Loading core/java/android/view/KeyEvent.java +6 −4 Original line number Diff line number Diff line Loading @@ -46,10 +46,12 @@ import android.view.KeyCharacterMap.KeyData; * with the special action {@link #ACTION_MULTIPLE} that either specifies * that single repeated key code or a sequence of characters to insert. * </p><p> * In general, the framework makes no guarantees that the key events delivered * to a view constitute a complete key press. In particular, there is no * guarantee that a view will always receive a key event with {@link #ACTION_UP} * for each {@link #ACTION_DOWN} that was delivered. * In general, the framework cannot guarantee that the key events it delivers * to a view always constitute complete key sequences since some events may be dropped * or modified by containing views before they are delivered. The view implementation * should be prepared to handle {@link #FLAG_CANCELED} and should tolerate anomalous * situations such as receiving a new {@link #ACTION_DOWN} without first having * received an {@link #ACTION_UP} for the prior key press. * </p><p> * Refer to {@link InputDevice} for more information about how different kinds of * input devices and sources represent keys and buttons. Loading core/java/android/view/MotionEvent.java +6 −4 Original line number Diff line number Diff line Loading @@ -81,10 +81,12 @@ import android.os.SystemClock; * } * } * </code></pre></p><p> * In general, the framework makes no guarantees that the motion events delivered * to a view constitute a complete gesture. In particular, there is no * guarantee that a view will always receive a motion event with {@link #ACTION_UP} * for each {@link #ACTION_DOWN} that was delivered. * In general, the framework cannot guarantee that the motion events it delivers * to a view always constitute a complete motion sequences since some events may be dropped * or modified by containing views before they are delivered. The view implementation * should be prepared to handle {@link #ACTION_CANCEL} and should tolerate anomalous * situations such as receiving a new {@link #ACTION_DOWN} without first having * received an {@link #ACTION_UP} for the prior gesture. * </p><p> * Refer to {@link InputDevice} for more information about how different kinds of * input devices and sources represent pointer coordinates. Loading core/java/android/view/WindowManagerPolicy.java +2 −0 Original line number Diff line number Diff line Loading @@ -65,6 +65,7 @@ import android.view.animation.Animation; * @hide */ public interface WindowManagerPolicy { // Policy flags. These flags are also defined in frameworks/base/include/ui/Input.h. public final static int FLAG_WAKE = 0x00000001; public final static int FLAG_WAKE_DROPPED = 0x00000002; public final static int FLAG_SHIFT = 0x00000004; Loading @@ -79,6 +80,7 @@ public interface WindowManagerPolicy { public final static int FLAG_WOKE_HERE = 0x10000000; public final static int FLAG_BRIGHT_HERE = 0x20000000; public final static int FLAG_PASS_TO_USER = 0x40000000; public final static boolean WATCH_POINTER = false; Loading include/ui/Input.h +7 −0 Original line number Diff line number Diff line Loading @@ -71,6 +71,8 @@ namespace android { /* * Flags that flow alongside events in the input dispatch system to help with certain * policy decisions such as waking from device sleep. * * These flags are also defined in frameworks/base/core/java/android/view/WindowManagerPolicy.java. */ enum { /* These flags originate in RawEvents and are generally set in the key map. Loading Loading @@ -102,6 +104,11 @@ enum { // Indicates that the screen was dim when the event was received and the event // should brighten the device. POLICY_FLAG_BRIGHT_HERE = 0x20000000, // Indicates that the event should be dispatched to applications. // The input event should still be sent to the InputDispatcher so that it can see all // input events received include those that it will not deliver. POLICY_FLAG_PASS_TO_USER = 0x40000000, }; /* Loading include/ui/InputDispatcher.h +67 −23 Original line number Diff line number Diff line Loading @@ -282,10 +282,35 @@ public: */ virtual int32_t getMaxEventsPerSecond() = 0; /* Intercepts a key event immediately before queueing it. * The policy can use this method as an opportunity to perform power management functions * and early event preprocessing such as updating policy flags. * * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event * should be dispatched to applications. */ virtual void interceptKeyBeforeQueueing(nsecs_t when, int32_t deviceId, int32_t action, int32_t& flags, int32_t keyCode, int32_t scanCode, uint32_t& policyFlags) = 0; /* Intercepts a generic touch, trackball or other event before queueing it. * The policy can use this method as an opportunity to perform power management functions * and early event preprocessing such as updating policy flags. * * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event * should be dispatched to applications. */ virtual void interceptGenericBeforeQueueing(nsecs_t when, uint32_t& policyFlags) = 0; /* Allows the policy a chance to intercept a key before dispatching. */ virtual bool interceptKeyBeforeDispatching(const sp<InputChannel>& inputChannel, const KeyEvent* keyEvent, uint32_t policyFlags) = 0; /* Notifies the policy about switch events. */ virtual void notifySwitch(nsecs_t when, int32_t switchCode, int32_t switchValue, uint32_t policyFlags) = 0; /* Poke user activity for an event dispatched to a window. */ virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) = 0; Loading Loading @@ -333,6 +358,8 @@ public: int32_t metaState, int32_t edgeFlags, uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords, float xPrecision, float yPrecision, nsecs_t downTime) = 0; virtual void notifySwitch(nsecs_t when, int32_t switchCode, int32_t switchValue, uint32_t policyFlags) = 0; /* Injects an input event and optionally waits for sync. * The synchronization mode determines whether the method blocks while waiting for Loading Loading @@ -408,6 +435,8 @@ public: int32_t metaState, int32_t edgeFlags, uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords, float xPrecision, float yPrecision, nsecs_t downTime); virtual void notifySwitch(nsecs_t when, int32_t switchCode, int32_t switchValue, uint32_t policyFlags) ; virtual int32_t injectInputEvent(const InputEvent* event, int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis); Loading Loading @@ -447,6 +476,7 @@ private: mutable int32_t refCount; int32_t type; nsecs_t eventTime; uint32_t policyFlags; InjectionState* injectionState; bool dispatchInProgress; // initially false, set to true while dispatching Loading @@ -460,7 +490,6 @@ private: struct KeyEntry : EventEntry { int32_t deviceId; int32_t source; uint32_t policyFlags; int32_t action; int32_t flags; int32_t keyCode; Loading Loading @@ -489,7 +518,6 @@ private: struct MotionEntry : EventEntry { int32_t deviceId; int32_t source; uint32_t policyFlags; int32_t action; int32_t flags; int32_t metaState; Loading Loading @@ -664,7 +692,8 @@ private: Pool<DispatchEntry> mDispatchEntryPool; Pool<CommandEntry> mCommandEntryPool; void initializeEventEntry(EventEntry* entry, int32_t type, nsecs_t eventTime); void initializeEventEntry(EventEntry* entry, int32_t type, nsecs_t eventTime, uint32_t policyFlags); void releaseEventEntryInjectionState(EventEntry* entry); }; Loading @@ -685,21 +714,19 @@ private: BROKEN }; // Specifies the sources to cancel. enum CancelationOptions { CANCEL_ALL_EVENTS = 0, CANCEL_POINTER_EVENTS = 1, CANCEL_NON_POINTER_EVENTS = 2, }; InputState(); ~InputState(); // Returns true if there is no state to be canceled. bool isNeutral() const; // Returns true if the input state believes it is out of sync. bool isOutOfSync() const; // Sets the input state to be out of sync if it is not neutral. void setOutOfSync(); // Resets the input state out of sync flag. void resetOutOfSync(); // Records tracking information for an event that has just been published. // Returns whether the event is consistent with the current input state. Consistency trackEvent(const EventEntry* entry); Loading @@ -712,16 +739,14 @@ private: // Returns whether the event is consistent with the current input state. Consistency trackMotion(const MotionEntry* entry); // Synthesizes cancelation events for the current state. void synthesizeCancelationEvents(Allocator* allocator, Vector<EventEntry*>& outEvents) const; // Synthesizes cancelation events for the current state and resets the tracked state. void synthesizeCancelationEvents(nsecs_t currentTime, Allocator* allocator, Vector<EventEntry*>& outEvents, CancelationOptions options); // Clears the current state. void clear(); private: bool mIsOutOfSync; struct KeyMemento { int32_t deviceId; int32_t source; Loading @@ -745,6 +770,8 @@ private: Vector<KeyMemento> mKeyMementos; Vector<MotionMemento> mMotionMementos; static bool shouldCancelEvent(int32_t eventSource, CancelationOptions options); }; /* Manages the dispatch state associated with a single input channel. */ Loading Loading @@ -794,6 +821,13 @@ private: status_t initialize(); }; enum DropReason { DROP_REASON_NOT_DROPPED = 0, DROP_REASON_POLICY = 1, DROP_REASON_APP_SWITCH = 2, DROP_REASON_DISABLED = 3, }; sp<InputDispatcherPolicyInterface> mPolicy; Mutex mLock; Loading @@ -813,12 +847,16 @@ private: // Enqueues an inbound event. Returns true if mLooper->wake() should be called. bool enqueueInboundEventLocked(EventEntry* entry); // Cleans up input state when dropping an inbound event. void dropInboundEventLocked(EventEntry* entry, DropReason dropReason); // App switch latency optimization. bool mAppSwitchSawKeyDown; nsecs_t mAppSwitchDueTime; static bool isAppSwitchKey(int32_t keyCode); static bool isAppSwitchKeyCode(int32_t keyCode); bool isAppSwitchKeyEventLocked(KeyEntry* keyEntry); bool isAppSwitchPendingLocked(); bool detectPendingAppSwitchLocked(KeyEntry* inboundKeyEntry); void resetPendingAppSwitchLocked(bool handled); // All registered connections mapped by receive pipe file descriptor. Loading @@ -840,7 +878,7 @@ private: // Event injection and synchronization. Condition mInjectionResultAvailableCondition; EventEntry* createEntryFromInjectedInputEventLocked(const InputEvent* event); bool hasInjectionPermission(int32_t injectorPid, int32_t injectorUid); void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult); Condition mInjectionSyncFinishedCondition; Loading Loading @@ -875,7 +913,7 @@ private: void drainInboundQueueLocked(); void releasePendingEventLocked(); void releaseInboundEventLocked(EventEntry* entry); bool isEventFromReliableSourceLocked(EventEntry* entry); bool isEventFromTrustedSourceLocked(EventEntry* entry); // Dispatch state. bool mDispatchEnabled; Loading Loading @@ -984,11 +1022,17 @@ private: void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); void startNextDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); void abortDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, bool broken); void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); void drainOutboundQueueLocked(Connection* connection); static int handleReceiveCallback(int receiveFd, int events, void* data); void synthesizeCancelationEventsForAllConnectionsLocked( InputState::CancelationOptions options, const char* reason); void synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel>& channel, InputState::CancelationOptions options, const char* reason); void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection, InputState::CancelationOptions options, const char* reason); // Splitting motion events across windows. MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds); Loading Loading
core/java/android/view/KeyEvent.java +6 −4 Original line number Diff line number Diff line Loading @@ -46,10 +46,12 @@ import android.view.KeyCharacterMap.KeyData; * with the special action {@link #ACTION_MULTIPLE} that either specifies * that single repeated key code or a sequence of characters to insert. * </p><p> * In general, the framework makes no guarantees that the key events delivered * to a view constitute a complete key press. In particular, there is no * guarantee that a view will always receive a key event with {@link #ACTION_UP} * for each {@link #ACTION_DOWN} that was delivered. * In general, the framework cannot guarantee that the key events it delivers * to a view always constitute complete key sequences since some events may be dropped * or modified by containing views before they are delivered. The view implementation * should be prepared to handle {@link #FLAG_CANCELED} and should tolerate anomalous * situations such as receiving a new {@link #ACTION_DOWN} without first having * received an {@link #ACTION_UP} for the prior key press. * </p><p> * Refer to {@link InputDevice} for more information about how different kinds of * input devices and sources represent keys and buttons. Loading
core/java/android/view/MotionEvent.java +6 −4 Original line number Diff line number Diff line Loading @@ -81,10 +81,12 @@ import android.os.SystemClock; * } * } * </code></pre></p><p> * In general, the framework makes no guarantees that the motion events delivered * to a view constitute a complete gesture. In particular, there is no * guarantee that a view will always receive a motion event with {@link #ACTION_UP} * for each {@link #ACTION_DOWN} that was delivered. * In general, the framework cannot guarantee that the motion events it delivers * to a view always constitute a complete motion sequences since some events may be dropped * or modified by containing views before they are delivered. The view implementation * should be prepared to handle {@link #ACTION_CANCEL} and should tolerate anomalous * situations such as receiving a new {@link #ACTION_DOWN} without first having * received an {@link #ACTION_UP} for the prior gesture. * </p><p> * Refer to {@link InputDevice} for more information about how different kinds of * input devices and sources represent pointer coordinates. Loading
core/java/android/view/WindowManagerPolicy.java +2 −0 Original line number Diff line number Diff line Loading @@ -65,6 +65,7 @@ import android.view.animation.Animation; * @hide */ public interface WindowManagerPolicy { // Policy flags. These flags are also defined in frameworks/base/include/ui/Input.h. public final static int FLAG_WAKE = 0x00000001; public final static int FLAG_WAKE_DROPPED = 0x00000002; public final static int FLAG_SHIFT = 0x00000004; Loading @@ -79,6 +80,7 @@ public interface WindowManagerPolicy { public final static int FLAG_WOKE_HERE = 0x10000000; public final static int FLAG_BRIGHT_HERE = 0x20000000; public final static int FLAG_PASS_TO_USER = 0x40000000; public final static boolean WATCH_POINTER = false; Loading
include/ui/Input.h +7 −0 Original line number Diff line number Diff line Loading @@ -71,6 +71,8 @@ namespace android { /* * Flags that flow alongside events in the input dispatch system to help with certain * policy decisions such as waking from device sleep. * * These flags are also defined in frameworks/base/core/java/android/view/WindowManagerPolicy.java. */ enum { /* These flags originate in RawEvents and are generally set in the key map. Loading Loading @@ -102,6 +104,11 @@ enum { // Indicates that the screen was dim when the event was received and the event // should brighten the device. POLICY_FLAG_BRIGHT_HERE = 0x20000000, // Indicates that the event should be dispatched to applications. // The input event should still be sent to the InputDispatcher so that it can see all // input events received include those that it will not deliver. POLICY_FLAG_PASS_TO_USER = 0x40000000, }; /* Loading
include/ui/InputDispatcher.h +67 −23 Original line number Diff line number Diff line Loading @@ -282,10 +282,35 @@ public: */ virtual int32_t getMaxEventsPerSecond() = 0; /* Intercepts a key event immediately before queueing it. * The policy can use this method as an opportunity to perform power management functions * and early event preprocessing such as updating policy flags. * * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event * should be dispatched to applications. */ virtual void interceptKeyBeforeQueueing(nsecs_t when, int32_t deviceId, int32_t action, int32_t& flags, int32_t keyCode, int32_t scanCode, uint32_t& policyFlags) = 0; /* Intercepts a generic touch, trackball or other event before queueing it. * The policy can use this method as an opportunity to perform power management functions * and early event preprocessing such as updating policy flags. * * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event * should be dispatched to applications. */ virtual void interceptGenericBeforeQueueing(nsecs_t when, uint32_t& policyFlags) = 0; /* Allows the policy a chance to intercept a key before dispatching. */ virtual bool interceptKeyBeforeDispatching(const sp<InputChannel>& inputChannel, const KeyEvent* keyEvent, uint32_t policyFlags) = 0; /* Notifies the policy about switch events. */ virtual void notifySwitch(nsecs_t when, int32_t switchCode, int32_t switchValue, uint32_t policyFlags) = 0; /* Poke user activity for an event dispatched to a window. */ virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) = 0; Loading Loading @@ -333,6 +358,8 @@ public: int32_t metaState, int32_t edgeFlags, uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords, float xPrecision, float yPrecision, nsecs_t downTime) = 0; virtual void notifySwitch(nsecs_t when, int32_t switchCode, int32_t switchValue, uint32_t policyFlags) = 0; /* Injects an input event and optionally waits for sync. * The synchronization mode determines whether the method blocks while waiting for Loading Loading @@ -408,6 +435,8 @@ public: int32_t metaState, int32_t edgeFlags, uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords, float xPrecision, float yPrecision, nsecs_t downTime); virtual void notifySwitch(nsecs_t when, int32_t switchCode, int32_t switchValue, uint32_t policyFlags) ; virtual int32_t injectInputEvent(const InputEvent* event, int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis); Loading Loading @@ -447,6 +476,7 @@ private: mutable int32_t refCount; int32_t type; nsecs_t eventTime; uint32_t policyFlags; InjectionState* injectionState; bool dispatchInProgress; // initially false, set to true while dispatching Loading @@ -460,7 +490,6 @@ private: struct KeyEntry : EventEntry { int32_t deviceId; int32_t source; uint32_t policyFlags; int32_t action; int32_t flags; int32_t keyCode; Loading Loading @@ -489,7 +518,6 @@ private: struct MotionEntry : EventEntry { int32_t deviceId; int32_t source; uint32_t policyFlags; int32_t action; int32_t flags; int32_t metaState; Loading Loading @@ -664,7 +692,8 @@ private: Pool<DispatchEntry> mDispatchEntryPool; Pool<CommandEntry> mCommandEntryPool; void initializeEventEntry(EventEntry* entry, int32_t type, nsecs_t eventTime); void initializeEventEntry(EventEntry* entry, int32_t type, nsecs_t eventTime, uint32_t policyFlags); void releaseEventEntryInjectionState(EventEntry* entry); }; Loading @@ -685,21 +714,19 @@ private: BROKEN }; // Specifies the sources to cancel. enum CancelationOptions { CANCEL_ALL_EVENTS = 0, CANCEL_POINTER_EVENTS = 1, CANCEL_NON_POINTER_EVENTS = 2, }; InputState(); ~InputState(); // Returns true if there is no state to be canceled. bool isNeutral() const; // Returns true if the input state believes it is out of sync. bool isOutOfSync() const; // Sets the input state to be out of sync if it is not neutral. void setOutOfSync(); // Resets the input state out of sync flag. void resetOutOfSync(); // Records tracking information for an event that has just been published. // Returns whether the event is consistent with the current input state. Consistency trackEvent(const EventEntry* entry); Loading @@ -712,16 +739,14 @@ private: // Returns whether the event is consistent with the current input state. Consistency trackMotion(const MotionEntry* entry); // Synthesizes cancelation events for the current state. void synthesizeCancelationEvents(Allocator* allocator, Vector<EventEntry*>& outEvents) const; // Synthesizes cancelation events for the current state and resets the tracked state. void synthesizeCancelationEvents(nsecs_t currentTime, Allocator* allocator, Vector<EventEntry*>& outEvents, CancelationOptions options); // Clears the current state. void clear(); private: bool mIsOutOfSync; struct KeyMemento { int32_t deviceId; int32_t source; Loading @@ -745,6 +770,8 @@ private: Vector<KeyMemento> mKeyMementos; Vector<MotionMemento> mMotionMementos; static bool shouldCancelEvent(int32_t eventSource, CancelationOptions options); }; /* Manages the dispatch state associated with a single input channel. */ Loading Loading @@ -794,6 +821,13 @@ private: status_t initialize(); }; enum DropReason { DROP_REASON_NOT_DROPPED = 0, DROP_REASON_POLICY = 1, DROP_REASON_APP_SWITCH = 2, DROP_REASON_DISABLED = 3, }; sp<InputDispatcherPolicyInterface> mPolicy; Mutex mLock; Loading @@ -813,12 +847,16 @@ private: // Enqueues an inbound event. Returns true if mLooper->wake() should be called. bool enqueueInboundEventLocked(EventEntry* entry); // Cleans up input state when dropping an inbound event. void dropInboundEventLocked(EventEntry* entry, DropReason dropReason); // App switch latency optimization. bool mAppSwitchSawKeyDown; nsecs_t mAppSwitchDueTime; static bool isAppSwitchKey(int32_t keyCode); static bool isAppSwitchKeyCode(int32_t keyCode); bool isAppSwitchKeyEventLocked(KeyEntry* keyEntry); bool isAppSwitchPendingLocked(); bool detectPendingAppSwitchLocked(KeyEntry* inboundKeyEntry); void resetPendingAppSwitchLocked(bool handled); // All registered connections mapped by receive pipe file descriptor. Loading @@ -840,7 +878,7 @@ private: // Event injection and synchronization. Condition mInjectionResultAvailableCondition; EventEntry* createEntryFromInjectedInputEventLocked(const InputEvent* event); bool hasInjectionPermission(int32_t injectorPid, int32_t injectorUid); void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult); Condition mInjectionSyncFinishedCondition; Loading Loading @@ -875,7 +913,7 @@ private: void drainInboundQueueLocked(); void releasePendingEventLocked(); void releaseInboundEventLocked(EventEntry* entry); bool isEventFromReliableSourceLocked(EventEntry* entry); bool isEventFromTrustedSourceLocked(EventEntry* entry); // Dispatch state. bool mDispatchEnabled; Loading Loading @@ -984,11 +1022,17 @@ private: void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); void startNextDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); void abortDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, bool broken); void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); void drainOutboundQueueLocked(Connection* connection); static int handleReceiveCallback(int receiveFd, int events, void* data); void synthesizeCancelationEventsForAllConnectionsLocked( InputState::CancelationOptions options, const char* reason); void synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel>& channel, InputState::CancelationOptions options, const char* reason); void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection, InputState::CancelationOptions options, const char* reason); // Splitting motion events across windows. MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds); Loading