Loading services/core/java/com/android/server/wm/WindowStateAnimator.java +9 −5 Original line number Diff line number Diff line Loading @@ -16,6 +16,7 @@ package com.android.server.wm; import static android.view.WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED; import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_STARTING; import static com.android.server.wm.WindowManagerService.DEBUG_ANIM; import static com.android.server.wm.WindowManagerService.DEBUG_LAYERS; Loading Loading @@ -868,14 +869,18 @@ class WindowStateAnimator { mSurfaceW = width; mSurfaceH = height; final boolean isHwAccelerated = (attrs.flags & WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED) != 0; final boolean isHwAccelerated = (attrs.flags & FLAG_HARDWARE_ACCELERATED) != 0; final int format = isHwAccelerated ? PixelFormat.TRANSLUCENT : attrs.format; if (!PixelFormat.formatHasAlpha(attrs.format) // Don't make surface with surfaceInsets opaque as they display a // translucent shadow. && attrs.surfaceInsets.left == 0 && attrs.surfaceInsets.top == 0 && attrs.surfaceInsets.right == 0 && attrs.surfaceInsets.bottom == 0) { && attrs.surfaceInsets.bottom == 0 // Don't make surface opaque when resizing to reduce the amount of // artifacts shown in areas the app isn't drawing content to. && !w.isDragResizing()) { flags |= SurfaceControl.OPAQUE; } Loading Loading @@ -1713,8 +1718,7 @@ class WindowStateAnimator { return false; } final LayoutParams attrs = mWin.getAttrs(); final boolean isHwAccelerated = (attrs.flags & WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED) != 0; final boolean isHwAccelerated = (attrs.flags & FLAG_HARDWARE_ACCELERATED) != 0; final int format = isHwAccelerated ? PixelFormat.TRANSLUCENT : attrs.format; if (format == mSurfaceFormat) { setOpaqueLocked(!PixelFormat.formatHasAlpha(attrs.format)); Loading Loading
services/core/java/com/android/server/wm/WindowStateAnimator.java +9 −5 Original line number Diff line number Diff line Loading @@ -16,6 +16,7 @@ package com.android.server.wm; import static android.view.WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED; import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_STARTING; import static com.android.server.wm.WindowManagerService.DEBUG_ANIM; import static com.android.server.wm.WindowManagerService.DEBUG_LAYERS; Loading Loading @@ -868,14 +869,18 @@ class WindowStateAnimator { mSurfaceW = width; mSurfaceH = height; final boolean isHwAccelerated = (attrs.flags & WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED) != 0; final boolean isHwAccelerated = (attrs.flags & FLAG_HARDWARE_ACCELERATED) != 0; final int format = isHwAccelerated ? PixelFormat.TRANSLUCENT : attrs.format; if (!PixelFormat.formatHasAlpha(attrs.format) // Don't make surface with surfaceInsets opaque as they display a // translucent shadow. && attrs.surfaceInsets.left == 0 && attrs.surfaceInsets.top == 0 && attrs.surfaceInsets.right == 0 && attrs.surfaceInsets.bottom == 0) { && attrs.surfaceInsets.bottom == 0 // Don't make surface opaque when resizing to reduce the amount of // artifacts shown in areas the app isn't drawing content to. && !w.isDragResizing()) { flags |= SurfaceControl.OPAQUE; } Loading Loading @@ -1713,8 +1718,7 @@ class WindowStateAnimator { return false; } final LayoutParams attrs = mWin.getAttrs(); final boolean isHwAccelerated = (attrs.flags & WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED) != 0; final boolean isHwAccelerated = (attrs.flags & FLAG_HARDWARE_ACCELERATED) != 0; final int format = isHwAccelerated ? PixelFormat.TRANSLUCENT : attrs.format; if (format == mSurfaceFormat) { setOpaqueLocked(!PixelFormat.formatHasAlpha(attrs.format)); Loading