Some optizations to wallpaper drawing/scrolling.
First, fix some issues with the final wallpaper bitmap we use: ensure it is always 16bpp, and make sure dithering of its bitmap is turned off. We take of dithering when loading, to make sure we don't use it when drawing. Also add new APIs to return the wallpaper with the equivalent of Launcher's old FastBitmapDrawable. As doing this, also load the default wallpaper the same way as custom ones, taking care to resize it as needed at load time. Finally implement a mechanism for the window manager to wait for the wallpaper to redraw at its new position before returning from the application's call to change the offset. This ensures that the wallpaper better tracks the application. Note that there is a timeout in this wait that is relatively short, and if it expires we will run for a while without waiting. Change-Id: Ife449437746da85958bd447e0a6cf3d2223b398c
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