Loading libs/hwui/Patch.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -134,7 +134,7 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight, const float fixed = bitmapWidth - stretchSize; const float xStretch = fmaxf(right - left - fixed, 0.0f); stretchX = xStretch / xStretchTex; rescaleX = fminf(fmaxf(right - left, 0.0f) / fixed, 1.0f); rescaleX = fixed == 0.0f ? 0.0f : fminf(fmaxf(right - left, 0.0f) / fixed, 1.0f); } if (yStretchCount > 0) { Loading @@ -146,7 +146,7 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight, const float fixed = bitmapHeight - stretchSize; const float yStretch = fmaxf(bottom - top - fixed, 0.0f); stretchY = yStretch / yStretchTex; rescaleY = fminf(fmaxf(bottom - top, 0.0f) / fixed, 1.0f); rescaleY = fixed == 0.0f ? 0.0f : fminf(fmaxf(bottom - top, 0.0f) / fixed, 1.0f); } TextureVertex* vertex = mVertices; Loading Loading
libs/hwui/Patch.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -134,7 +134,7 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight, const float fixed = bitmapWidth - stretchSize; const float xStretch = fmaxf(right - left - fixed, 0.0f); stretchX = xStretch / xStretchTex; rescaleX = fminf(fmaxf(right - left, 0.0f) / fixed, 1.0f); rescaleX = fixed == 0.0f ? 0.0f : fminf(fmaxf(right - left, 0.0f) / fixed, 1.0f); } if (yStretchCount > 0) { Loading @@ -146,7 +146,7 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight, const float fixed = bitmapHeight - stretchSize; const float yStretch = fmaxf(bottom - top - fixed, 0.0f); stretchY = yStretch / yStretchTex; rescaleY = fminf(fmaxf(bottom - top, 0.0f) / fixed, 1.0f); rescaleY = fixed == 0.0f ? 0.0f : fminf(fmaxf(bottom - top, 0.0f) / fixed, 1.0f); } TextureVertex* vertex = mVertices; Loading