Loading libs/hwui/ProgramCache.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -231,10 +231,10 @@ const char* gFS_Fast_SingleGradient[2] = { }; const char* gFS_Fast_SingleModulateGradient[2] = { "\nvoid main(void) {\n" " gl_FragColor " FS_MAIN_DITHER " + color.a * texture2D(gradientSampler, linear);\n" " gl_FragColor = " FS_MAIN_DITHER " + color.a * texture2D(gradientSampler, linear);\n" "}\n\n", "\nvoid main(void) {\n" " gl_FragColor " FS_MAIN_DITHER " + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n" " gl_FragColor = " FS_MAIN_DITHER " + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n" "}\n\n" }; Loading Loading
libs/hwui/ProgramCache.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -231,10 +231,10 @@ const char* gFS_Fast_SingleGradient[2] = { }; const char* gFS_Fast_SingleModulateGradient[2] = { "\nvoid main(void) {\n" " gl_FragColor " FS_MAIN_DITHER " + color.a * texture2D(gradientSampler, linear);\n" " gl_FragColor = " FS_MAIN_DITHER " + color.a * texture2D(gradientSampler, linear);\n" "}\n\n", "\nvoid main(void) {\n" " gl_FragColor " FS_MAIN_DITHER " + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n" " gl_FragColor = " FS_MAIN_DITHER " + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n" "}\n\n" }; Loading