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Commit 1c740bce authored by Romain Guy's avatar Romain Guy
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Document the implementation of saveLayer().

The implementation is simple but tricky. Leave explanations to my
future self so that I don't invent a time machine to come back to
now and slap my self.

This change also simplifies the way the GL blending function is
chosen when compositing a layer. It reuses existing OpenGLRenderer
APIs and is easier to understand.

Change-Id: I1b9cf8c5d51e09836d85b8cf157a1c284aa65c59
parent 81ab046a
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