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Commit 16a4e3cb authored by Robert Carr's avatar Robert Carr
Browse files

Begin series of computeFrame unit tests

Start with a fixture and some simple unit tests
for WindowState.computeFrame.

Test: bit FrameworksServicesTests:com.android.server.wm.WindowFrameTests
Change-Id: I3176837ee60dbd474f22a3b1857f19b4e82afee7
parent 4452e751
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/*
 * Copyright (C) 2016 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License
 */

package com.android.server.wm;

import org.junit.Before;
import org.junit.Test;
import org.junit.runner.RunWith;

import android.content.Context;
import android.graphics.Rect;
import android.os.Binder;
import android.platform.test.annotations.Presubmit;
import android.support.test.InstrumentationRegistry;
import android.support.test.filters.SmallTest;
import android.support.test.runner.AndroidJUnit4;
import android.view.Gravity;
import android.view.IWindow;
import android.view.WindowManager;

import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION;
import static android.view.WindowManager.LayoutParams.FLAG_SCALED;
import static android.view.WindowManager.LayoutParams.FILL_PARENT;
import static org.junit.Assert.assertEquals;

/**
 * Tests for the {@link WindowState#computeFrameLw} method and other window frame machinery.
 *
 * Build/Install/Run: bit FrameworksServicesTests:com.android.server.wm.WindowFrameTests
 */
@SmallTest
@Presubmit
@RunWith(AndroidJUnit4.class)
public class WindowFrameTests {

    private static WindowManagerService sWm = null;
    private WindowToken mWindowToken;
    private final IWindow mIWindow = new TestIWindow();

    class WindowStateWithTask extends WindowState {
        final Task mTask;
        WindowStateWithTask(WindowManager.LayoutParams attrs, Task t) {
            super(sWm, null, mIWindow, mWindowToken, null, 0, 0, attrs, 0, 0);
            mTask = t;
        }

        @Override
        Task getTask() {
            return mTask;
        }
    };

    class TaskWithBounds extends Task {
        final Rect mBounds;
        TaskWithBounds(Rect bounds) {
            super(0, mStubStack, 0, sWm, null, null, false);
            mBounds = bounds;
        }
        @Override
        void getBounds(Rect outBounds) {
            outBounds.set(mBounds);
        }
        @Override
        void getTempInsetBounds(Rect outBounds) {
            outBounds.setEmpty();
        }
        @Override
        boolean isFullscreen() {
            return true;
        }
    }

    TaskStack mStubStack;

    @Before
    public void setUp() throws Exception {
        final Context context = InstrumentationRegistry.getTargetContext();
        sWm = TestWindowManagerPolicy.getWindowManagerService(context);
        mWindowToken = new WindowToken(sWm, new Binder(), 0, false,
                sWm.getDefaultDisplayContentLocked());
        mStubStack = new TaskStack(sWm, 0);
    }

    public void assertRect(Rect rect, int left, int top, int right, int bottom) {
        assertEquals(left, rect.left);
        assertEquals(top, rect.top);
        assertEquals(right, rect.right);
        assertEquals(bottom, rect.bottom);
    }

    @Test
    public void testLayoutInFullscreenTaskNoInsets() throws Exception {
        Task task = new TaskWithBounds(null); // fullscreen task doesn't use bounds for computeFrame
        WindowState w = createWindow(task, FILL_PARENT, FILL_PARENT);
        w.mAttrs.gravity = Gravity.LEFT | Gravity.TOP;

        // With no insets or system decor all the frames incoming from PhoneWindowManager
        // are identical.
        final Rect pf = new Rect(0, 0, 1000, 1000);

        // Here the window has FILL_PARENT, FILL_PARENT
        // so we expect it to fill the entire available frame.
        w.computeFrameLw(pf, pf, pf, pf, pf, pf, pf, pf);
        assertRect(w.mFrame, 0, 0, 1000, 1000);

        // It can select various widths and heights within the bounds.
        // Strangely the window attribute width is ignored for normal windows
        // and we use mRequestedWidth/mRequestedHeight
        w.mAttrs.width = 300;
        w.mAttrs.height = 300;
        w.computeFrameLw(pf, pf, pf, pf, pf, pf, pf, pf);
        // Explicit width and height without requested width/height
        // gets us nothing.
        assertRect(w.mFrame, 0, 0, 0, 0);

        w.mRequestedWidth = 300;
        w.mRequestedHeight = 300;
        w.computeFrameLw(pf, pf, pf, pf, pf, pf, pf, pf);
        // With requestedWidth/Height we can freely choose our size within the
        // parent bounds.
        assertRect(w.mFrame, 0, 0, 300, 300);

        // With FLAG_SCALED though, requestedWidth/height is used to control
        // the unscaled surface size, and mAttrs.width/height becomes the
        // layout controller.
        w.mAttrs.flags = WindowManager.LayoutParams.FLAG_SCALED;
        w.mRequestedHeight = -1;
        w.mRequestedWidth = -1;
        w.mAttrs.width = 100;
        w.mAttrs.height = 100;
        w.computeFrameLw(pf, pf, pf, pf, pf, pf, pf, pf);
        assertRect(w.mFrame, 0, 0, 100, 100);
        w.mAttrs.flags = 0;

        // But sizes too large will be clipped to the containing frame
        w.mRequestedWidth = 1200;
        w.mRequestedHeight = 1200;
        w.computeFrameLw(pf, pf, pf, pf, pf, pf, pf, pf);
        assertRect(w.mFrame, 0, 0, 1000, 1000);

        // Before they are clipped though windows will be shifted
        w.mAttrs.x = 300;
        w.mAttrs.y = 300;
        w.mRequestedWidth = 1000;
        w.mRequestedHeight = 1000;
        w.computeFrameLw(pf, pf, pf, pf, pf, pf, pf, pf);
        assertRect(w.mFrame, 0, 0, 1000, 1000);

        // If there is room to move around in the parent frame the window will be shifted according
        // to gravity.
        w.mAttrs.x = 0;
        w.mAttrs.y = 0;
        w.mRequestedWidth = 300;
        w.mRequestedHeight = 300;
        w.mAttrs.gravity = Gravity.RIGHT | Gravity.TOP;
        w.computeFrameLw(pf, pf, pf, pf, pf, pf, pf, pf);
        assertRect(w.mFrame, 700, 0, 1000, 300);
        w.mAttrs.gravity = Gravity.RIGHT | Gravity.BOTTOM;
        w.computeFrameLw(pf, pf, pf, pf, pf, pf, pf, pf);
        assertRect(w.mFrame, 700, 700, 1000, 1000);
        // Window specified  x and y are interpreted as offsets in the opposite
        // direction of gravity
        w.mAttrs.x = 100;
        w.mAttrs.y = 100;
        w.computeFrameLw(pf, pf, pf, pf, pf, pf, pf, pf);
        assertRect(w.mFrame, 600, 600, 900, 900);
    }

    private WindowState createWindow(Task task, int width, int height) {
        final WindowManager.LayoutParams attrs = new WindowManager.LayoutParams(TYPE_APPLICATION);
        attrs.width = width;
        attrs.height = height;

        return new WindowStateWithTask(attrs, task);
    }
}