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Commit 1b253b70 authored by Mathias Agopian's avatar Mathias Agopian
Browse files

boot animation doesn't use EGLUtils anymore

Change-Id: I0767ac2a5ab814382b41c85bd5b0786c7a025255
parent 7d8fc3c9
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+4 −2
Original line number Diff line number Diff line
@@ -37,7 +37,6 @@
#include <ui/Region.h>
#include <ui/DisplayInfo.h>
#include <ui/FramebufferNativeWindow.h>
#include <ui/EGLUtils.h>

#include <surfaceflinger/ISurfaceComposer.h>
#include <surfaceflinger/ISurfaceComposerClient.h>
@@ -222,6 +221,9 @@ status_t BootAnimation::readyToRun() {

    // initialize opengl and egl
    const EGLint attribs[] = {
            EGL_RED_SIZE,   8,
            EGL_GREEN_SIZE, 8,
            EGL_BLUE_SIZE,  8,
            EGL_DEPTH_SIZE, 0,
            EGL_NONE
    };
@@ -234,7 +236,7 @@ status_t BootAnimation::readyToRun() {
    EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);

    eglInitialize(display, 0, 0);
    EGLUtils::selectConfigForNativeWindow(display, attribs, s.get(), &config);
    eglChooseConfig(display, attribs, &config, 1, &numConfigs);
    surface = eglCreateWindowSurface(display, config, s.get(), NULL);
    context = eglCreateContext(display, config, NULL, NULL);
    eglQuerySurface(display, surface, EGL_WIDTH, &w);