bootanim: audioplay: do not start audio thread if it is not allowed
If playSoundsAllowed() returns false, then no need to start new audio thread. Bug: 232955344 Test: Manual - applied this wear-dev change to a local main and verified in an emulator that when launching bootanimation (as root), init() early exits with no negative consequences when BootAnimationUtil.cpp's playSoundsAllowed() returns false. Also tested when playSoundsAllowed() returns true, init() continues (but exits when partWithAudio is null checked). Change-Id: Ia3ff397ab004b09e60acca1b4ad23c5e76d698cb (cherry picked from commit 61b667b5bce33ee857a19688a23eef79bdf66a99) (cherry picked from commit 226331c3b20571fd3dc38bb5da7e0455c4a34f13)
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