Loading libs/hwui/pipeline/skia/StretchMask.cpp +10 −13 Original line number Diff line number Diff line Loading @@ -18,14 +18,13 @@ #include "SkBlendMode.h" #include "SkCanvas.h" #include "SkSurface.h" #include "include/gpu/GpuTypes.h" // from Skia #include "TransformCanvas.h" #include "SkiaDisplayList.h" using android::uirenderer::StretchMask; void StretchMask::draw(GrRecordingContext* context, void StretchMask::draw(GrRecordingContext*, const StretchEffect& stretch, const SkRect& bounds, skiapipeline::SkiaDisplayList* displayList, Loading @@ -35,16 +34,14 @@ void StretchMask::draw(GrRecordingContext* context, if (mMaskSurface == nullptr || mMaskSurface->width() != width || mMaskSurface->height() != height) { // Create a new surface if we don't have one or our existing size does // not match. mMaskSurface = SkSurface::MakeRenderTarget( context, skgpu::Budgeted::kYes, SkImageInfo::Make( // not match. SkCanvas::makeSurface returns a new surface that will // be GPU-backed if canvas was also. mMaskSurface = canvas->makeSurface(SkImageInfo::Make( width, height, SkColorType::kAlpha_8_SkColorType, SkAlphaType::kPremul_SkAlphaType) ); SkAlphaType::kPremul_SkAlphaType )); mIsDirty = true; } Loading @@ -53,7 +50,7 @@ void StretchMask::draw(GrRecordingContext* context, // Make sure to apply target transformation to the mask canvas // to ensure the replayed drawing commands generate the same result auto previousMatrix = displayList->mParentMatrix; displayList->mParentMatrix = maskCanvas->getTotalMatrix(); displayList->mParentMatrix = maskCanvas->getLocalToDeviceAs3x3(); maskCanvas->save(); maskCanvas->drawColor(0, SkBlendMode::kClear); TransformCanvas transformCanvas(maskCanvas, SkBlendMode::kSrcOver); Loading Loading
libs/hwui/pipeline/skia/StretchMask.cpp +10 −13 Original line number Diff line number Diff line Loading @@ -18,14 +18,13 @@ #include "SkBlendMode.h" #include "SkCanvas.h" #include "SkSurface.h" #include "include/gpu/GpuTypes.h" // from Skia #include "TransformCanvas.h" #include "SkiaDisplayList.h" using android::uirenderer::StretchMask; void StretchMask::draw(GrRecordingContext* context, void StretchMask::draw(GrRecordingContext*, const StretchEffect& stretch, const SkRect& bounds, skiapipeline::SkiaDisplayList* displayList, Loading @@ -35,16 +34,14 @@ void StretchMask::draw(GrRecordingContext* context, if (mMaskSurface == nullptr || mMaskSurface->width() != width || mMaskSurface->height() != height) { // Create a new surface if we don't have one or our existing size does // not match. mMaskSurface = SkSurface::MakeRenderTarget( context, skgpu::Budgeted::kYes, SkImageInfo::Make( // not match. SkCanvas::makeSurface returns a new surface that will // be GPU-backed if canvas was also. mMaskSurface = canvas->makeSurface(SkImageInfo::Make( width, height, SkColorType::kAlpha_8_SkColorType, SkAlphaType::kPremul_SkAlphaType) ); SkAlphaType::kPremul_SkAlphaType )); mIsDirty = true; } Loading @@ -53,7 +50,7 @@ void StretchMask::draw(GrRecordingContext* context, // Make sure to apply target transformation to the mask canvas // to ensure the replayed drawing commands generate the same result auto previousMatrix = displayList->mParentMatrix; displayList->mParentMatrix = maskCanvas->getTotalMatrix(); displayList->mParentMatrix = maskCanvas->getLocalToDeviceAs3x3(); maskCanvas->save(); maskCanvas->drawColor(0, SkBlendMode::kClear); TransformCanvas transformCanvas(maskCanvas, SkBlendMode::kSrcOver); Loading