gltrace: add user settings to control data captured.
Currently users do not have control over the amount of data captured during tracing. This patch adds 3 settings that users can enable/disable at runtime: - capture framebuffer on eglSwap() calls - capture framebuffer on glDraw*() calls - capture texture data passed to glTexImage*() calls Disabling these options when not needed signficantly decreases the size of the trace file, and reduces performance overhead for the running application. These settings are stored in the per process GLTraceState. A separate thread listens for commands from the host, and updates the state based on the user commands. Change-Id: Ic4518b94e8bcbc5330ac7138153721caa98b365d
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