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SurfaceView needs to notify the window manager that drawing has been completed, so that animations and such can begin. Currently this is implemented through having the SurfaceView user block in surfaceRedrawNeeded (called from UI thread) until a frame has been completed. This blocking can be unnecessary serialization during startup, and also clumsy to implement for some users. Test: GLSurfaceView and takeSurface API Demos, android.server.cts.SurfaceViewTests Bug: 31850030 Change-Id: Idda02098a635f25cf392f2d59a3abbe54a1d64d4