from(Scenes.Dream, to = Scenes.Communal) { dreamToCommunalTransition() } from(Scenes.Dream, to = Scenes.Gone) { dreamToGoneTransition() } from(Scenes.Dream, to = Scenes.Shade) { dreamToShadeTransition() } from(Scenes.Gone, to = Scenes.Shade) { goneToShadeTransition() } from(Scenes.Gone, to = Scenes.Shade, key = ToSplitShade) { goneToSplitShadeTransition() } from(Scenes.Gone, to = Scenes.Shade, key = SlightlyFasterShadeCollapse) { from(Scenes.Dream, to = Scenes.Shade, cuj = Cuj.CUJ_NOTIFICATION_SHADE_EXPAND_COLLAPSE) { dreamToShadeTransition() } from(Scenes.Gone, to = Scenes.Shade, cuj = Cuj.CUJ_NOTIFICATION_SHADE_EXPAND_COLLAPSE) { goneToShadeTransition() } from( Scenes.Gone, to = Scenes.Shade, key = ToSplitShade, cuj = Cuj.CUJ_NOTIFICATION_SHADE_EXPAND_COLLAPSE, ) { goneToSplitShadeTransition() } from( Scenes.Gone, to = Scenes.Shade, key = SlightlyFasterShadeCollapse, cuj = Cuj.CUJ_NOTIFICATION_SHADE_EXPAND_COLLAPSE, ) { goneToShadeTransition(durationScale = 0.9) } from(Scenes.Gone, to = Scenes.QuickSettings) { goneToQuickSettingsTransition() } from(Scenes.Gone, to = Scenes.QuickSettings, key = SlightlyFasterShadeCollapse) { from( Scenes.Gone, to = Scenes.QuickSettings, cuj = Cuj.CUJ_NOTIFICATION_SHADE_QS_EXPAND_COLLAPSE, ) { goneToQuickSettingsTransition() } from( Scenes.Gone, to = Scenes.QuickSettings, key = SlightlyFasterShadeCollapse, cuj = Cuj.CUJ_NOTIFICATION_SHADE_QS_EXPAND_COLLAPSE, ) { goneToQuickSettingsTransition(durationScale = 0.9) } Loading @@ -78,49 +106,112 @@ val SceneContainerTransitions = transitions { } from(Scenes.Lockscreen, to = Scenes.Communal) { lockscreenToCommunalTransition() } from(Scenes.Lockscreen, to = Scenes.Dream) { lockscreenToDreamTransition() } from(Scenes.Lockscreen, to = Scenes.Shade) { lockscreenToShadeTransition() } from(Scenes.Lockscreen, to = Scenes.Shade, key = ToSplitShade) { from(Scenes.Lockscreen, to = Scenes.Shade, cuj = Cuj.CUJ_NOTIFICATION_SHADE_EXPAND_COLLAPSE) { lockscreenToShadeTransition() } from( Scenes.Lockscreen, to = Scenes.Shade, key = ToSplitShade, cuj = Cuj.CUJ_NOTIFICATION_SHADE_EXPAND_COLLAPSE, ) { lockscreenToSplitShadeTransition() sharedElement(Shade.Elements.BackgroundScrim, enabled = false) } from(Scenes.Lockscreen, to = Scenes.Shade, key = SlightlyFasterShadeCollapse) { from( Scenes.Lockscreen, to = Scenes.Shade, key = SlightlyFasterShadeCollapse, cuj = Cuj.CUJ_NOTIFICATION_SHADE_EXPAND_COLLAPSE, ) { lockscreenToShadeTransition(durationScale = 0.9) } from(Scenes.Lockscreen, to = Scenes.QuickSettings) { lockscreenToQuickSettingsTransition() } from( Scenes.Lockscreen, to = Scenes.QuickSettings, cuj = Cuj.CUJ_NOTIFICATION_SHADE_QS_EXPAND_COLLAPSE, ) { lockscreenToQuickSettingsTransition() } from(Scenes.Lockscreen, to = Scenes.Gone) { lockscreenToGoneTransition() } from(Scenes.QuickSettings, to = Scenes.Shade) { from( Scenes.QuickSettings, to = Scenes.Shade, cuj = Cuj.CUJ_NOTIFICATION_SHADE_QS_EXPAND_COLLAPSE, ) { reversed { shadeToQuickSettingsTransition() } sharedElement(Notifications.Elements.HeadsUpNotificationPlaceholder, enabled = false) } from(Scenes.Shade, to = Scenes.QuickSettings) { shadeToQuickSettingsTransition() } from(Scenes.Shade, to = Scenes.Lockscreen) { from( Scenes.Shade, to = Scenes.QuickSettings, cuj = Cuj.CUJ_NOTIFICATION_SHADE_QS_EXPAND_COLLAPSE, ) { shadeToQuickSettingsTransition() } from(Scenes.Shade, to = Scenes.Lockscreen, cuj = Cuj.CUJ_NOTIFICATION_SHADE_EXPAND_COLLAPSE) { reversed { lockscreenToShadeTransition() } sharedElement(Notifications.Elements.NotificationStackPlaceholder, enabled = false) sharedElement(Notifications.Elements.HeadsUpNotificationPlaceholder, enabled = false) } from(Scenes.Shade, to = Scenes.Lockscreen, key = ToSplitShade) { from( Scenes.Shade, to = Scenes.Lockscreen, key = ToSplitShade, cuj = Cuj.CUJ_NOTIFICATION_SHADE_EXPAND_COLLAPSE, ) { reversed { lockscreenToSplitShadeTransition() } } from(Scenes.Communal, to = Scenes.Shade) { communalToShadeTransition() } from(Scenes.Communal, to = Scenes.Shade, cuj = Cuj.CUJ_NOTIFICATION_SHADE_EXPAND_COLLAPSE) { communalToShadeTransition() } from(Scenes.Communal, to = Scenes.Bouncer) { communalToBouncerTransition() } // Overlay transitions to(Overlays.NotificationsShade) { toNotificationsShadeTransition() } to(Overlays.QuickSettingsShade) { toQuickSettingsShadeTransition() } from(Overlays.NotificationsShade, to = Overlays.QuickSettingsShade) { to(Overlays.NotificationsShade, cuj = Cuj.CUJ_NOTIFICATION_SHADE_EXPAND_COLLAPSE) { toNotificationsShadeTransition() } to(Overlays.QuickSettingsShade, cuj = Cuj.CUJ_NOTIFICATION_SHADE_QS_EXPAND_COLLAPSE) { toQuickSettingsShadeTransition() } from( Overlays.NotificationsShade, to = Overlays.QuickSettingsShade, cuj = Cuj.CUJ_NOTIFICATION_SHADE_QS_EXPAND_COLLAPSE, ) { notificationsShadeToQuickSettingsShadeTransition() } from(Scenes.Gone, to = Overlays.NotificationsShade, key = SlightlyFasterShadeCollapse) { from( Scenes.Gone, to = Overlays.NotificationsShade, key = SlightlyFasterShadeCollapse, cuj = Cuj.CUJ_NOTIFICATION_SHADE_EXPAND_COLLAPSE, ) { toNotificationsShadeTransition(durationScale = 0.9) } from(Scenes.Gone, to = Overlays.QuickSettingsShade, key = SlightlyFasterShadeCollapse) { from( Scenes.Gone, to = Overlays.QuickSettingsShade, key = SlightlyFasterShadeCollapse, cuj = Cuj.CUJ_NOTIFICATION_SHADE_QS_EXPAND_COLLAPSE, ) { toQuickSettingsShadeTransition(durationScale = 0.9) } from(Scenes.Lockscreen, to = Overlays.NotificationsShade, key = SlightlyFasterShadeCollapse) { from( Scenes.Lockscreen, to = Overlays.NotificationsShade, key = SlightlyFasterShadeCollapse, cuj = Cuj.CUJ_NOTIFICATION_SHADE_EXPAND_COLLAPSE, ) { toNotificationsShadeTransition(durationScale = 0.9) } from(Scenes.Lockscreen, to = Overlays.QuickSettingsShade, key = SlightlyFasterShadeCollapse) { from( Scenes.Lockscreen, to = Overlays.QuickSettingsShade, key = SlightlyFasterShadeCollapse, cuj = Cuj.CUJ_NOTIFICATION_SHADE_QS_EXPAND_COLLAPSE, ) { toQuickSettingsShadeTransition(durationScale = 0.9) } } Loading
packages/SystemUI/compose/features/src/com/android/systemui/scene/ui/composable/SceneContainerTransitions.kt +113 −22 Original line number Diff line number Diff line Loading @@ -3,6 +3,7 @@ package com.android.systemui.scene.ui.composable import androidx.compose.animation.core.spring import com.android.compose.animation.scene.TransitionKey import com.android.compose.animation.scene.transitions import com.android.internal.jank.Cuj import com.android.systemui.notifications.ui.composable.Notifications import com.android.systemui.scene.shared.model.Overlays import com.android.systemui.scene.shared.model.Scenes Loading Loading @@ -56,14 +57,41 @@ val SceneContainerTransitions = transitions { from(Scenes.Dream, to = Scenes.Bouncer) { dreamToBouncerTransition() } from(Scenes.Dream, to = Scenes.Communal) { dreamToCommunalTransition() } from(Scenes.Dream, to = Scenes.Gone) { dreamToGoneTransition() } from(Scenes.Dream, to = Scenes.Shade) { dreamToShadeTransition() } from(Scenes.Gone, to = Scenes.Shade) { goneToShadeTransition() } from(Scenes.Gone, to = Scenes.Shade, key = ToSplitShade) { goneToSplitShadeTransition() } from(Scenes.Gone, to = Scenes.Shade, key = SlightlyFasterShadeCollapse) { from(Scenes.Dream, to = Scenes.Shade, cuj = Cuj.CUJ_NOTIFICATION_SHADE_EXPAND_COLLAPSE) { dreamToShadeTransition() } from(Scenes.Gone, to = Scenes.Shade, cuj = Cuj.CUJ_NOTIFICATION_SHADE_EXPAND_COLLAPSE) { goneToShadeTransition() } from( Scenes.Gone, to = Scenes.Shade, key = ToSplitShade, cuj = Cuj.CUJ_NOTIFICATION_SHADE_EXPAND_COLLAPSE, ) { goneToSplitShadeTransition() } from( Scenes.Gone, to = Scenes.Shade, key = SlightlyFasterShadeCollapse, cuj = Cuj.CUJ_NOTIFICATION_SHADE_EXPAND_COLLAPSE, ) { goneToShadeTransition(durationScale = 0.9) } from(Scenes.Gone, to = Scenes.QuickSettings) { goneToQuickSettingsTransition() } from(Scenes.Gone, to = Scenes.QuickSettings, key = SlightlyFasterShadeCollapse) { from( Scenes.Gone, to = Scenes.QuickSettings, cuj = Cuj.CUJ_NOTIFICATION_SHADE_QS_EXPAND_COLLAPSE, ) { goneToQuickSettingsTransition() } from( Scenes.Gone, to = Scenes.QuickSettings, key = SlightlyFasterShadeCollapse, cuj = Cuj.CUJ_NOTIFICATION_SHADE_QS_EXPAND_COLLAPSE, ) { goneToQuickSettingsTransition(durationScale = 0.9) } Loading @@ -78,49 +106,112 @@ val SceneContainerTransitions = transitions { } from(Scenes.Lockscreen, to = Scenes.Communal) { lockscreenToCommunalTransition() } from(Scenes.Lockscreen, to = Scenes.Dream) { lockscreenToDreamTransition() } from(Scenes.Lockscreen, to = Scenes.Shade) { lockscreenToShadeTransition() } from(Scenes.Lockscreen, to = Scenes.Shade, key = ToSplitShade) { from(Scenes.Lockscreen, to = Scenes.Shade, cuj = Cuj.CUJ_NOTIFICATION_SHADE_EXPAND_COLLAPSE) { lockscreenToShadeTransition() } from( Scenes.Lockscreen, to = Scenes.Shade, key = ToSplitShade, cuj = Cuj.CUJ_NOTIFICATION_SHADE_EXPAND_COLLAPSE, ) { lockscreenToSplitShadeTransition() sharedElement(Shade.Elements.BackgroundScrim, enabled = false) } from(Scenes.Lockscreen, to = Scenes.Shade, key = SlightlyFasterShadeCollapse) { from( Scenes.Lockscreen, to = Scenes.Shade, key = SlightlyFasterShadeCollapse, cuj = Cuj.CUJ_NOTIFICATION_SHADE_EXPAND_COLLAPSE, ) { lockscreenToShadeTransition(durationScale = 0.9) } from(Scenes.Lockscreen, to = Scenes.QuickSettings) { lockscreenToQuickSettingsTransition() } from( Scenes.Lockscreen, to = Scenes.QuickSettings, cuj = Cuj.CUJ_NOTIFICATION_SHADE_QS_EXPAND_COLLAPSE, ) { lockscreenToQuickSettingsTransition() } from(Scenes.Lockscreen, to = Scenes.Gone) { lockscreenToGoneTransition() } from(Scenes.QuickSettings, to = Scenes.Shade) { from( Scenes.QuickSettings, to = Scenes.Shade, cuj = Cuj.CUJ_NOTIFICATION_SHADE_QS_EXPAND_COLLAPSE, ) { reversed { shadeToQuickSettingsTransition() } sharedElement(Notifications.Elements.HeadsUpNotificationPlaceholder, enabled = false) } from(Scenes.Shade, to = Scenes.QuickSettings) { shadeToQuickSettingsTransition() } from(Scenes.Shade, to = Scenes.Lockscreen) { from( Scenes.Shade, to = Scenes.QuickSettings, cuj = Cuj.CUJ_NOTIFICATION_SHADE_QS_EXPAND_COLLAPSE, ) { shadeToQuickSettingsTransition() } from(Scenes.Shade, to = Scenes.Lockscreen, cuj = Cuj.CUJ_NOTIFICATION_SHADE_EXPAND_COLLAPSE) { reversed { lockscreenToShadeTransition() } sharedElement(Notifications.Elements.NotificationStackPlaceholder, enabled = false) sharedElement(Notifications.Elements.HeadsUpNotificationPlaceholder, enabled = false) } from(Scenes.Shade, to = Scenes.Lockscreen, key = ToSplitShade) { from( Scenes.Shade, to = Scenes.Lockscreen, key = ToSplitShade, cuj = Cuj.CUJ_NOTIFICATION_SHADE_EXPAND_COLLAPSE, ) { reversed { lockscreenToSplitShadeTransition() } } from(Scenes.Communal, to = Scenes.Shade) { communalToShadeTransition() } from(Scenes.Communal, to = Scenes.Shade, cuj = Cuj.CUJ_NOTIFICATION_SHADE_EXPAND_COLLAPSE) { communalToShadeTransition() } from(Scenes.Communal, to = Scenes.Bouncer) { communalToBouncerTransition() } // Overlay transitions to(Overlays.NotificationsShade) { toNotificationsShadeTransition() } to(Overlays.QuickSettingsShade) { toQuickSettingsShadeTransition() } from(Overlays.NotificationsShade, to = Overlays.QuickSettingsShade) { to(Overlays.NotificationsShade, cuj = Cuj.CUJ_NOTIFICATION_SHADE_EXPAND_COLLAPSE) { toNotificationsShadeTransition() } to(Overlays.QuickSettingsShade, cuj = Cuj.CUJ_NOTIFICATION_SHADE_QS_EXPAND_COLLAPSE) { toQuickSettingsShadeTransition() } from( Overlays.NotificationsShade, to = Overlays.QuickSettingsShade, cuj = Cuj.CUJ_NOTIFICATION_SHADE_QS_EXPAND_COLLAPSE, ) { notificationsShadeToQuickSettingsShadeTransition() } from(Scenes.Gone, to = Overlays.NotificationsShade, key = SlightlyFasterShadeCollapse) { from( Scenes.Gone, to = Overlays.NotificationsShade, key = SlightlyFasterShadeCollapse, cuj = Cuj.CUJ_NOTIFICATION_SHADE_EXPAND_COLLAPSE, ) { toNotificationsShadeTransition(durationScale = 0.9) } from(Scenes.Gone, to = Overlays.QuickSettingsShade, key = SlightlyFasterShadeCollapse) { from( Scenes.Gone, to = Overlays.QuickSettingsShade, key = SlightlyFasterShadeCollapse, cuj = Cuj.CUJ_NOTIFICATION_SHADE_QS_EXPAND_COLLAPSE, ) { toQuickSettingsShadeTransition(durationScale = 0.9) } from(Scenes.Lockscreen, to = Overlays.NotificationsShade, key = SlightlyFasterShadeCollapse) { from( Scenes.Lockscreen, to = Overlays.NotificationsShade, key = SlightlyFasterShadeCollapse, cuj = Cuj.CUJ_NOTIFICATION_SHADE_EXPAND_COLLAPSE, ) { toNotificationsShadeTransition(durationScale = 0.9) } from(Scenes.Lockscreen, to = Overlays.QuickSettingsShade, key = SlightlyFasterShadeCollapse) { from( Scenes.Lockscreen, to = Overlays.QuickSettingsShade, key = SlightlyFasterShadeCollapse, cuj = Cuj.CUJ_NOTIFICATION_SHADE_QS_EXPAND_COLLAPSE, ) { toQuickSettingsShadeTransition(durationScale = 0.9) } }