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Commit 1ad69541 authored by Vishnu Nair's avatar Vishnu Nair
Browse files

Handle NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY flag in ASurfaceTransaction

BufferStateLayer ignores NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY flag if its set as part of
the transform.

Fix this by calling Transaction::setTransformToDisplayInverse when calling
ASurfaceTransaction_setGeometry.

Bug: 133330435
Test: Test landscape orientation in test app
Test: go/wm-smoke
Change-Id: Id499448d822425e5b7be4efed7f448c4e4378b87
parent 51374fc7
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+3 −0
Original line number Diff line number Diff line
@@ -384,6 +384,9 @@ void ASurfaceTransaction_setGeometry(ASurfaceTransaction* aSurfaceTransaction,
    transaction->setCrop(surfaceControl, static_cast<const Rect&>(source));
    transaction->setFrame(surfaceControl, static_cast<const Rect&>(destination));
    transaction->setTransform(surfaceControl, transform);
    bool transformToInverseDisplay = (NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY & transform) ==
            NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY;
    transaction->setTransformToDisplayInverse(surfaceControl, transformToInverseDisplay);
}

void ASurfaceTransaction_setBufferTransparency(ASurfaceTransaction* aSurfaceTransaction,