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Commit 1559287e authored by Christian Göllner's avatar Christian Göllner Committed by Automerger Merge Worker
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Merge "Fixing shade transition calculation logic." into tm-dev am: 79a17c3f

Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/base/+/17326263

Change-Id: I503bfe89dd2afccc819da10bf6ee844ba473768f
parents 0c48a487 79a17c3f
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+3 −1
Original line number Diff line number Diff line
@@ -441,7 +441,9 @@ class LockscreenShadeTransitionController @Inject constructor(
    }

    private fun transitionToShadeAmountCommon(dragDownAmount: Float) {
        if (depthControllerTransitionDistance > 0) {
        if (depthControllerTransitionDistance == 0) { // split shade
            depthController.transitionToFullShadeProgress = 0f
        } else {
            val depthProgress =
                MathUtils.saturate(dragDownAmount / depthControllerTransitionDistance)
            depthController.transitionToFullShadeProgress = depthProgress