Loading libs/rs/rsProgramFragment.cpp +3 −3 Original line number Diff line number Diff line Loading @@ -169,7 +169,7 @@ void ProgramFragment::loadShader(Context *rsc) { void ProgramFragment::createShader() { mShader.setTo("precision mediump float;\n"); mShader.append("varying vec4 varColor;\n"); mShader.append("varying lowp vec4 varColor;\n"); mShader.append("varying vec4 varTex0;\n"); mShader.append("uniform vec4 uni_Color;\n"); Loading Loading @@ -199,9 +199,9 @@ void ProgramFragment::createShader() mShader.append("void main() {\n"); if (mVaryingColor) { mShader.append(" vec4 col = varColor;\n"); mShader.append(" lowp vec4 col = varColor;\n"); } else { mShader.append(" vec4 col = uni_Color;\n"); mShader.append(" lowp vec4 col = uni_Color;\n"); } if (mTextureEnableMask) { Loading Loading
libs/rs/rsProgramFragment.cpp +3 −3 Original line number Diff line number Diff line Loading @@ -169,7 +169,7 @@ void ProgramFragment::loadShader(Context *rsc) { void ProgramFragment::createShader() { mShader.setTo("precision mediump float;\n"); mShader.append("varying vec4 varColor;\n"); mShader.append("varying lowp vec4 varColor;\n"); mShader.append("varying vec4 varTex0;\n"); mShader.append("uniform vec4 uni_Color;\n"); Loading Loading @@ -199,9 +199,9 @@ void ProgramFragment::createShader() mShader.append("void main() {\n"); if (mVaryingColor) { mShader.append(" vec4 col = varColor;\n"); mShader.append(" lowp vec4 col = varColor;\n"); } else { mShader.append(" vec4 col = uni_Color;\n"); mShader.append(" lowp vec4 col = uni_Color;\n"); } if (mTextureEnableMask) { Loading