Loading api/current.txt +2 −1 Original line number Diff line number Diff line Loading @@ -14124,8 +14124,9 @@ package android.graphics { method public void setLightSourceGeometry(float, float, float, float); method public void setName(@NonNull String); method public void setOpaque(boolean); method public void setStopped(boolean); method public void setSurface(@Nullable android.view.Surface); method public void start(); method public void stop(); field public static final int SYNC_CONTEXT_IS_STOPPED = 4; // 0x4 field public static final int SYNC_FRAME_DROPPED = 8; // 0x8 field public static final int SYNC_LOST_SURFACE_REWARD_IF_FOUND = 2; // 0x2 graphics/java/android/graphics/HardwareRenderer.java +30 −4 Original line number Diff line number Diff line Loading @@ -170,13 +170,14 @@ public class HardwareRenderer { /** * Destroys the rendering context of this HardwareRenderer. This destroys the resources * associated with this renderer and releases the currently set {@link Surface}. * associated with this renderer and releases the currently set {@link Surface}. This must * be called when this HardwareRenderer is no longer needed. * * <p>The renderer may be restored from this state by setting a new {@link Surface}, setting * new rendering content with {@link #setContentRoot(RenderNode)}, and resuming * rendering by issuing a new {@link FrameRenderRequest}. * * <p>It is suggested to call this in response to callbacks such as * <p>It is recommended to call this in response to callbacks such as * {@link android.view.SurfaceHolder.Callback#surfaceDestroyed(SurfaceHolder)}. * * <p>Note that if there are any outstanding frame commit callbacks they may never being Loading Loading @@ -383,7 +384,7 @@ public class HardwareRenderer { * The system internally may reuse instances of {@link FrameRenderRequest} to reduce * allocation churn. * * @return The result of the sync operation. See {@link SyncAndDrawResult}. * @return The result of the sync operation. */ @SyncAndDrawResult public int syncAndDraw() { Loading Loading @@ -456,11 +457,36 @@ public class HardwareRenderer { * and {@link Activity#onStart()}. * * @param stopped true to stop all rendering, false to resume * @hide */ public void setStopped(boolean stopped) { nSetStopped(mNativeProxy, stopped); } /** * Hard stops rendering into the surface. If the renderer is stopped it will * block any attempt to render. Calls to {@link FrameRenderRequest#syncAndDraw()} will * still sync over the latest rendering content, however they will not render and instead * {@link #SYNC_CONTEXT_IS_STOPPED} will be returned. * * <p>This is useful in combination with lifecycle events such as {@link Activity#onStop()}. * See {@link #start()} for resuming rendering. */ public void stop() { nSetStopped(mNativeProxy, true); } /** * Resumes rendering into the surface. Any pending rendering requests * will produce a new frame at the next vsync signal. * * <p>This is useful in combination with lifecycle events such as {@link Activity#onStart()}. * See {@link #stop()} for stopping rendering. */ public void start() { nSetStopped(mNativeProxy, false); } /** * Destroys all the display lists associated with the current rendering content. * This includes releasing a reference to the current content root RenderNode. It will Loading @@ -473,7 +499,7 @@ public class HardwareRenderer { * {@link android.content.ComponentCallbacks2#onTrimMemory(int)} signals such as * {@link android.content.ComponentCallbacks2#TRIM_MEMORY_UI_HIDDEN} * * See also {@link #setStopped(boolean)} * See also {@link #stop()}. */ public void clearContent() { nDestroyHardwareResources(mNativeProxy); Loading Loading
api/current.txt +2 −1 Original line number Diff line number Diff line Loading @@ -14124,8 +14124,9 @@ package android.graphics { method public void setLightSourceGeometry(float, float, float, float); method public void setName(@NonNull String); method public void setOpaque(boolean); method public void setStopped(boolean); method public void setSurface(@Nullable android.view.Surface); method public void start(); method public void stop(); field public static final int SYNC_CONTEXT_IS_STOPPED = 4; // 0x4 field public static final int SYNC_FRAME_DROPPED = 8; // 0x8 field public static final int SYNC_LOST_SURFACE_REWARD_IF_FOUND = 2; // 0x2
graphics/java/android/graphics/HardwareRenderer.java +30 −4 Original line number Diff line number Diff line Loading @@ -170,13 +170,14 @@ public class HardwareRenderer { /** * Destroys the rendering context of this HardwareRenderer. This destroys the resources * associated with this renderer and releases the currently set {@link Surface}. * associated with this renderer and releases the currently set {@link Surface}. This must * be called when this HardwareRenderer is no longer needed. * * <p>The renderer may be restored from this state by setting a new {@link Surface}, setting * new rendering content with {@link #setContentRoot(RenderNode)}, and resuming * rendering by issuing a new {@link FrameRenderRequest}. * * <p>It is suggested to call this in response to callbacks such as * <p>It is recommended to call this in response to callbacks such as * {@link android.view.SurfaceHolder.Callback#surfaceDestroyed(SurfaceHolder)}. * * <p>Note that if there are any outstanding frame commit callbacks they may never being Loading Loading @@ -383,7 +384,7 @@ public class HardwareRenderer { * The system internally may reuse instances of {@link FrameRenderRequest} to reduce * allocation churn. * * @return The result of the sync operation. See {@link SyncAndDrawResult}. * @return The result of the sync operation. */ @SyncAndDrawResult public int syncAndDraw() { Loading Loading @@ -456,11 +457,36 @@ public class HardwareRenderer { * and {@link Activity#onStart()}. * * @param stopped true to stop all rendering, false to resume * @hide */ public void setStopped(boolean stopped) { nSetStopped(mNativeProxy, stopped); } /** * Hard stops rendering into the surface. If the renderer is stopped it will * block any attempt to render. Calls to {@link FrameRenderRequest#syncAndDraw()} will * still sync over the latest rendering content, however they will not render and instead * {@link #SYNC_CONTEXT_IS_STOPPED} will be returned. * * <p>This is useful in combination with lifecycle events such as {@link Activity#onStop()}. * See {@link #start()} for resuming rendering. */ public void stop() { nSetStopped(mNativeProxy, true); } /** * Resumes rendering into the surface. Any pending rendering requests * will produce a new frame at the next vsync signal. * * <p>This is useful in combination with lifecycle events such as {@link Activity#onStart()}. * See {@link #stop()} for stopping rendering. */ public void start() { nSetStopped(mNativeProxy, false); } /** * Destroys all the display lists associated with the current rendering content. * This includes releasing a reference to the current content root RenderNode. It will Loading @@ -473,7 +499,7 @@ public class HardwareRenderer { * {@link android.content.ComponentCallbacks2#onTrimMemory(int)} signals such as * {@link android.content.ComponentCallbacks2#TRIM_MEMORY_UI_HIDDEN} * * See also {@link #setStopped(boolean)} * See also {@link #stop()}. */ public void clearContent() { nDestroyHardwareResources(mNativeProxy); Loading