Loading core/jni/android/graphics/Shader.cpp +5 −1 Original line number Original line Diff line number Diff line Loading @@ -84,7 +84,11 @@ static jlong BitmapShader_constructor(JNIEnv* env, jobject o, jobject jbitmap, jint tileModeX, jint tileModeY) jint tileModeX, jint tileModeY) { { SkBitmap bitmap; SkBitmap bitmap; if (jbitmap) { // Only pass a valid SkBitmap object to the constructor if the Bitmap exists. Otherwise, // we'll pass an empty SkBitmap to avoid crashing/excepting for compatibility. GraphicsJNI::getSkBitmap(env, jbitmap, &bitmap); GraphicsJNI::getSkBitmap(env, jbitmap, &bitmap); } SkShader* s = SkShader::CreateBitmapShader(bitmap, SkShader* s = SkShader::CreateBitmapShader(bitmap, (SkShader::TileMode)tileModeX, (SkShader::TileMode)tileModeX, (SkShader::TileMode)tileModeY); (SkShader::TileMode)tileModeY); Loading graphics/java/android/graphics/BitmapShader.java +3 −1 Original line number Original line Diff line number Diff line Loading @@ -16,6 +16,8 @@ package android.graphics; package android.graphics; import android.annotation.NonNull; /** /** * Shader used to draw a bitmap as a texture. The bitmap can be repeated or * Shader used to draw a bitmap as a texture. The bitmap can be repeated or * mirrored by setting the tiling mode. * mirrored by setting the tiling mode. Loading @@ -38,7 +40,7 @@ public class BitmapShader extends Shader { * @param tileX The tiling mode for x to draw the bitmap in. * @param tileX The tiling mode for x to draw the bitmap in. * @param tileY The tiling mode for y to draw the bitmap in. * @param tileY The tiling mode for y to draw the bitmap in. */ */ public BitmapShader(Bitmap bitmap, TileMode tileX, TileMode tileY) { public BitmapShader(@NonNull Bitmap bitmap, TileMode tileX, TileMode tileY) { mBitmap = bitmap; mBitmap = bitmap; mTileX = tileX; mTileX = tileX; mTileY = tileY; mTileY = tileY; Loading Loading
core/jni/android/graphics/Shader.cpp +5 −1 Original line number Original line Diff line number Diff line Loading @@ -84,7 +84,11 @@ static jlong BitmapShader_constructor(JNIEnv* env, jobject o, jobject jbitmap, jint tileModeX, jint tileModeY) jint tileModeX, jint tileModeY) { { SkBitmap bitmap; SkBitmap bitmap; if (jbitmap) { // Only pass a valid SkBitmap object to the constructor if the Bitmap exists. Otherwise, // we'll pass an empty SkBitmap to avoid crashing/excepting for compatibility. GraphicsJNI::getSkBitmap(env, jbitmap, &bitmap); GraphicsJNI::getSkBitmap(env, jbitmap, &bitmap); } SkShader* s = SkShader::CreateBitmapShader(bitmap, SkShader* s = SkShader::CreateBitmapShader(bitmap, (SkShader::TileMode)tileModeX, (SkShader::TileMode)tileModeX, (SkShader::TileMode)tileModeY); (SkShader::TileMode)tileModeY); Loading
graphics/java/android/graphics/BitmapShader.java +3 −1 Original line number Original line Diff line number Diff line Loading @@ -16,6 +16,8 @@ package android.graphics; package android.graphics; import android.annotation.NonNull; /** /** * Shader used to draw a bitmap as a texture. The bitmap can be repeated or * Shader used to draw a bitmap as a texture. The bitmap can be repeated or * mirrored by setting the tiling mode. * mirrored by setting the tiling mode. Loading @@ -38,7 +40,7 @@ public class BitmapShader extends Shader { * @param tileX The tiling mode for x to draw the bitmap in. * @param tileX The tiling mode for x to draw the bitmap in. * @param tileY The tiling mode for y to draw the bitmap in. * @param tileY The tiling mode for y to draw the bitmap in. */ */ public BitmapShader(Bitmap bitmap, TileMode tileX, TileMode tileY) { public BitmapShader(@NonNull Bitmap bitmap, TileMode tileX, TileMode tileY) { mBitmap = bitmap; mBitmap = bitmap; mTileX = tileX; mTileX = tileX; mTileY = tileY; mTileY = tileY; Loading