possibly fix [2265804] OpenGL GLSurfaceView apps don't draw status bar drop shadow correctly
request a layout when asking the transparent region to be recomputed, without this it may never happen, since the transparent region is only calculated during layout. this also fixes an issue where some fullscreen apps will run slower than expected because their transparent region is never processed. Change-Id: Iba187ef7b23f08ad3454aaa6707a3d262551e30c
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