Loading core/jni/android_view_GraphicBuffer.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -111,7 +111,7 @@ static jlong android_view_GraphiceBuffer_create(JNIEnv* env, jobject clazz, } status_t error; sp<GraphicBuffer> buffer(alloc->createGraphicBuffer(width, height, format, usage, &error)); sp<GraphicBuffer> buffer(alloc->createGraphicBuffer(width, height, format, 1, usage, &error)); if (buffer == NULL) { if (kDebugGraphicBuffer) { ALOGW("createGraphicBuffer() failed in GraphicBuffer.create()"); Loading libs/hwui/hwui/Bitmap.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -227,7 +227,7 @@ sk_sp<Bitmap> Bitmap::allocateHardwareBitmap(uirenderer::renderthread::RenderThr PixelFormat pixelFormat = internalFormatToPixelFormat(internalFormat); status_t error; sp<GraphicBuffer> buffer = alloc->createGraphicBuffer(info.width(), info.height(), pixelFormat, GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_NEVER 1, GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_NEVER | GraphicBuffer::USAGE_SW_READ_NEVER , &error); if (!buffer.get()) { Loading Loading
core/jni/android_view_GraphicBuffer.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -111,7 +111,7 @@ static jlong android_view_GraphiceBuffer_create(JNIEnv* env, jobject clazz, } status_t error; sp<GraphicBuffer> buffer(alloc->createGraphicBuffer(width, height, format, usage, &error)); sp<GraphicBuffer> buffer(alloc->createGraphicBuffer(width, height, format, 1, usage, &error)); if (buffer == NULL) { if (kDebugGraphicBuffer) { ALOGW("createGraphicBuffer() failed in GraphicBuffer.create()"); Loading
libs/hwui/hwui/Bitmap.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -227,7 +227,7 @@ sk_sp<Bitmap> Bitmap::allocateHardwareBitmap(uirenderer::renderthread::RenderThr PixelFormat pixelFormat = internalFormatToPixelFormat(internalFormat); status_t error; sp<GraphicBuffer> buffer = alloc->createGraphicBuffer(info.width(), info.height(), pixelFormat, GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_NEVER 1, GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_NEVER | GraphicBuffer::USAGE_SW_READ_NEVER , &error); if (!buffer.get()) { Loading