Loading packages/SystemUI/src/com/android/systemui/statusbar/phone/NavigationBarEdgePanel.java +13 −4 Original line number Diff line number Diff line Loading @@ -114,7 +114,7 @@ public class NavigationBarEdgePanel extends View { lp.accessibilityTitle = context.getString(R.string.nav_bar_edge_panel); lp.windowAnimations = 0; NavigationBarEdgePanel panel = new NavigationBarEdgePanel( context, (gravity & Gravity.LEFT) != 0); context, (gravity & Gravity.LEFT) == Gravity.LEFT); panel.setLayoutParams(lp); return panel; } Loading Loading @@ -269,12 +269,21 @@ public class NavigationBarEdgePanel extends View { dist)); if (dist < mGestureLength) { setLegProgress(MathUtils.constrainedMap( float calculatedLegProgress = MathUtils.constrainedMap( 0f, POINTEDNESS_BEFORE_SNAP_RATIO, mGestureLength * START_POINTING_RATIO, mGestureLength, dist)); dist); // Blend animated value with drag calculated value, allow the gesture to continue // while the animation is playing with jump cuts in the animation. setLegProgress(MathUtils.lerp(calculatedLegProgress, mLegProgress, mDragProgress)); if (mGestureDetected) { mGestureDetected = false; mLegAnimator.setFloatValues(POINTEDNESS_BEFORE_SNAP_RATIO); mLegAnimator.start(); } } else { if (!mGestureDetected) { performHapticFeedback(HapticFeedbackConstants.CLOCK_TICK); Loading Loading
packages/SystemUI/src/com/android/systemui/statusbar/phone/NavigationBarEdgePanel.java +13 −4 Original line number Diff line number Diff line Loading @@ -114,7 +114,7 @@ public class NavigationBarEdgePanel extends View { lp.accessibilityTitle = context.getString(R.string.nav_bar_edge_panel); lp.windowAnimations = 0; NavigationBarEdgePanel panel = new NavigationBarEdgePanel( context, (gravity & Gravity.LEFT) != 0); context, (gravity & Gravity.LEFT) == Gravity.LEFT); panel.setLayoutParams(lp); return panel; } Loading Loading @@ -269,12 +269,21 @@ public class NavigationBarEdgePanel extends View { dist)); if (dist < mGestureLength) { setLegProgress(MathUtils.constrainedMap( float calculatedLegProgress = MathUtils.constrainedMap( 0f, POINTEDNESS_BEFORE_SNAP_RATIO, mGestureLength * START_POINTING_RATIO, mGestureLength, dist)); dist); // Blend animated value with drag calculated value, allow the gesture to continue // while the animation is playing with jump cuts in the animation. setLegProgress(MathUtils.lerp(calculatedLegProgress, mLegProgress, mDragProgress)); if (mGestureDetected) { mGestureDetected = false; mLegAnimator.setFloatValues(POINTEDNESS_BEFORE_SNAP_RATIO); mLegAnimator.start(); } } else { if (!mGestureDetected) { performHapticFeedback(HapticFeedbackConstants.CLOCK_TICK); Loading