Loading packages/SystemUI/animation/lib/src/com/android/systemui/animation/OriginRemoteTransition.java +4 −4 Original line number Diff line number Diff line Loading @@ -478,10 +478,6 @@ public class OriginRemoteTransition extends IRemoteTransition.Stub implements } } // Intentionally use the existing transaction since we want to ensure that the window // states are applied along with the other surface preparations prior to the animation. // The existing transaction is expected to be committed by the // onStart() client callback together with client's custom transformation. if (!maxClosingBounds.isEmpty()) { logD("Applying closing window bounds: " + maxClosingBounds); transactions.setBounds(closingApp, maxClosingBounds); Loading Loading @@ -556,6 +552,10 @@ public class OriginRemoteTransition extends IRemoteTransition.Stub implements applyWindowAnimationStates( transitionInfo, states, transactions, closingApp, openingApp); // ensure that we apply any transactions (e.g. bounds/cropping/corners etc) that might // be required prior to starting the actual animation. transactions.commit(); // Start. onStart(animationController, transactions, origin, closingApp, openingApp); } Loading Loading
packages/SystemUI/animation/lib/src/com/android/systemui/animation/OriginRemoteTransition.java +4 −4 Original line number Diff line number Diff line Loading @@ -478,10 +478,6 @@ public class OriginRemoteTransition extends IRemoteTransition.Stub implements } } // Intentionally use the existing transaction since we want to ensure that the window // states are applied along with the other surface preparations prior to the animation. // The existing transaction is expected to be committed by the // onStart() client callback together with client's custom transformation. if (!maxClosingBounds.isEmpty()) { logD("Applying closing window bounds: " + maxClosingBounds); transactions.setBounds(closingApp, maxClosingBounds); Loading Loading @@ -556,6 +552,10 @@ public class OriginRemoteTransition extends IRemoteTransition.Stub implements applyWindowAnimationStates( transitionInfo, states, transactions, closingApp, openingApp); // ensure that we apply any transactions (e.g. bounds/cropping/corners etc) that might // be required prior to starting the actual animation. transactions.commit(); // Start. onStart(animationController, transactions, origin, closingApp, openingApp); } Loading