Loading libs/WindowManager/Shell/src/com/android/wm/shell/onehanded/OneHandedAnimationController.java +13 −15 Original line number Diff line number Diff line Loading @@ -113,20 +113,18 @@ public class OneHandedAnimationController { /** * Animator for OneHanded transition animation which supports both alpha and bounds animation. * * @param <T> Type of property to animate, either offset (float) */ // TODO: Refactoring to use SpringAnimation and DynamicAnimation instead of using ValueAnimator // to implement One-Handed transition animation. (b/185129031) public abstract static class OneHandedTransitionAnimator<T> extends ValueAnimator implements public abstract static class OneHandedTransitionAnimator extends ValueAnimator implements ValueAnimator.AnimatorUpdateListener, ValueAnimator.AnimatorListener { private final SurfaceControl mLeash; private final WindowContainerToken mToken; private T mStartValue; private T mEndValue; private T mCurrentValue; private float mStartValue; private float mEndValue; private float mCurrentValue; private final List<OneHandedAnimationCallback> mOneHandedAnimationCallbacks = new ArrayList<>(); Loading @@ -137,7 +135,7 @@ public class OneHandedAnimationController { private @TransitionDirection int mTransitionDirection; private OneHandedTransitionAnimator(WindowContainerToken token, SurfaceControl leash, T startValue, T endValue) { float startValue, float endValue) { mLeash = leash; mToken = token; mStartValue = startValue; Loading Loading @@ -204,7 +202,7 @@ public class OneHandedAnimationController { mSurfaceTransactionHelper = helper; } OneHandedTransitionAnimator<T> addOneHandedAnimationCallback( OneHandedTransitionAnimator addOneHandedAnimationCallback( OneHandedAnimationCallback callback) { mOneHandedAnimationCallbacks.add(callback); return this; Loading @@ -223,27 +221,27 @@ public class OneHandedAnimationController { return mTransitionDirection; } OneHandedTransitionAnimator<T> setTransitionDirection(int direction) { OneHandedTransitionAnimator setTransitionDirection(int direction) { mTransitionDirection = direction; return this; } T getStartValue() { float getStartValue() { return mStartValue; } T getEndValue() { float getEndValue() { return mEndValue; } void setCurrentValue(T value) { void setCurrentValue(float value) { mCurrentValue = value; } /** * Updates the {@link #mEndValue}. */ void updateEndValue(T endValue) { void updateEndValue(float endValue) { mEndValue = endValue; } Loading @@ -252,10 +250,10 @@ public class OneHandedAnimationController { } @VisibleForTesting static OneHandedTransitionAnimator<Float> ofYOffset(WindowContainerToken token, static OneHandedTransitionAnimator ofYOffset(WindowContainerToken token, SurfaceControl leash, float startValue, float endValue, Rect displayBounds) { return new OneHandedTransitionAnimator<Float>(token, leash, startValue, endValue) { return new OneHandedTransitionAnimator(token, leash, startValue, endValue) { private final Rect mTmpRect = new Rect(displayBounds); Loading Loading
libs/WindowManager/Shell/src/com/android/wm/shell/onehanded/OneHandedAnimationController.java +13 −15 Original line number Diff line number Diff line Loading @@ -113,20 +113,18 @@ public class OneHandedAnimationController { /** * Animator for OneHanded transition animation which supports both alpha and bounds animation. * * @param <T> Type of property to animate, either offset (float) */ // TODO: Refactoring to use SpringAnimation and DynamicAnimation instead of using ValueAnimator // to implement One-Handed transition animation. (b/185129031) public abstract static class OneHandedTransitionAnimator<T> extends ValueAnimator implements public abstract static class OneHandedTransitionAnimator extends ValueAnimator implements ValueAnimator.AnimatorUpdateListener, ValueAnimator.AnimatorListener { private final SurfaceControl mLeash; private final WindowContainerToken mToken; private T mStartValue; private T mEndValue; private T mCurrentValue; private float mStartValue; private float mEndValue; private float mCurrentValue; private final List<OneHandedAnimationCallback> mOneHandedAnimationCallbacks = new ArrayList<>(); Loading @@ -137,7 +135,7 @@ public class OneHandedAnimationController { private @TransitionDirection int mTransitionDirection; private OneHandedTransitionAnimator(WindowContainerToken token, SurfaceControl leash, T startValue, T endValue) { float startValue, float endValue) { mLeash = leash; mToken = token; mStartValue = startValue; Loading Loading @@ -204,7 +202,7 @@ public class OneHandedAnimationController { mSurfaceTransactionHelper = helper; } OneHandedTransitionAnimator<T> addOneHandedAnimationCallback( OneHandedTransitionAnimator addOneHandedAnimationCallback( OneHandedAnimationCallback callback) { mOneHandedAnimationCallbacks.add(callback); return this; Loading @@ -223,27 +221,27 @@ public class OneHandedAnimationController { return mTransitionDirection; } OneHandedTransitionAnimator<T> setTransitionDirection(int direction) { OneHandedTransitionAnimator setTransitionDirection(int direction) { mTransitionDirection = direction; return this; } T getStartValue() { float getStartValue() { return mStartValue; } T getEndValue() { float getEndValue() { return mEndValue; } void setCurrentValue(T value) { void setCurrentValue(float value) { mCurrentValue = value; } /** * Updates the {@link #mEndValue}. */ void updateEndValue(T endValue) { void updateEndValue(float endValue) { mEndValue = endValue; } Loading @@ -252,10 +250,10 @@ public class OneHandedAnimationController { } @VisibleForTesting static OneHandedTransitionAnimator<Float> ofYOffset(WindowContainerToken token, static OneHandedTransitionAnimator ofYOffset(WindowContainerToken token, SurfaceControl leash, float startValue, float endValue, Rect displayBounds) { return new OneHandedTransitionAnimator<Float>(token, leash, startValue, endValue) { return new OneHandedTransitionAnimator(token, leash, startValue, endValue) { private final Rect mTmpRect = new Rect(displayBounds); Loading