Loading libs/hwui/RenderNode.cpp +2 −1 Original line number Diff line number Diff line Loading @@ -83,8 +83,9 @@ void RenderNode::setStagingDisplayList(DisplayListData* data) { * display list. This function should remain in sync with the replay() function. */ void RenderNode::output(uint32_t level) { ALOGD("%*sStart display list (%p, %s%s%s%s)", (level - 1) * 2, "", this, ALOGD("%*sStart display list (%p, %s%s%s%s%s)", (level - 1) * 2, "", this, getName(), (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : ""), (properties().hasShadow() ? ", casting shadow" : ""), (isRenderable() ? "" : ", empty"), (mLayer != nullptr ? ", on HW Layer" : "")); Loading libs/hwui/RenderProperties.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -146,12 +146,12 @@ void RenderProperties::debugOutputProperties(const int level) const { const bool isLayer = effectiveLayerType() != LayerType::None; int clipFlags = getClippingFlags(); if (mPrimitiveFields.mAlpha < 1) { if (mPrimitiveFields.mAlpha < 1 && !MathUtils::isZero(mPrimitiveFields.mAlpha)) { if (isLayer) { clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer } LOG_ALWAYS_FATAL_IF(!isLayer && mPrimitiveFields.mHasOverlappingRendering); ALOGD("%*sScaleAlpha %.2f", level * 2, "", mPrimitiveFields.mAlpha); } if (clipFlags) { Loading Loading
libs/hwui/RenderNode.cpp +2 −1 Original line number Diff line number Diff line Loading @@ -83,8 +83,9 @@ void RenderNode::setStagingDisplayList(DisplayListData* data) { * display list. This function should remain in sync with the replay() function. */ void RenderNode::output(uint32_t level) { ALOGD("%*sStart display list (%p, %s%s%s%s)", (level - 1) * 2, "", this, ALOGD("%*sStart display list (%p, %s%s%s%s%s)", (level - 1) * 2, "", this, getName(), (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : ""), (properties().hasShadow() ? ", casting shadow" : ""), (isRenderable() ? "" : ", empty"), (mLayer != nullptr ? ", on HW Layer" : "")); Loading
libs/hwui/RenderProperties.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -146,12 +146,12 @@ void RenderProperties::debugOutputProperties(const int level) const { const bool isLayer = effectiveLayerType() != LayerType::None; int clipFlags = getClippingFlags(); if (mPrimitiveFields.mAlpha < 1) { if (mPrimitiveFields.mAlpha < 1 && !MathUtils::isZero(mPrimitiveFields.mAlpha)) { if (isLayer) { clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer } LOG_ALWAYS_FATAL_IF(!isLayer && mPrimitiveFields.mHasOverlappingRendering); ALOGD("%*sScaleAlpha %.2f", level * 2, "", mPrimitiveFields.mAlpha); } if (clipFlags) { Loading