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Commit 260e1021 authored by Romain Guy's avatar Romain Guy
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Optimize shader binding changes.

This change also cleans up the internal API a little bit by using mat4
everywhere instead of float[16] (for the ortho matrix for instance.)

Change-Id: I35924c7dc17bad17f30307118d5ed437c2ed37e0
parent d12315ae
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