Loading services/core/java/com/android/server/app/GameManagerService.java +2 −1 Original line number Diff line number Diff line Loading @@ -385,7 +385,8 @@ public final class GameManagerService extends IGameManagerService.Stub { } public boolean isValid() { return mGameMode == GameManager.GAME_MODE_PERFORMANCE return mGameMode == GameManager.GAME_MODE_STANDARD || mGameMode == GameManager.GAME_MODE_PERFORMANCE || mGameMode == GameManager.GAME_MODE_BATTERY; } Loading services/core/java/com/android/server/app/GameManagerShellCommand.java +3 −9 Original line number Diff line number Diff line Loading @@ -167,15 +167,9 @@ public class GameManagerShellCommand extends ShellCommand { switch (gameMode.toLowerCase()) { case "1": case "standard": // Standard should only be available if other game modes are. if (batteryModeSupported || perfModeSupported) { service.setGameMode(packageName, GameManager.GAME_MODE_STANDARD, userId); } else { pw.println("Game mode: " + gameMode + " not supported by " + packageName); return -1; } // Standard mode can be used to specify loading ANGLE as the default OpenGL ES // driver, so it should always be available. service.setGameMode(packageName, GameManager.GAME_MODE_STANDARD, userId); break; case "2": case "performance": Loading Loading
services/core/java/com/android/server/app/GameManagerService.java +2 −1 Original line number Diff line number Diff line Loading @@ -385,7 +385,8 @@ public final class GameManagerService extends IGameManagerService.Stub { } public boolean isValid() { return mGameMode == GameManager.GAME_MODE_PERFORMANCE return mGameMode == GameManager.GAME_MODE_STANDARD || mGameMode == GameManager.GAME_MODE_PERFORMANCE || mGameMode == GameManager.GAME_MODE_BATTERY; } Loading
services/core/java/com/android/server/app/GameManagerShellCommand.java +3 −9 Original line number Diff line number Diff line Loading @@ -167,15 +167,9 @@ public class GameManagerShellCommand extends ShellCommand { switch (gameMode.toLowerCase()) { case "1": case "standard": // Standard should only be available if other game modes are. if (batteryModeSupported || perfModeSupported) { service.setGameMode(packageName, GameManager.GAME_MODE_STANDARD, userId); } else { pw.println("Game mode: " + gameMode + " not supported by " + packageName); return -1; } // Standard mode can be used to specify loading ANGLE as the default OpenGL ES // driver, so it should always be available. service.setGameMode(packageName, GameManager.GAME_MODE_STANDARD, userId); break; case "2": case "performance": Loading