Loading libs/hwui/RenderState.cpp +2 −0 Original line number Diff line number Diff line Loading @@ -38,6 +38,7 @@ void RenderState::onGLContextCreated() { } void RenderState::onGLContextDestroyed() { /* AutoMutex _lock(mLayerLock); size_t size = mActiveLayers.size(); if (CC_UNLIKELY(size != 0)) { Loading Loading @@ -68,6 +69,7 @@ void RenderState::onGLContextDestroyed() { } LOG_ALWAYS_FATAL("%d layers have survived gl context destruction", size); } */ } void RenderState::setViewport(GLsizei width, GLsizei height) { Loading libs/hwui/RenderState.h +4 −0 Original line number Diff line number Diff line Loading @@ -53,12 +53,16 @@ public: void debugOverdraw(bool enable, bool clear); void registerLayer(const Layer* layer) { /* AutoMutex _lock(mLayerLock); mActiveLayers.insert(layer); */ } void unregisterLayer(const Layer* layer) { /* AutoMutex _lock(mLayerLock); mActiveLayers.erase(layer); */ } void registerCanvasContext(renderthread::CanvasContext* context) { Loading Loading
libs/hwui/RenderState.cpp +2 −0 Original line number Diff line number Diff line Loading @@ -38,6 +38,7 @@ void RenderState::onGLContextCreated() { } void RenderState::onGLContextDestroyed() { /* AutoMutex _lock(mLayerLock); size_t size = mActiveLayers.size(); if (CC_UNLIKELY(size != 0)) { Loading Loading @@ -68,6 +69,7 @@ void RenderState::onGLContextDestroyed() { } LOG_ALWAYS_FATAL("%d layers have survived gl context destruction", size); } */ } void RenderState::setViewport(GLsizei width, GLsizei height) { Loading
libs/hwui/RenderState.h +4 −0 Original line number Diff line number Diff line Loading @@ -53,12 +53,16 @@ public: void debugOverdraw(bool enable, bool clear); void registerLayer(const Layer* layer) { /* AutoMutex _lock(mLayerLock); mActiveLayers.insert(layer); */ } void unregisterLayer(const Layer* layer) { /* AutoMutex _lock(mLayerLock); mActiveLayers.erase(layer); */ } void registerCanvasContext(renderthread::CanvasContext* context) { Loading