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BouncyBall: Test at default frame rate
We used to try to force the app to use 60Hz for testing. However, our emphasis is on testing the default user experience, and many devices default to more than 60Hz. For those devices, it makes more sense to test at the default frame rate. Although we do require a minimum of 60Hz. As part of this change, instead of hard-coding the number of initial frames we ignore, we make them based on time and adjust it per the frame rate. Bug: 436919584 Bug: 408044970 Test: Ran app on devices that default to 60Hz and 90Hz, and things worked as expected Flag: EXEMPT for test app Change-Id: Ia56d06cf8edaf0e8b1b61801c35d628b10fd7bf2