Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit 2055abaa authored by Romain Guy's avatar Romain Guy
Browse files

Allow layers with a stencil buffer to be resized on the fly

Bug #7146141

This change moves the resizeLayer() from LayerCache (where it should
never have been anyway) to Layer. This makes a little more sense.

Change-Id: I8b2f9c19c558e738405a58b9e71ec5799fc6be88
parent f25febf0
Loading
Loading
Loading
Loading
+45 −0
Original line number Diff line number Diff line
@@ -54,6 +54,51 @@ Layer::~Layer() {
    deleteTexture();
}

uint32_t Layer::computeIdealWidth(uint32_t layerWidth) {
    return uint32_t(ceilf(layerWidth / float(LAYER_SIZE)) * LAYER_SIZE);
}

uint32_t Layer::computeIdealHeight(uint32_t layerHeight) {
    return uint32_t(ceilf(layerHeight / float(LAYER_SIZE)) * LAYER_SIZE);
}

bool Layer::resize(const uint32_t width, const uint32_t height) {
    uint32_t desiredWidth = computeIdealWidth(width);
    uint32_t desiredHeight = computeIdealWidth(height);

    if (desiredWidth <= getWidth() && desiredHeight <= getHeight()) {
        return true;
    }

    uint32_t oldWidth = getWidth();
    uint32_t oldHeight = getHeight();

    setSize(desiredWidth, desiredHeight);

    if (fbo) {
        Caches::getInstance().activeTexture(0);
        bindTexture();
        allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);

        if (glGetError() != GL_NO_ERROR) {
            setSize(oldWidth, oldHeight);
            return false;
        }
    }

    if (stencil) {
        bindStencilRenderBuffer();
        allocateStencilRenderBuffer();

        if (glGetError() != GL_NO_ERROR) {
            setSize(oldWidth, oldHeight);
            return false;
        }
    }

    return true;
}

void Layer::removeFbo(bool flush) {
    if (stencil) {
        // TODO: recycle & cache instead of simply deleting
+30 −1
Original line number Diff line number Diff line
@@ -48,6 +48,9 @@ struct Layer {
    Layer(const uint32_t layerWidth, const uint32_t layerHeight);
    ~Layer();

    static uint32_t computeIdealWidth(uint32_t layerWidth);
    static uint32_t computeIdealHeight(uint32_t layerHeight);

    /**
     * Calling this method will remove (either by recycling or
     * destroying) the associated FBO, if present, and any render
@@ -91,6 +94,17 @@ struct Layer {
        return texture.height;
    }

    /**
     * Resize the layer and its texture if needed.
     *
     * @param width The new width of the layer
     * @param height The new height of the layer
     *
     * @return True if the layer was resized or nothing happened, false if
     *         a failure occurred during the resizing operation
     */
    bool resize(const uint32_t width, const uint32_t height);

    void setSize(uint32_t width, uint32_t height) {
        texture.width = width;
        texture.height = height;
@@ -203,6 +217,12 @@ struct Layer {
        }
    }

    inline void bindStencilRenderBuffer() {
        if (stencil) {
            glBindRenderbuffer(GL_RENDERBUFFER, stencil);
        }
    }

    inline void generateTexture() {
        if (!texture.id) {
            glGenTextures(1, &texture.id);
@@ -229,7 +249,16 @@ struct Layer {
#if DEBUG_LAYERS
        ALOGD("  Allocate layer: %dx%d", getWidth(), getHeight());
#endif
        glTexImage2D(renderTarget, 0, format, getWidth(), getHeight(), 0, format, storage, NULL);
        if (texture.id) {
            glTexImage2D(renderTarget, 0, format, getWidth(), getHeight(), 0,
                    format, storage, NULL);
        }
    }

    inline void allocateStencilRenderBuffer() {
        if (stencil) {
            glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, getWidth(), getHeight());
        }
    }

    inline mat4& getTexTransform() {
+0 −25
Original line number Diff line number Diff line
@@ -136,31 +136,6 @@ void LayerCache::dump() {
    }
}

bool LayerCache::resize(Layer* layer, const uint32_t width, const uint32_t height) {
    // TODO: We should be smarter and see if we have a texture of the appropriate
    //       size already in the cache, and reuse it instead of creating a new one

    LayerEntry entry(width, height);
    if (entry.mWidth <= layer->getWidth() && entry.mHeight <= layer->getHeight()) {
        return true;
    }

    uint32_t oldWidth = layer->getWidth();
    uint32_t oldHeight = layer->getHeight();

    Caches::getInstance().activeTexture(0);
    layer->bindTexture();
    layer->setSize(entry.mWidth, entry.mHeight);
    layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);

    if (glGetError() != GL_NO_ERROR) {
        layer->setSize(oldWidth, oldHeight);
        return false;
    }

    return true;
}

bool LayerCache::put(Layer* layer) {
    if (!layer->isCacheable()) return false;

+2 −13
Original line number Diff line number Diff line
@@ -72,17 +72,6 @@ public:
     * Clears the cache. This causes all layers to be deleted.
     */
    void clear();
    /**
     * Resize the specified layer if needed.
     *
     * @param layer The layer to resize
     * @param width The new width of the layer
     * @param height The new height of the layer
     *
     * @return True if the layer was resized or nothing happened, false if
     *         a failure occurred during the resizing operation
     */
    bool resize(Layer* layer, const uint32_t width, const uint32_t height);

    /**
     * Sets the maximum size of the cache in bytes.
@@ -108,8 +97,8 @@ public:
        }

        LayerEntry(const uint32_t layerWidth, const uint32_t layerHeight): mLayer(NULL) {
            mWidth = uint32_t(ceilf(layerWidth / float(LAYER_SIZE)) * LAYER_SIZE);
            mHeight = uint32_t(ceilf(layerHeight / float(LAYER_SIZE)) * LAYER_SIZE);
            mWidth = Layer::computeIdealWidth(layerWidth);
            mHeight = Layer::computeIdealHeight(layerHeight);
        }

        LayerEntry(Layer* layer):
+1 −1
Original line number Diff line number Diff line
@@ -264,7 +264,7 @@ bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
    if (layer) {
        LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height);

        if (Caches::getInstance().layerCache.resize(layer, width, height)) {
        if (layer->resize(width, height)) {
            layer->layer.set(0.0f, 0.0f, width, height);
            layer->texCoords.set(0.0f, height / float(layer->getHeight()),
                    width / float(layer->getWidth()), 0.0f);
Loading