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Commit 28c3ea01 authored by ztenghui's avatar ztenghui
Browse files

Get rid of useless code

Change-Id: I7fedd0df349e1d9408d58edcab25396e2ff2edd6
parent 99af9429
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+1 −6
Original line number Diff line number Diff line
@@ -573,10 +573,8 @@ void SpotShadow::computeSpotShadow(bool isCasterOpaque, const Vector3* lightPoly
    for (int j = 0; j < lightPolyLength; j++) {
        int m = 0;
        for (int i = 0; i < polyLength; i++) {
            // After validating the input, deltaZ is guaranteed to be positive.
            float deltaZ = lightPoly[j].z - poly[i].z;
            if (deltaZ == 0) {
                return;
            }
            float ratioZ = lightPoly[j].z / deltaZ;
            float x = lightPoly[j].x - ratioZ * (lightPoly[j].x - poly[i].x);
            float y = lightPoly[j].y - ratioZ * (lightPoly[j].y - poly[i].y);
@@ -615,9 +613,6 @@ void SpotShadow::computeSpotShadow(bool isCasterOpaque, const Vector3* lightPoly
        // If there is no real umbra, make a fake one.
        for (int i = 0; i < polyLength; i++) {
            float deltaZ = lightCenter.z - poly[i].z;
            if (deltaZ == 0) {
                return;
            }
            float ratioZ = lightCenter.z / deltaZ;
            float x = lightCenter.x - ratioZ * (lightCenter.x - poly[i].x);
            float y = lightCenter.y - ratioZ * (lightCenter.y - poly[i].y);