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Commit 1d83e198 authored by Romain Guy's avatar Romain Guy
Browse files

Correctly set the viewport in layers.

Bug #2919295

Change-Id: I16ce79ab0d5747cb01c6c1abe531da3dfd93fb54
parent 0a417499
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+44 −44
Original line number Diff line number Diff line
@@ -183,12 +183,12 @@ OpenGLRenderer::~OpenGLRenderer() {

void OpenGLRenderer::setViewport(int width, int height) {
    glViewport(0, 0, width, height);

    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);

    mWidth = width;
    mHeight = height;
    mFirstSnapshot->height = height;
    mFirstSnapshot->viewport.set(0, 0, width, height);
}

void OpenGLRenderer::prepare() {
@@ -254,6 +254,8 @@ bool OpenGLRenderer::restoreSnapshot() {
    sp<Snapshot> previous = mSnapshot->previous;

    if (restoreOrtho) {
        Rect& r = previous->viewport;
        glViewport(r.left, r.top, r.right, r.bottom);
        mOrthoMatrix.load(current->orthoMatrix);
    }

@@ -267,39 +269,6 @@ bool OpenGLRenderer::restoreSnapshot() {
    return restoreClip;
}

void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
    if (!current->layer) {
        LOGE("Attempting to compose a layer that does not exist");
        return;
    }

    // Unbind current FBO and restore previous one
    // Most of the time, previous->fbo will be 0 to bind the default buffer
    glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);

    // Restore the clip from the previous snapshot
    const Rect& clip = previous->clipRect;
    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());

    Layer* layer = current->layer;
    const Rect& rect = layer->layer;

    drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
            layer->texture, layer->alpha, layer->mode, layer->blend);

    LayerSize size(rect.getWidth(), rect.getHeight());
    // Failing to add the layer to the cache should happen only if the
    // layer is too large
    if (!mLayerCache.put(size, layer)) {
        LAYER_LOGD("Deleting layer");

        glDeleteFramebuffers(1, &layer->fbo);
        glDeleteTextures(1, &layer->texture);

        delete layer;
    }
}

///////////////////////////////////////////////////////////////////////////////
// Layers
///////////////////////////////////////////////////////////////////////////////
@@ -366,21 +335,58 @@ bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,

    // Creates a new snapshot to draw into the FBO
    saveSnapshot();
    // TODO: This doesn't preserve other transformations (check Skia first)

    mSnapshot->transform.loadTranslate(-left, -top, 0.0f);
    mSnapshot->setClip(0.0f, 0.0f, right - left, bottom - top);
    mSnapshot->viewport.set(0.0f, 0.0f, right - left, bottom - top);
    mSnapshot->height = bottom - top;

    setScissorFromClip();

    mSnapshot->flags = Snapshot::kFlagDirtyOrtho | Snapshot::kFlagClipSet;
    mSnapshot->orthoMatrix.load(mOrthoMatrix);

    // Change the ortho projection
    mOrthoMatrix.loadOrtho(0.0f, right - left, bottom - top, 0.0f, 0.0f, 1.0f);
    glViewport(0, 0, right - left, bottom - top);
    // Don't flip the FBO, it will get flipped when drawing back to the framebuffer
    mOrthoMatrix.loadOrtho(0.0f, right - left, 0.0f, bottom - top, -1.0f, 1.0f);

    return true;
}

void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
    if (!current->layer) {
        LOGE("Attempting to compose a layer that does not exist");
        return;
    }

    // Unbind current FBO and restore previous one
    // Most of the time, previous->fbo will be 0 to bind the default buffer
    glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);

    // Restore the clip from the previous snapshot
    const Rect& clip = previous->clipRect;
    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());

    Layer* layer = current->layer;
    const Rect& rect = layer->layer;

    drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
            layer->texture, layer->alpha, layer->mode, layer->blend);

    LayerSize size(rect.getWidth(), rect.getHeight());
    // Failing to add the layer to the cache should happen only if the
    // layer is too large
    if (!mLayerCache.put(size, layer)) {
        LAYER_LOGD("Deleting layer");

        glDeleteFramebuffers(1, &layer->fbo);
        glDeleteTextures(1, &layer->texture);

        delete layer;
    }
}

///////////////////////////////////////////////////////////////////////////////
// Transforms
///////////////////////////////////////////////////////////////////////////////
@@ -424,14 +430,9 @@ const Rect& OpenGLRenderer::getClipBounds() {
}

bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
    SkRect sr;
    sr.set(left, top, right, bottom);
    Rect r(left, top, right, bottom);
    mSnapshot->transform.mapRect(r);

    SkMatrix m;
    mSnapshot->transform.copyTo(m);
    m.mapRect(&sr);

    Rect r(sr.fLeft, sr.fTop, sr.fRight, sr.fBottom);
    return !mSnapshot->clipRect.intersects(r);
}

@@ -759,7 +760,6 @@ void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t
         mModelView.loadIdentity();
     }
     mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);

     glUniform4f(mCurrentProgram->color, r, g, b, a);

     textureUnit++;
+7 −1
Original line number Diff line number Diff line
@@ -57,7 +57,8 @@ public:
            flags(0),
            previous(s),
            layer(NULL),
            fbo(s->fbo) {
            fbo(s->fbo),
            viewport(s->viewport) {
        if ((s->flags & Snapshot::kFlagClipSet) &&
                !(s->flags & Snapshot::kFlagDirtyLocalClip)) {
            localClip.set(s->localClip);
@@ -179,6 +180,11 @@ public:
    Layer* layer;
    GLuint fbo;

    /**
     * Current viewport.
     */
    Rect viewport;

    /**
     * Contains the previous ortho matrix.
     */
+1 −1
Original line number Diff line number Diff line
@@ -47,7 +47,7 @@ struct ShadowText {

    ShadowText(const ShadowText& shadow):
            paint(shadow.paint), radius(shadow.radius), len(shadow.len), hash(shadow.hash) {
        text = new char[len];
        text = new char[shadow.len];
        memcpy(text, shadow.text, shadow.len);
    }

+33 −0
Original line number Diff line number Diff line
<?xml version="1.0" encoding="utf-8"?>
<!-- Copyright (C) 2010 The Android Open Source Project

     Licensed under the Apache License, Version 2.0 (the "License");
     you may not use this file except in compliance with the License.
     You may obtain a copy of the License at

          http://www.apache.org/licenses/LICENSE-2.0

     Unless required by applicable law or agreed to in writing, software
     distributed under the License is distributed on an "AS IS" BASIS,
     WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     See the License for the specific language governing permissions and
     limitations under the License.
-->

<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:paddingTop="0dp"
    android:paddingBottom="0dp"
    android:paddingLeft="12dp"
    android:paddingRight="12dp"
    android:focusable="true">
    <StackView
        android:id="@+id/stack_view" 
        android:layout_width="348px" 
        android:layout_height="374px"
        android:layout_gravity="center"
        android:background="#00000000"
        android:cacheColorHint="#00000000"
        android:autoStart="true" />
</FrameLayout>
+38 −0
Original line number Diff line number Diff line
<?xml version="1.0" encoding="utf-8"?>
<!-- Copyright (C) 2010 The Android Open Source Project

     Licensed under the Apache License, Version 2.0 (the "License");
     you may not use this file except in compliance with the License.
     You may obtain a copy of the License at

          http://www.apache.org/licenses/LICENSE-2.0

     Unless required by applicable law or agreed to in writing, software
     distributed under the License is distributed on an "AS IS" BASIS,
     WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     See the License for the specific language governing permissions and
     limitations under the License.
-->

<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:id="@+id/stack_item"  
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"> 
    <FrameLayout  
        android:layout_width="fill_parent"
        android:layout_height="fill_parent"> 
        <ImageView android:id="@+id/textview_icon"
            android:layout_height="250dip"
            android:layout_width="250dip"
            android:layout_gravity="center" />
        <TextView android:id="@+id/mini_text"
            android:layout_width="wrap_content" 
            android:layout_height="wrap_content" 
            android:layout_gravity="center" />
    </FrameLayout>
    <TextView 
        android:layout_width="wrap_content" 
        android:layout_height="wrap_content"
        android:visibility="gone"
        android:layout_gravity="center" />
</FrameLayout>
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