Loading libs/audioflinger/AudioFlinger.cpp +8 −2 Original line number Diff line number Diff line Loading @@ -3247,7 +3247,10 @@ bool AudioFlinger::RecordThread::threadLoop() if (mBytesRead < 0) { LOGE("Error reading audio input"); if (mActiveTrack->mState == TrackBase::ACTIVE) { sleep(1); // Force input into standby so that it tries to // recover at next read attempt mInput->standby(); usleep(5000); } mRsmpInIndex = mFrameCount; framesOut = 0; Loading Loading @@ -3429,7 +3432,10 @@ status_t AudioFlinger::RecordThread::getNextBuffer(AudioBufferProvider::Buffer* if (mBytesRead < 0) { LOGE("RecordThread::getNextBuffer() Error reading audio input"); if (mActiveTrack->mState == TrackBase::ACTIVE) { sleep(1); // Force input into standby so that it tries to // recover at next read attempt mInput->standby(); usleep(5000); } buffer->raw = 0; buffer->frameCount = 0; Loading media/libmedia/AudioRecord.cpp +7 −3 Original line number Diff line number Diff line Loading @@ -552,13 +552,17 @@ ssize_t AudioRecord::read(void* buffer, size_t userSize) audioBuffer.frameCount = userSize/frameSize(); // Calling obtainBuffer() with a negative wait count causes // an (almost) infinite wait time. status_t err = obtainBuffer(&audioBuffer, -1); // By using a wait count corresponding to twice the timeout period in // obtainBuffer() we give a chance to recover once for a read timeout // (if media_server crashed for instance) before returning a length of // 0 bytes read to the client status_t err = obtainBuffer(&audioBuffer, ((2 * MAX_RUN_TIMEOUT_MS) / WAIT_PERIOD_MS)); if (err < 0) { // out of buffers, return #bytes written if (err == status_t(NO_MORE_BUFFERS)) break; if (err == status_t(TIMED_OUT)) err = 0; return ssize_t(err); } Loading Loading
libs/audioflinger/AudioFlinger.cpp +8 −2 Original line number Diff line number Diff line Loading @@ -3247,7 +3247,10 @@ bool AudioFlinger::RecordThread::threadLoop() if (mBytesRead < 0) { LOGE("Error reading audio input"); if (mActiveTrack->mState == TrackBase::ACTIVE) { sleep(1); // Force input into standby so that it tries to // recover at next read attempt mInput->standby(); usleep(5000); } mRsmpInIndex = mFrameCount; framesOut = 0; Loading Loading @@ -3429,7 +3432,10 @@ status_t AudioFlinger::RecordThread::getNextBuffer(AudioBufferProvider::Buffer* if (mBytesRead < 0) { LOGE("RecordThread::getNextBuffer() Error reading audio input"); if (mActiveTrack->mState == TrackBase::ACTIVE) { sleep(1); // Force input into standby so that it tries to // recover at next read attempt mInput->standby(); usleep(5000); } buffer->raw = 0; buffer->frameCount = 0; Loading
media/libmedia/AudioRecord.cpp +7 −3 Original line number Diff line number Diff line Loading @@ -552,13 +552,17 @@ ssize_t AudioRecord::read(void* buffer, size_t userSize) audioBuffer.frameCount = userSize/frameSize(); // Calling obtainBuffer() with a negative wait count causes // an (almost) infinite wait time. status_t err = obtainBuffer(&audioBuffer, -1); // By using a wait count corresponding to twice the timeout period in // obtainBuffer() we give a chance to recover once for a read timeout // (if media_server crashed for instance) before returning a length of // 0 bytes read to the client status_t err = obtainBuffer(&audioBuffer, ((2 * MAX_RUN_TIMEOUT_MS) / WAIT_PERIOD_MS)); if (err < 0) { // out of buffers, return #bytes written if (err == status_t(NO_MORE_BUFFERS)) break; if (err == status_t(TIMED_OUT)) err = 0; return ssize_t(err); } Loading